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Marc P. Stevens

dblp:33/3368 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1994
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 67% User interface design and tools · 33%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction › 3d interaction
3d manipulation
0.011994
An Architecture for an Extensible 3D Interface Toolkit · ACM Symposium on User Interface Software and Technology 1994
Interaction techniques and input › spatial interaction › 3d interaction
3d widgets
0.011994
An Architecture for an Extensible 3D Interface Toolkit · ACM Symposium on User Interface Software and Technology 1994
Geometric modeling and processing › computer-aided design
constraint-based modeling
0.011994
An Architecture for an Extensible 3D Interface Toolkit · ACM Symposium on User Interface Software and Technology 1994

Methods — techniques the papers use, named apart from their topics

visual programming · 0.0prototype delegation · 0.0
YearPublicationVenuePosition
1994 An Architecture for an Extensible 3D Interface Toolkit
abstract
This paper presents the architecture for an extensible toolkit used in construction and rapid prototyping of three dimensional interfaces, interactive illustrations, and three dimensional widgets. The toolkit provides methods for the direct manipulation of 3D primitives which can be linked together through a visual programming language to create complex constrained behavior. Features of the toolkit include the ability to visually build, encapsulate, and parameterize complex models, and impose limits on the models. The toolkit's constraint resolution technique is based on a dynamic object model similar to those in prototype delegation object systems. The toolkit has been used to rapidly prototype tools for mechanical modelling, scientific visualization, construct 3D widgets, and build mathematical illustrations.
Marc P. Stevens, Robert C. Zeleznik, John F. Hughes
ACM Symposium on User Interface Software and Technology1