Demo Data from EDBT 2026 / reviewers in the wild / expert
Marc P. Stevens
dblp:33/3368
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1994
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 67% User interface design and tools · 33% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › spatial interaction › 3d interaction
3d manipulation |
0.0 | 1 | 1994 | An Architecture for an Extensible 3D Interface Toolkit · ACM Symposium on User Interface Software and Technology 1994 |
Interaction techniques and input › spatial interaction › 3d interaction
3d widgets |
0.0 | 1 | 1994 | An Architecture for an Extensible 3D Interface Toolkit · ACM Symposium on User Interface Software and Technology 1994 |
Geometric modeling and processing › computer-aided design
constraint-based modeling |
0.0 | 1 | 1994 | An Architecture for an Extensible 3D Interface Toolkit · ACM Symposium on User Interface Software and Technology 1994 |
Methods — techniques the papers use, named apart from their topics
visual programming · 0.0prototype delegation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1994 | An Architecture for an Extensible 3D Interface ToolkitabstractThis paper presents the architecture for an extensible toolkit used in construction and rapid prototyping of three dimensional interfaces, interactive illustrations, and three dimensional widgets. The toolkit provides methods for the direct manipulation of 3D primitives which can be linked together through a visual programming language to create complex constrained behavior. Features of the toolkit include the ability to visually build, encapsulate, and parameterize complex models, and impose limits on the models. The toolkit's constraint resolution technique is based on a dynamic object model similar to those in prototype delegation object systems. The toolkit has been used to rapidly prototype tools for mechanical modelling, scientific visualization, construct 3D widgets, and build mathematical illustrations. Marc P. Stevens, Robert C. Zeleznik, John F. Hughes |
ACM Symposium on User Interface Software and Technology | 1 |