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Maciej Kalisiak

dblp:33/3800 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorSystems, architecture and hardware · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Motion planning and robot control · 92% Autonomous driving · 8%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
motion planning
0.122007
Faster Motion Planning Using Learned Local Viability Models · ICRA 2007
RRT-blossom: RRT with a Local Flood-fill Behavior · ICRA 2006
Robotics › Motion planning and robot control › motion planning › learning-based motion planning
experience-based planning
0.112007
Faster Motion Planning Using Learned Local Viability Models · ICRA 2007
Robotics › Motion planning and robot control › motion planning
learning-based motion planning
0.112007
Faster Motion Planning Using Learned Local Viability Models · ICRA 2007
Robotics › Motion planning and robot control › motion planning
constrained motion planning
0.112006
RRT-blossom: RRT with a Local Flood-fill Behavior · ICRA 2006
Robotics › Motion planning and robot control › motion planning › sampling-based motion planning
RRT
0.112006
RRT-blossom: RRT with a Local Flood-fill Behavior · ICRA 2006
Robotics › Motion planning and robot control › motion planning
sampling-based motion planning
0.112006
RRT-blossom: RRT with a Local Flood-fill Behavior · ICRA 2006
Robotics › Motion planning and robot control
robot control
0.012004
Approximate Safety Enforcement using Computed Viability Envelopes · ICRA 2004
Robotics › Motion planning and robot control › mobile robot control
steering control
0.012004
Approximate Safety Enforcement using Computed Viability Envelopes · ICRA 2004
Robotics › Autonomous driving
vehicle control
0.012004
Approximate Safety Enforcement using Computed Viability Envelopes · ICRA 2004
Robotics › Motion planning and robot control
trajectory optimization
0.012004
Approximate Safety Enforcement using Computed Viability Envelopes · ICRA 2004

Methods — techniques the papers use, named apart from their topics

sampling-based planning · 0.1learned viability models · 0.1rapidly-exploring random tree · 0.1flood-fill · 0.1viability kernel approximation · 0.0predictive control · 0.0
YearPublicationVenuePosition
2007 Faster Motion Planning Using Learned Local Viability Models
abstract
Current motion planners, in general, can neither "see" the world around them, nor learn from experience. That is, their reliance on collision tests as the only means of sensing the environment yields a tactile, myopic perception of the world. Such short-sightedness greatly limits any potential for detection, learning, or reasoning about frequently encountered situations. As a result, it is common for current planners to solve and re-solve the same general scenarios over and over, each time none the wiser. We thus propose a general approach for motion planning, as well as a specific illustrative algorithm, in which local sensory information, in conjunction with prior accumulated experience, are exploited to improve planner performance. Our approach relies on learning viability models for the agent's "perceptual space", and the use thereof to direct planning effort. Experiments with three test agents show significant speedups and skill-transfer between environments.
Maciej Kalisiak, Michiel van de Panne
ICRA1
2006 RRT-blossom: RRT with a Local Flood-fill Behavior
abstract
This paper proposes a new variation of the RRT planner which demonstrates good performance on both loosely-constrained and highly-constrained environments. The key to the planner is an implicit flood-fill-like mechanism, a technique that is well suited to escaping local minima in highly constrained problems. We show sample results for a variety of problems and environments, and discuss future improvements
Maciej Kalisiak, Michiel van de Panne
ICRA1
2004 Approximate Safety Enforcement using Computed Viability Envelopes
abstract
A numerical method is proposed for the constraint of the state of a dynamical system such that it cannot enter a predefined failure region. The proposed approach to this viability problem involves an explicit numerical approximation of a viability envelope, coupled with a practical strategy for enforcing containment that is based upon a predictive look-ahead strategy. The approach can be applied to achieve automated "intervention when necessary" to enforce system safety at interactive rates. Applications are shown to several low-dimensional systems, including steering control of a vehicle constrained to a given environment geometry.
Maciej Kalisiak, Michiel van de Panne
ICRA1
2001 A grasp-based motion planning algorithm for character animation
abstract
Abstract The design of autonomous characters capable of planning their own motions continues to be a challenge for computer animation. We present a novel kinematic motion‐planning algorithm for character animation which addresses some of the outstanding problems. The problem domain for our algorithm is as follows: given a constrained environment with designated handholds and footholds, plan a motion through this space towards some desired goal. Our algorithm is based on a stochastic search procedure which is guided by a combination of geometric constraints, posture heuristics, and distance‐to‐goal metrics. The method provides a single framework for the use of multiple modes of locomotion in planning motions through these constrained, unstructured environments. We illustrate our results with demonstrations of a human character using walking, swinging, climbing, and crawling in order to navigate through various obstacle courses. Copyright © 2001 John Wiley & Sons, Ltd.
Maciej Kalisiak, Michiel van de Panne
Comput. Animat. Virtual Worlds1