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Daniel Speck

dblp:33/583 · DBLP profile ↗
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5ranked-venue papers
3as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorSystems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 50% Usability and user experience research · 50%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
technology acceptance
0.412019
Designing a Personality-Driven Robot for a Human-Robot Interaction Scenario · ICRA 2019

Methods — techniques the papers use, named apart from their topics

mind perception questionnaire · 0.4godspeed questionnaire · 0.4facial emotion recognition · 0.4convolutional neural network · 0.4
YearPublicationVenuePosition
2023 Multimodal video retrieval with CLIP: a user study
abstract
Abstract Recent machine learning advances demonstrate the effectiveness of zero-shot models trained on large amounts of data collected from the internet. Among these, CLIP (Contrastive Language-Image Pre-training) has been introduced as a multimodal model with high accuracy on a number of different tasks and domains. However, the unconstrained nature of the model begs the question whether it can be deployed in open-domain real-word applications effectively in front of non-technical users. In this paper, we evaluate whether CLIP can be used for multimodal video retrieval in a real-world environment. For this purpose, we implemented impa , an efficient shot-based retrieval system powered by CLIP. We additionally implemented advanced query functionality in a unified graphical user interface to facilitate an intuitive and efficient usage of CLIP for video retrieval tasks. Finally, we empirically evaluated our retrieval system by performing a user study with video editing professionals and journalists working in the TV news media industry. After having the participants solve open-domain video retrieval tasks, we collected data via questionnaires, interviews, and UI interaction logs. Our evaluation focused on the perceived intuitiveness of retrieval using natural language, retrieval accuracy, and how users interacted with the system’s UI. We found that our advanced features yield higher task accuracy, user ratings, and more efficient queries. Overall, our results show the importance of designing intuitive and efficient user interfaces to be able to deploy large models such as CLIP effectively in real-world scenarios.
Tayfun Alpay, Sven Magg, Philipp Broze, Daniel Speck
Inf. Retr. J.4
2019 Designing a Personality-Driven Robot for a Human-Robot Interaction Scenario
abstract
In this paper, we present an autonomous AI system designed for a Human-Robot Interaction (HRI) study, set around a dice game scenario. We conduct a case study to answer our research question: Does a robot with a socially engaged personality lead to a higher acceptance than a competitive personality? The flexibility of our proposed system allows us to construct and attribute two different personalities to a humanoid robot: a socially engaged personality that maximizes its user interaction and a competitive personality that is focused on playing and winning the game. We evaluate both personalities in a user study, in which the participants play a turn-taking dice game with the robot. Each personality is assessed with four different evaluation tools: 1) the Godspeed Questionnaire, 2) the Mind Perception Questionnaire, 3) a custom questionnaire concerning the overall HRI experience, and 4) a Convolutional Neural Network analyzing the emotions on the participants' facial feedback throughout the game. Our results show that the socially engaged personality evokes stronger emotions among the participants and is rated higher in likability and animacy than the competitive one. We conclude that designing the robot with a socially engaged personality contributes to a higher acceptance within an HRI scenario.
Hadi Beik-Mohammadi, Nikoletta Xirakia, Fares Abawi, Irina Barykina, Krishnan Chandran, Gitanjali Nair, Daniel Speck, Tayfun Alpay, Sascha S. Griffiths, Stefan Heinrich, Erik Strahl, Cornelius Weber, Stefan Wermter
ICRA8
2018 De-noise-GAN: De-noising Images to Improve RoboCup Soccer Ball Detection
Daniel Speck, Pablo V. A. Barros, Stefan Wermter
ICANN (3)1
2018 Towards Real-Time Ball Localization Using CNNs
Daniel Speck, Marc Bestmann, Pablo V. A. Barros
RoboCup1
2016 Ball Localization for Robocup Soccer Using Convolutional Neural Networks
Daniel Speck, Pablo V. A. Barros, Cornelius Weber, Stefan Wermter
RoboCup1