EDBT 2026 Demo / reviewers in the wild / expert
Jakub Chaloupka
dblp:33/6197
· DBLP profile ↗
5ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 4 · 2 first-authorSoftware engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Automated reasoning and model checking · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Automated reasoning and model checking › model checking › temporal logic model checking
LTL model checking |
0.0 | 1 | 2003 | Parallel Breadth-First Search LTL Model-Checking · ASE 2003 |
Automated reasoning and model checking › model checking
parallel model checking |
0.0 | 1 | 2003 | Parallel Breadth-First Search LTL Model-Checking · ASE 2003 |
Methods — techniques the papers use, named apart from their topics
nested depth-first search · 0.1breadth-first search · 0.1MPI · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Z-reachability Problem for Games on 2-dimensional Vector Addition Systems with States is in PabstractWe consider a two-player infinite game with zero-reachability objectives played on a 2-dimensional vector addition system with states (VASS), the states of which are divided between the two players. Brázdil, Jančar, and Kučera (2010) have shown that Jakub Chaloupka |
Fundam. Informaticae | 1 |
| 2011 | Faster algorithms for mean-payoff games
Lubos Brim, Jakub Chaloupka, Laurent Doyen 0001, Raffaella Gentilini, Jean-François Raskin |
Formal Methods Syst. Des. | 2 |
| 2011 | Distributed Algorithms for SCC DecompositionabstractWe study existing parallel algorithms for the decomposition of a partitioned graph into its strongly connected components (SCCs). In particular, we identify several individual procedures that the algorithms are assembled from and show how to assemble a new and more efficient algorithm, called Recursive OBF (OBFR), to solve the decomposition problem. We also report on a thorough experimental study to evaluate the new algorithm. It shows that it is possible to perform SCC decomposition in parallel efficiently and that OBFR, if properly implemented, is the best choice in most cases. Jiri Barnat, Jakub Chaloupka, Jaco van de Pol |
J. Log. Comput. | 2 |
| 2009 | Parallel Algorithms for Mean-Payoff Games: An Experimental Evaluation
Jakub Chaloupka |
ESA | 1 |
| 2003 | Parallel Breadth-First Search LTL Model-CheckingabstractWe propose a practical parallel on-the-fly algorithm for enumerative LTL (linear temporal logic) model checking. The algorithm is designed for a cluster of workstations communicating via MPI (message passing interface). The detection of cycles (faulty runs) effectively employs the so called back-level edges. In particular, a parallel level-synchronized breadth-first search of the graph is performed to discover back-level edges. For each level, the back-level edges are checked in parallel by a nested depth-first search to confirm or refute the presence of a cycle. Several optimizations of the basic algorithm are presented and advantages and drawbacks of their application to distributed LTL model-checking are discussed. Experimental implementation of the algorithm shows promising results. Jiri Barnat, Lubos Brim, Jakub Chaloupka |
ASE | 3 |