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Harm van Seijen

dblp:33/7770 · DBLP profile ↗
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18ranked-venue papers
10as first author
6since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 18 · 10 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
15 papers
Reinforcement learning · 74% Planning, search and constraint satisfaction · 8% Representation and self-supervised learning · 8%

Topics — the 24 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
1.942024
Consciousness-Inspired Spatio-Temporal Abstractions for Better Generalization in Reinforcement Learning · ICLR 2024
Towards Evaluating Adaptivity of Model-Based Reinforcement Learning Methods · ICML 2022
The LoCA Regret: A Consistent Metric to Evaluate Model-Based Behavior in Reinforcement Learning · NeurIPS 2020
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.812024
Consciousness-Inspired Spatio-Temporal Abstractions for Better Generalization in Reinforcement Learning · ICLR 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › hierarchical problem solving
task decomposition
0.812024
Consciousness-Inspired Spatio-Temporal Abstractions for Better Generalization in Reinforcement Learning · ICLR 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Principled Offline RL in the Presence of Rich Exogenous Information · ICML 2023
Machine learning › Reinforcement learning
representation learning for control
0.712023
Principled Offline RL in the Presence of Rich Exogenous Information · ICML 2023
Machine learning › Reinforcement learning
value function approximation
0.622018
On Value Function Representation of Long Horizon Problems · AAAI 2018
Hybrid Reward Architecture for Reinforcement Learning · NIPS 2017
Machine learning › Learning paradigms
lifelong learning
0.612022
Modular Lifelong Reinforcement Learning via Neural Composition · ICLR 2022
Machine learning › Reinforcement learning › hierarchical reinforcement learning
modular reinforcement learning
0.612022
Modular Lifelong Reinforcement Learning via Neural Composition · ICLR 2022
Machine learning › Reinforcement learning
constrained reinforcement learning
0.512021
Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks · ICML 2021
Machine learning › Representation and self-supervised learning
invariant representation
0.512021
Systematic generalisation with group invariant predictions · ICLR 2021
Machine learning › Trustworthy machine learning
robustness
0.512021
Systematic generalisation with group invariant predictions · ICLR 2021
Machine learning › Reinforcement learning › exploration › efficient exploration
sample-efficient exploration
0.512021
Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks · ICML 2021
Machine learning › Reinforcement learning
sparse reward reinforcement learning
0.512021
Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks · ICML 2021
Machine learning › Representation and self-supervised learning
systematic generalization
0.512021
Systematic generalisation with group invariant predictions · ICLR 2021
Machine learning › Reinforcement learning
temporal difference learning
0.422016
True Online Temporal-Difference Learning · J. Mach. Learn. Res. 2016
True Online TD(lambda) · ICML 2014
Machine learning › Reinforcement learning
discount factor
0.412019
Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning · NeurIPS 2019
Machine learning › Reinforcement learning
exploration
0.412019
Dead-ends and Secure Exploration in Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning
value function estimation
0.412019
Dead-ends and Secure Exploration in Reinforcement Learning · ICML 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
long-horizon planning
0.312018
On Value Function Representation of Long Horizon Problems · AAAI 2018
Machine learning › Reinforcement learning
sample efficiency
0.322022
Towards Evaluating Adaptivity of Model-Based Reinforcement Learning Methods · ICML 2022
The LoCA Regret: A Consistent Metric to Evaluate Model-Based Behavior in Reinforcement Learning · NeurIPS 2020
Machine learning › Transfer learning and domain adaptation
zero-shot transfer
0.212024
Consciousness-Inspired Spatio-Temporal Abstractions for Better Generalization in Reinforcement Learning · ICLR 2024
Machine learning › Reinforcement learning › multi-armed bandit
action gap
0.112019
Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning · NeurIPS 2019
Machine learning › Reinforcement learning › reward design
reward decomposition
0.112017
Hybrid Reward Architecture for Reinforcement Learning · NIPS 2017
Machine learning › Reinforcement learning › temporal difference learning
eligibility traces
0.112014
True Online TD(lambda) · ICML 2014

Methods — techniques the papers use, named apart from their topics

linear function approximation · 0.8hindsight learning · 0.8directed graph abstraction · 0.8multi-step inverse models · 0.7agent-centric representations · 0.7neural composition · 0.6modular policy · 0.6local change adaptation · 0.6dyna · 0.6group invariance · 0.5
YearPublicationVenuePosition
2024 Consciousness-Inspired Spatio-Temporal Abstractions for Better Generalization in Reinforcement Learning
abstract
Inspired by human conscious planning, we propose Skipper, a model-based reinforcement learning framework utilizing spatio-temporal abstractions to generalize better in novel situations. It automatically decomposes the given task into smaller, more manageable subtasks, and thus enables sparse decision-making and focused computation on the relevant parts of the environment. The decomposition relies on the extraction of an abstracted proxy problem represented as a directed graph, in which vertices and edges are learned end-to-end from hindsight. Our theoretical analyses provide performance guarantees under appropriate assumptions and establish where our approach is expected to be helpful. Generalization-focused experiments validate Skipper’s significant advantage in zero-shot generalization, compared to some existing state-of-the-art hierarchical planning methods.
Mingde Zhao 0001, Safa Alver, Harm van Seijen, Romain Laroche, Doina Precup, Yoshua Bengio
ICLR3
2023 Principled Offline RL in the Presence of Rich Exogenous Information
abstract
Learning to control an agent from offline data collected in a rich pixel-based visual observation space is vital for real-world applications of reinforcement learning (RL). A major challenge in this setting is the presence of input information that is hard to model and irrelevant to controlling the agent. This problem has been approached by the theoretical RL community through the lens of *exogenous information*, i.e., any control-irrelevant information contained in observations. For example, a robot navigating in busy streets needs to ignore irrelevant information, such as other people walking in the background, textures of objects, or birds in the sky. In this paper, we focus on the setting with visually detailed exogenous information and introduce new offline RL benchmarks that offer the ability to study this problem. We find that contemporary representation learning techniques can fail on datasets where the noise is a complex and time-dependent process, which is prevalent in practical applications. To address these, we propose to use multi-step inverse models to learn Agent-Centric Representations for Offline-RL (ACRO). Despite being simple and reward-free, we show theoretically and empirically that the representation created by this objective greatly outperforms baselines.
Riashat Islam, Manan Tomar, Alex Lamb, Yonathan Efroni, Hongyu Zang, Aniket Didolkar, Dipendra Misra, Xin Li 0033, Harm van Seijen, Remi Tachet des Combes, John Langford 0001
ICML9
2022 Modular Lifelong Reinforcement Learning via Neural Composition
Jorge A. Mendez, Harm van Seijen, Eric Eaton
ICLR2
2022 Towards Evaluating Adaptivity of Model-Based Reinforcement Learning Methods
abstract
In recent years, a growing number of deep model-based reinforcement learning (RL) methods have been introduced. The interest in deep model-based RL is not surprising, given its many potential benefits, such as higher sample efficiency and the potential for fast adaption to changes in the environment. However, we demonstrate, using an improved version of the recently introduced Local Change Adaptation (LoCA) setup, that well-known model-based methods such as PlaNet and DreamerV2 perform poorly in their ability to adapt to local environmental changes. Combined with prior work that made a similar observation about the other popular model-based method, MuZero, a trend appears to emerge, suggesting that current deep model-based methods have serious limitations. We dive deeper into the causes of this poor performance, by identifying elements that hurt adaptive behavior and linking these to underlying techniques frequently used in deep model-based RL. We empirically validate these insights in the case of linear function approximation by demonstrating that a modified version of linear Dyna achieves effective adaptation to local changes. Furthermore, we provide detailed insights into the challenges of building an adaptive nonlinear model-based method, by experimenting with a nonlinear version of Dyna.
Ali Rahimi-Kalahroudi, Janarthanan Rajendran, Ida Momennejad, Sarath Chandar, Harm van Seijen
ICML6
2021 Systematic generalisation with group invariant predictions
Faruk Ahmed, Yoshua Bengio, Harm van Seijen, Aaron C. Courville
ICLR3
2021 Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks
abstract
We propose the k-Shortest-Path (k-SP) constraint: a novel constraint on the agent’s trajectory that improves the sample efficiency in sparse-reward MDPs. We show that any optimal policy necessarily satisfies the k-SP constraint. Notably, the k-SP constraint prevents the policy from exploring state-action pairs along the non-k-SP trajectories (e.g., going back and forth). However, in practice, excluding state-action pairs may hinder the convergence of RL algorithms. To overcome this, we propose a novel cost function that penalizes the policy violating SP constraint, instead of completely excluding it. Our numerical experiment in a tabular RL setting demonstrates that the SP-constraint can significantly reduce the trajectory space of policy. As a result, our constraint enables more sample efficient learning by suppressing redundant exploration and exploitation. Our experiments on MiniGrid, DeepMind Lab, Atari, and Fetch show that the proposed method significantly improves proximal policy optimization (PPO) and outperforms existing novelty-seeking exploration methods including count-based exploration even in continuous control tasks, indicating that it improves the sample efficiency by preventing the agent from taking redundant actions.
Sungryull Sohn, Sungtae Lee, Harm van Seijen, Mehdi Fatemi, Honglak Lee
ICML4
2020 The LoCA Regret: A Consistent Metric to Evaluate Model-Based Behavior in Reinforcement Learning
abstract
Deep model-based Reinforcement Learning (RL) has the potential to substantially improve the sample-efficiency of deep RL. While various challenges have long held it back, a number of papers have recently come out reporting success with deep model-based methods. This is a great development, but the lack of a consistent metric to evaluate such methods makes it difficult to compare various approaches. For example, the common single-task sample-efficiency metric conflates improvements due to model-based learning with various other aspects, such as representation learning, making it difficult to assess true progress on model-based RL. To address this, we introduce an experimental setup to evaluate model-based behavior of RL methods, inspired by work from neuroscience on detecting model-based behavior in humans and animals. Our metric based on this setup, the Local Change Adaptation (LoCA) regret, measures how quickly an RL method adapts to a local change in the environment. Our metric can identify model-based behavior, even if the method uses a poor representation and provides insight in how close a method's behavior is from optimal model-based behavior. We use our setup to evaluate the model-based behavior of MuZero on a variation of the classic Mountain Car task.
Harm van Seijen, Hadi Nekoei, Evan Racah, Sarath Chandar
NeurIPS1
2019 Dead-ends and Secure Exploration in Reinforcement Learning
abstract
Many interesting applications of reinforcement learning (RL) involve MDPs that include numerous “dead-end" states. Upon reaching a dead-end state, the agent continues to interact with the environment in a dead-end trajectory before reaching an undesired terminal state, regardless of whatever actions are chosen. The situation is even worse when existence of many dead-end states is coupled with distant positive rewards from any initial state (we term this as Bridge Effect). Hence, conventional exploration techniques often incur prohibitively many training steps before convergence. To deal with the bridge effect, we propose a condition for exploration, called security. We next establish formal results that translate the security condition into the learning problem of an auxiliary value function. This new value function is used to cap “any" given exploration policy and is guaranteed to make it secure. As a special case, we use this theory and introduce secure random-walk. We next extend our results to the deep RL settings by identifying and addressing two main challenges that arise. Finally, we empirically compare secure random-walk with standard benchmarks in two sets of experiments including the Atari game of Montezuma’s Revenge.
Mehdi Fatemi, Shikhar Sharma 0001, Harm van Seijen, Samira Ebrahimi Kahou
ICML3
2019 Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning
abstract
In an effort to better understand the different ways in which the discount factor affects the optimization process in reinforcement learning, we designed a set of experiments to study each effect in isolation. Our analysis reveals that the common perception that poor performance of low discount factors is caused by (too) small action-gaps requires revision. We propose an alternative hypothesis that identifies the size-difference of the action-gap across the state-space as the primary cause. We then introduce a new method that enables more homogeneous action-gaps by mapping value estimates to a logarithmic space. We prove convergence for this method under standard assumptions and demonstrate empirically that it indeed enables lower discount factors for approximate reinforcement-learning methods. This in turn allows tackling a class of reinforcement-learning problems that are challenging to solve with traditional methods.
Harm van Seijen, Mehdi Fatemi, Arash Tavakoli
NeurIPS1
2018 On Value Function Representation of Long Horizon Problems
abstract
In Reinforcement Learning, an intelligent agent has to make a sequence of decisions to accomplish a goal. If this sequence is long, then the agent has to plan over a long horizon. While learning the optimal policy and its value function is a well studied problem in Reinforcement Learning, this paper focuses on the structure of the optimal value function and how hard it is to represent the optimal value function. We show that the generalized Rademacher complexity of the hypothesis space of all optimal value functions is dependent on the planning horizon and independent of the state and action space size. Further, we present bounds on the action-gaps of action value functions and show that they can collapse if a long planning horizon is used. The theoretical results are verified empirically on randomly generated MDPs and on a grid-world fruit collection task using deep value function approximation. Our theoretical results highlight a connection between value function approximation and the Options framework and suggest that value functions should be decomposed along bottlenecks of the MDP's transition dynamics.
Lucas Lehnert, Romain Laroche, Harm van Seijen
AAAI3
2017 Hybrid Reward Architecture for Reinforcement Learning
abstract
One of the main challenges in reinforcement learning (RL) is generalisation. In typical deep RL methods this is achieved by approximating the optimal value function with a low-dimensional representation using a deep network. While this approach works well in many domains, in domains where the optimal value function cannot easily be reduced to a low-dimensional representation, learning can be very slow and unstable. This paper contributes towards tackling such challenging domains, by proposing a new method, called Hybrid Reward Architecture (HRA). HRA takes as input a decomposed reward function and learns a separate value function for each component reward function. Because each component typically only depends on a subset of all features, the corresponding value function can be approximated more easily by a low-dimensional representation, enabling more effective learning. We demonstrate HRA on a toy-problem and the Atari game Ms. Pac-Man, where HRA achieves above-human performance.
Harm van Seijen, Mehdi Fatemi, Romain Laroche, Joshua Romoff, Tavian Barnes, Jeffrey Tsang
NIPS1
2016 True Online Temporal-Difference Learning
abstract
The temporal-difference methods TD($\lambda$) and Sarsa($\lambda$) form a core part of modern reinforcement learning. Their appeal comes from their good performance, low computational cost, and their simple interpretation, given by their forward view. Recently, new versions of these methods were introduced, called true online TD($\lambda$) and true online Sarsa($\lambda$), respectively (van Seijen & Sutton, 2014). Algorithmically, these true online methods only make two small changes to the update rules of the regular methods, and the extra computational cost is negligible in most cases. However, they follow the ideas underlying the forward view much more closely. In particular, they maintain an exact equivalence with the forward view at all times, whereas the traditional versions only approximate it for small step-sizes. We hypothesize that these true online methods not only have better theoretical properties, but also dominate the regular methods empirically. In this article, we put this hypothesis to the test by performing an extensive empirical comparison. Specifically, we compare the performance of true online TD($\lambda$)/Sarsa($\lambda$) with regular TD($\lambda$)/Sarsa($\lambda$) on random MRPs, a real-world myoelectric prosthetic arm, and a domain from the Arcade Learning Environment. We use linear function approximation with tabular, binary, and non-binary features. Our results suggest that the true online methods indeed dominate the regular methods. Across all domains/representations the learning speed of the true online methods are often better, but never worse than that of the regular methods. An additional advantage is that no choice between traces has to be made for the true online methods. Besides the empirical results, we provide an in-dept analysis of the theory behind true online temporal-difference learning. In addition, we show that new true online temporal- difference methods can be derived by making changes to the online forward view and then rewriting the update equations.
Harm van Seijen, A. Rupam Mahmood, Patrick M. Pilarski, Marlos C. Machado, Richard S. Sutton
J. Mach. Learn. Res.1
2014 True Online TD(lambda)
abstract
TD(lambda) is a core algorithm of modern reinforcement learning. Its appeal comes from its equivalence to a clear and conceptually simple forward view, and the fact that it can be implemented online in an inexpensive manner. However, the equivalence between TD(lambda) and the forward view is exact only for the off-line version of the algorithm (in which updates are made only at the end of each episode). In the online version of TD(lambda) (in which updates are made at each step, which generally performs better and is always used in applications) the match to the forward view is only approximate. In a sense this is unavoidable for the conventional forward view, as it itself presumes that the estimates are unchanging during an episode. In this paper we introduce a new forward view that takes into account the possibility of changing estimates and a new variant of TD(lambda) that exactly achieves it. Our algorithm uses a new form of eligibility trace similar to but different from conventional accumulating and replacing traces. The overall computational complexity is the same as TD(lambda), even when using function approximation. In our empirical comparisons, our algorithm outperformed TD(lambda) in all of its variations. It seems, by adhering more truly to the original goal of TD(lambda)—matching an intuitively clear forward view even in the online case—that we have found a new algorithm that simply improves on classical TD(lambda).
Harm van Seijen, Richard S. Sutton
ICML1
2014 Efficient Abstraction Selection in Reinforcement Learning
abstract
This article addresses reinforcement learning problems based on factored Markov decision processes (MDPs) in which the agent must choose among a set of candidate abstractions, each build up from a different combination of state components. We present and evaluate a new approach that can perform effective abstraction selection that is more resource‐efficient and/or more general than existing approaches. The core of the approach is to make selection of an abstraction part of the learning agent's decision‐making process by augmenting the agent's action space with internal actions that select the abstraction it uses. We prove that under certain conditions this approach results in a derived MDP whose solution yields both the optimal abstraction for the original MDP and the optimal policy under that abstraction. We examine our approach in three domains of increasing complexity: contextual bandit problems, episodic MDPs, and general MDPs with context‐specific structure. © 2013 Wiley Periodicals, Inc.
Harm van Seijen, Shimon Whiteson, Leon Kester
Comput. Intell.1
2013 Planning by Prioritized Sweeping with Small Backups
abstract
Efficient planning plays a crucial role in model-based reinforcement learning. Traditionally, the main planning operation is a full backup based on the current estimates of the successor states. Consequently, its computation time is proportional to the number of successor states. In this paper, we introduce a new planning backup that uses only the current value of a single successor state and has a computation time independent of the number of successor states. This new backup, which we call a small backup, opens the door to a new class of model-based reinforcement learning methods that exhibit much finer control over their planning process than traditional methods. We empirically demonstrate that this increased flexibility allows for more efficient planning by showing that an implementation of prioritized sweeping based on small backups achieves a substantial performance improvement over classical implementations.
Harm van Seijen, Richard S. Sutton
ICML (3)1
2011 Exploiting Best-Match Equations for Efficient Reinforcement Learning
Harm van Seijen, Shimon Whiteson, Hado van Hasselt, Marco A. Wiering
J. Mach. Learn. Res.1
2009 A theoretical and empirical analysis of Expected Sarsa
abstract
This paper presents a theoretical and empirical analysis of Expected Sarsa, a variation on Sarsa, the classic on-policy temporal-difference method for model-free reinforcement learning. Expected Sarsa exploits knowledge about stochasticity in the behavior policy to perform updates with lower variance. Doing so allows for higher learning rates and thus faster learning. In deterministic environments, Expected Sarsas updates have zero variance, enabling a learning rate of 1. We prove that Expected Sarsa converges under the same conditions as Sarsa and formulate specific hypotheses about when Expected Sarsa will outperform Sarsa and Q-learning. Experiments in multiple domains confirm these hypotheses and demonstrate that Expected Sarsa has significant advantages over these more commonly used methods.
Harm van Seijen, Hado van Hasselt, Shimon Whiteson, Marco A. Wiering
ADPRL1
2009 Postponed Updates for Temporal-Difference Reinforcement Learning
abstract
This paper presents postponed updates, a new strategy for TD methods that can improve sample efficiency without incurring the computational and space requirements of model-based RL. By recording the agent's last-visit experience, the agent can delay its update until the given state is revisited, thereby improving the quality of the update. Experimental results demonstrate that postponed updates outperforms several competitors, most notably eligibility traces, a traditional way to improve the sample efficiency of TD methods. It achieves this without the need to tune an extra parameter as is needed for eligibility traces.
Harm van Seijen, Shimon Whiteson
ISDA1