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Jari Kleimola

dblp:33/7983 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 58% Collaborative and social computing · 19% Usability and user experience research · 17%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
quality of experience
0.112018
The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios · ISMAR 2018
Interaction techniques and input › touch interaction
multi-user touch interaction
0.012010
Worlds of information: designing for engagement at a public multi-touch display · CHI 2010

Methods — techniques the papers use, named apart from their topics

user study · 0.3HRTF rendering · 0.3video ethnography · 0.1questionnaire · 0.1field trial · 0.1
YearPublicationVenuePosition
2018 The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios
abstract
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of the main challenges of spatial audio rendering. HRTFs capture the listener's acoustic effects and personal perception, allowing immersion in virtual reality (VR) applications. This paper aims to investigate the connection between listener sensitivity in vertical localization cues and experienced presence, spatial audio quality, and attention. Two VR experiments with head-mounted display (HMD) and animated visual avatar are proposed: (i) a screening test aiming to evaluate the participants' localization performance with HRTFs for a non-visible spatialized audio source, and (ii) a 2 minute free exploration of a VR scene with five audiovisual sources in a both non-spatialized (2D stereo panning) and spatialized (free-field HRTF rendering) listening conditions. The screening test allows a distinction between good and bad localizers. The second one shows that no biases are introduced in the quality of the experience (QoE) due to different audio rendering methods; more interestingly, good localizers perceive a lower audio latency and they are less involved in the visual aspects.
Michele Geronazzo, Erik Sikström, Jari Kleimola, Federico Avanzini, Amalia de Götzen, Stefania Serafin
ISMAR3
2016 UniQue: An Approach for Unified and Efficient Querying of Heterogeneous Web Data Sources
Markku Laine, Jari Kleimola, Petri Vuorimaa
WEBIST (1)2
2014 Web browser as platform for audiovisual performances
abstract
The present study aims to address the following research question: how to create a tool for audiovisual performance, allowing for real-time usage of shared online visual resources, which can be customizable, and used across a variety of different hardware platforms? To address this issue, we have developed AVVX (AudioVisual Vector eXchange), a novel application for audiovisual performances, based on open web technologies such as HTML5, JavaScript and SVG (Scalable Vector Graphics). This paper contextualizes AVVX with related work and technologies, and then presents the design and development of the software. Taking as a starting point a workshop conducted with AVVX, the project has been evaluated by means of a questionnaire and user tests. The results of the tests indicate that the web browser, together with open web technologies, can provide a foundation for a customizable, content-sharing and multi-platform approach to audiovisual performance.
Nuno N. Correia, Jari Kleimola
Advances in Computer Entertainment2
2014 Examining the Oscillator Waveform Animation Effect
Joseph Timoney, Victor Lazzarini, Jari Kleimola, Vesa Välimäki
DAFx3
2010 Worlds of information: designing for engagement at a public multi-touch display
abstract
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we present Worlds of Information, a multi-touch application featuring 3D Worlds, which provide access to different content. These 3D widgets gradually unfold and allow for temporal navigation of multimedia in parallel, while also providing a 2D plane where media can be shared. We report on a field trial at an exhibition using questionnaires and video ethnography. We studied engagement through questions adapted from Flow, Presence and Intrinsic Motivation questionnaires, which showed that users, overall, had a positive and social experience with the installation. The worlds effectively invited multiple users and provided for parallel interaction. While functionality was discovered gradually through social learning, the study demonstrates the challenges of designing multi-touch applications for walk-up-and-use displays.
Giulio Jacucci, Ann Morrison, Gabriela T. Richard, Jari Kleimola, Peter Peltonen, Lorenza Parisi, Toni Laitinen
CHI4
2008 RESTful Declarative Framework for Extended Home Entertainment Networks
abstract
Multimedia devices, services, and content are already distributed inside the home network. Mobility, sharing and IP based delivery mechanisms introduce additional challenges to accessibility by extending the range of distribution into interconnected home and Internet scale scenarios. However, the user should be able to access any of these targets in a satisfying, easy, and uniform way despite the differences in target and interaction device technologies. This paper proposes and demonstrates how RESTful and declarative approach could be used in solving extended accessibility and usability problems. In the proposed solution, the network becomes the media center, as one of the networked devices operates as a hub between targets and UI devices, while the actual media is streamed in out of band P2P fashion.
Jari Kleimola, Petri Vuorimaa
CCNC1