EDBT 2026 Demo / reviewers in the wild / expert
Jari Kleimola
dblp:33/7983
· DBLP profile ↗
6ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 58% Collaborative and social computing · 19% Usability and user experience research · 17% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research
quality of experience |
0.1 | 1 | 2018 | The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios · ISMAR 2018 |
Interaction techniques and input › touch interaction
multi-user touch interaction |
0.0 | 1 | 2010 | Worlds of information: designing for engagement at a public multi-touch display · CHI 2010 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3HRTF rendering · 0.3video ethnography · 0.1questionnaire · 0.1field trial · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality ScenariosabstractAchieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of the main challenges of spatial audio rendering. HRTFs capture the listener's acoustic effects and personal perception, allowing immersion in virtual reality (VR) applications. This paper aims to investigate the connection between listener sensitivity in vertical localization cues and experienced presence, spatial audio quality, and attention. Two VR experiments with head-mounted display (HMD) and animated visual avatar are proposed: (i) a screening test aiming to evaluate the participants' localization performance with HRTFs for a non-visible spatialized audio source, and (ii) a 2 minute free exploration of a VR scene with five audiovisual sources in a both non-spatialized (2D stereo panning) and spatialized (free-field HRTF rendering) listening conditions. The screening test allows a distinction between good and bad localizers. The second one shows that no biases are introduced in the quality of the experience (QoE) due to different audio rendering methods; more interestingly, good localizers perceive a lower audio latency and they are less involved in the visual aspects. Michele Geronazzo, Erik Sikström, Jari Kleimola, Federico Avanzini, Amalia de Götzen, Stefania Serafin |
ISMAR | 3 |
| 2016 | UniQue: An Approach for Unified and Efficient Querying of Heterogeneous Web Data Sources
Markku Laine, Jari Kleimola, Petri Vuorimaa |
WEBIST (1) | 2 |
| 2014 | Web browser as platform for audiovisual performancesabstractThe present study aims to address the following research question: how to create a tool for audiovisual performance, allowing for real-time usage of shared online visual resources, which can be customizable, and used across a variety of different hardware platforms? To address this issue, we have developed AVVX (AudioVisual Vector eXchange), a novel application for audiovisual performances, based on open web technologies such as HTML5, JavaScript and SVG (Scalable Vector Graphics). This paper contextualizes AVVX with related work and technologies, and then presents the design and development of the software. Taking as a starting point a workshop conducted with AVVX, the project has been evaluated by means of a questionnaire and user tests. The results of the tests indicate that the web browser, together with open web technologies, can provide a foundation for a customizable, content-sharing and multi-platform approach to audiovisual performance. Nuno N. Correia, Jari Kleimola |
Advances in Computer Entertainment | 2 |
| 2014 | Examining the Oscillator Waveform Animation Effect
Joseph Timoney, Victor Lazzarini, Jari Kleimola, Vesa Välimäki |
DAFx | 3 |
| 2010 | Worlds of information: designing for engagement at a public multi-touch displayabstractIn designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we present Worlds of Information, a multi-touch application featuring 3D Worlds, which provide access to different content. These 3D widgets gradually unfold and allow for temporal navigation of multimedia in parallel, while also providing a 2D plane where media can be shared. We report on a field trial at an exhibition using questionnaires and video ethnography. We studied engagement through questions adapted from Flow, Presence and Intrinsic Motivation questionnaires, which showed that users, overall, had a positive and social experience with the installation. The worlds effectively invited multiple users and provided for parallel interaction. While functionality was discovered gradually through social learning, the study demonstrates the challenges of designing multi-touch applications for walk-up-and-use displays. Giulio Jacucci, Ann Morrison, Gabriela T. Richard, Jari Kleimola, Peter Peltonen, Lorenza Parisi, Toni Laitinen |
CHI | 4 |
| 2008 | RESTful Declarative Framework for Extended Home Entertainment NetworksabstractMultimedia devices, services, and content are already distributed inside the home network. Mobility, sharing and IP based delivery mechanisms introduce additional challenges to accessibility by extending the range of distribution into interconnected home and Internet scale scenarios. However, the user should be able to access any of these targets in a satisfying, easy, and uniform way despite the differences in target and interaction device technologies. This paper proposes and demonstrates how RESTful and declarative approach could be used in solving extended accessibility and usability problems. In the proposed solution, the network becomes the media center, as one of the networked devices operates as a hub between targets and UI devices, while the actual media is streamed in out of band P2P fashion. Jari Kleimola, Petri Vuorimaa |
CCNC | 1 |