EDBT 2026 Demo / reviewers in the wild / expert
Robert MacCurdy
dblp:33/8080
· DBLP profile ↗
5ranked-venue papers
2as first author
1since 2021 · last 2023
0000-0002-1726-151XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational fabrication · 100% | |
| Artificial intelligence
1 paper |
Robot manipulation · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
soft robotics |
0.2 | 1 | 2016 | Printable hydraulics: A method for fabricating robots by 3D co-printing solids and liquids · ICRA 2016 |
Computational fabrication
additive manufacturing |
0.2 | 1 | 2016 | Printable hydraulics: A method for fabricating robots by 3D co-printing solids and liquids · ICRA 2016 |
Computational fabrication › additive manufacturing
multi-material 3d printing |
0.2 | 1 | 2016 | Printable hydraulics: A method for fabricating robots by 3D co-printing solids and liquids · ICRA 2016 |
Methods — techniques the papers use, named apart from their topics
photopolymer deposition · 0.5fluidic channel fabrication · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | SoRoForge: End-to-End Soft Actuator DesignabstractWe present SoRoForge, a design tool that addresses several limitations in the existing design and fabrication workflow for pneumatic soft actuators. We use implicit geometry functions to specify geometry and material distribution, a GUI-based software tool for interactive exploration of computational network representations of these implicit functions, and an automated tool for generating and displaying rapid simulation results of candidate designs. We prioritize seamless connectivity between all stages of the design and fabrication process, and elimination of steps that require human intervention. The workflow presented here integrates with existing capabilities for multimaterial additive manufacturing, and is also forward-compatible with emerging automated design techniques. The data gathered from human-interaction with this tool will be used by future automation tools to enable automated soft actuator design based on high-level specifications.Note to Practitioners—In this paper we present SoRoForge, a software tool that integrates major stages of soft actuator design and fabrication, which are ordinarily distinct and require deep domain expertise to investigate.This work promotes cross-discipline collaboration, allowing experts in other fields to map soft robotics solutions onto their design problems.Our key contribution is the automation of normally tedious or complex aspects of soft actuator design and fabrication: the specification of design geometry, the preparation of numerical simulation studies, and the physical realization of finished designs.Applications for soft actuators designed using our tool include soft manipulators on automated assembly lines, patient-specific biomedical implements, and food handling equipment for easily bruised produce. Lawrence Smith, Robert MacCurdy |
IEEE Trans Autom. Sci. Eng. | 2 |
| 2020 | The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research CommunitiesabstractEvolution provides a creative fount of complex and subtle adaptations that often surprise the scientists who discover them. However, the creativity of evolution is not limited to the natural world: Artificial organisms evolving in computational environments have also elicited surprise and wonder from the researchers studying them. The process of evolution is an algorithmic process that transcends the substrate in which it occurs. Indeed, many researchers in the field of digital evolution can provide examples of how their evolving algorithms and organisms have creatively subverted their expectations or intentions, exposed unrecognized bugs in their code, produced unexpectedly adaptations, or engaged in behaviors and outcomes, uncannily convergent with ones found in nature. Such stories routinely reveal surprise and creativity by evolution in these digital worlds, but they rarely fit into the standard scientific narrative. Instead they are often treated as mere obstacles to be overcome, rather than results that warrant study in their own right. Bugs are fixed, experiments are refocused, and one-off surprises are collapsed into a single data point. The stories themselves are traded among researchers through oral tradition, but that mode of information transmission is inefficient and prone to error and outright loss. Moreover, the fact that these stories tend to be shared only among practitioners means that many natural scientists do not realize how interesting and lifelike digital organisms are and how natural their evolution can be. To our knowledge, no collection of such anecdotes has been published before. This article is the crowd-sourced product of researchers in the fields of artificial life and evolutionary computation who have provided first-hand accounts of such cases. It thus serves as a written, fact-checked collection of scientifically important and even entertaining stories. In doing so we also present here substantial evidence that the existence and importance of evolutionary surprises extends beyond the natural world, and may indeed be a universal property of all complex evolving systems. Joel Lehman, Jeff Clune, Dusan Misevic, Christoph Adami, Lee Altenberg, Julie Beaulieu, Peter J. Bentley, Samuel Bernard, Guillaume Beslon, David M. Bryson, Nicholas Cheney, Patryk Chrabaszcz, Antoine Cully, Stéphane Doncieux, Fred C. Dyer, Kai Olav Ellefsen, Robert Feldt, Stephan Fischer 0002, Stephanie Forrest, Antoine Frénoy, Christian Gagné 0001, Leni K. Le Goff, Laura M. Grabowski, Babak Hodjat, Frank Hutter, Laurent Keller, Carole Knibbe, Peter Krcah, Richard E. Lenski, Hod Lipson, Robert MacCurdy, Carlos Maestre, Risto Miikkulainen, Sara Mitri, David E. Moriarty, Jean-Baptiste Mouret, Anh Totti Nguyen, Charles Ofria, Marc Parizeau, David P. Parsons, Robert T. Pennock, William F. Punch, Thomas S. Ray, Marc Schoenauer, Eric Schulte, Karl Sims, Kenneth O. Stanley, François Taddei, Danesh Tarapore, Simon Thibault, Richard A. Watson, Westley Weimer, Jason Yosinski |
Artif. Life | 31 |
| 2016 | Printable hydraulics: A method for fabricating robots by 3D co-printing solids and liquidsabstractThis paper introduces a novel technique for fabricating functional robots using 3D printers. Simultaneously depositing photopolymers and a non-curing liquid allows complex, pre-filled fluidic channels to be fabricated. This new printing capability enables complex hydraulically actuated robots and robotic components to be automatically built, with no assembly required. The technique is showcased by printing linear bellows actuators, gear pumps, soft grippers and a hexapod robot, using a commercially-available 3D printer. We detail the steps required to modify the printer and describe the design constraints imposed by this new fabrication approach. Robert MacCurdy, Robert K. Katzschmann, Youbin Kim, Daniela Rus |
ICRA | 1 |
| 2016 | Printable programmable viscoelastic materials for robotsabstractImpact protection and vibration isolation are an important component of the mobile robot designer's toolkit; however, current damping materials are available only in bulk or molded form, requiring manual fabrication steps and restricting material property control. In this paper we demonstrate a new method for 3D printing viscoelastic materials with specified material properties. This method allows arbitrary net-shape material geometries to be rapidly fabricated and enables continuously varying material properties throughout the finished part. This new ability allows robot designers to tailor the properties of viscoelastic damping materials in order to reduce impact forces and isolate vibrations. We present a case study for using this material to create jumping robots with programmed levels of bouncing. Robert MacCurdy, Jeffrey Lipton, Shuguang Li 0005, Daniela Rus |
IROS | 1 |
| 2013 | Unshackling evolution: evolving soft robots with multiple materials and a powerful generative encodingabstractIn 1994 Karl Sims showed that computational evolution can produce interesting morphologies that resemble natural organisms. Despite nearly two decades of work since, evolved morphologies are not obviously more complex or natural, and the field seems to have hit a complexity ceiling. One hypothesis for the lack of increased complexity is that most work, including Sims', evolves morphologies composed of rigid elements, such as solid cubes and cylinders, limiting the design space. A second hypothesis is that the encodings of previous work have been overly regular, not allowing complex regularities with variation. Here we test both hypotheses by evolving soft robots with multiple materials and a powerful generative encoding called a compositional pattern-producing network (CPPN). Robots are selected for locomotion speed. We find that CPPNs evolve faster robots than a direct encoding and that the CPPN morphologies appear more natural. We also find that locomotion performance increases as more materials are added, that diversity of form and behavior can be increased with different cost functions without stifling performance, and that organisms can be evolved at different levels of resolution. These findings suggest the ability of generative soft-voxel systems to scale towards evolving a large diversity of complex, natural, multi-material creatures. Our results suggest that future work that combines the evolution of CPPN-encoded soft, multi-material robots with modern diversity-encouraging techniques could finally enable the creation of creatures far more complex and interesting than those produced by Sims nearly twenty years ago. Nicholas Cheney, Robert MacCurdy, Jeff Clune, Hod Lipson |
GECCO | 2 |