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William A. Sander III

dblp:33/8304 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 77% Image and video processing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › quantization
quantization error analysis
0.011989
Quantization error in spatial sampling: comparison between square and hexagonal pixels · CVPR 1989
Image and video processing › sampling theory
spatial sampling
0.011989
Quantization error in spatial sampling: comparison between square and hexagonal pixels · CVPR 1989

Methods — techniques the papers use, named apart from their topics

analytic error distribution derivation · 0.0
YearPublicationVenuePosition
2002 Blind consistency-based steganography for information hiding in digital media
abstract
We propose a new approach to steganography for information hiding in digital media. We refer to it as blind consistency-based steganography (BCBS). Our main concerns in designing BCBS is high imperceptibility, high security level, and large capacity. Steganography differs from digital watermarking because both the information and the very existence of the information are hidden. Even though the discussion focuses on digital images, BCBS can be applied to any digital media. While existing steganographic approaches all have different advantages for specific applications, they also suffer a similar problem: such systems are unable to handle subterfuge attacks, i.e., they cannot deal with the opponents who not only detect a message, but also render it useless, or even worse, modify it to the opponent's favor. The breakthrough of BCBS is that it not only decodes the message exactly, it also detects if the message has been tampered without using any extra error correction. The detection is integrated into the process of decoding. Another advantage of BCBS is the "blindness" of the decoding process, meaning the decoding can be operated without access to the cover image. The encoding and decoding process are detailed in the paper, along with the analysis on imperceptibility, security, and capacity. Experimental results are provided as well.
Hairong Qi 0001, Wesley E. Snyder, William A. Sander III
ICME (1)3
1989 Quantization error in spatial sampling: comparison between square and hexagonal pixels
abstract
Square and hexagonal spatial samplings, because of their processing ease, are used most widely in image and signal processing. The authors develop mathematical tools for estimating quantization error in hexagonal sensory configurations. These include analytic expressions for the average error and the error distribution of a function of an arbitrarily large number of hexagonally quantized variables. The two quantities (the average error and the error distribution) are essential in assessing the reliability of a given algorithm. The corresponding expressions for square spatial sampling are presented for comparison; they can be used to determine which sampling technique would result in less quantization error for a particular algorithm. Such a comparison is important due to the paramount role that quantization error plays in computational approaches to computer vision. Some general observations in regard to the relative accuracy of hexagonal vs. square quantization are also presented.>
Behzad Kamgar-Parsi, Behrooz Kamgar-Parsi, William A. Sander III
CVPR3