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Shuonan Dong

dblp:33/8399 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2011
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 26% Video understanding and tracking · 26% Reinforcement learning · 26%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
learning from demonstration
0.112011
Motion learning in variable environments using probabilistic flow tubes · ICRA 2011
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
motion learning
0.112011
Motion learning in variable environments using probabilistic flow tubes · ICRA 2011
Computer vision › Video understanding and tracking
motion representation
0.112011
Motion learning in variable environments using probabilistic flow tubes · ICRA 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.112010
Interactive Task-Plan Learning · AAAI 2010
Human-robot interaction › robot learning
interactive learning
0.012010
Interactive Task-Plan Learning · AAAI 2010

Methods — techniques the papers use, named apart from their topics

probabilistic flow tubes · 0.1learning from demonstration · 0.1
YearPublicationVenuePosition
2011 Motion learning in variable environments using probabilistic flow tubes
abstract
Commanding an autonomous system through complex motions at a low level can be tedious or impractical for systems with many degrees of freedom. Allowing an operator to demonstrate the desired motions directly can often enable more intuitive and efficient interaction. Two challenges in the field of learning from demonstration include (1) how to best represent learned motions to accurately reflect a human's intentions, and (2) how to enable learned motions to be easily applicable in new situations. This paper introduces a novel representation of continuous actions called probabilistic flow tubes that can provide flexibility during execution while robustly encoding a human's intended motions. Our approach also automatically determines certain qualitative characteristics of a motion so that these characteristics can be preserved when autonomously executing the motion in a new situation. We demonstrate the effectiveness of our motion learning approach both in a simulated two-dimensional environment and on the All-Terrain Hex-Limbed Extra-Terrestrial Explorer (ATHLETE) robot performing object manipulation tasks.
Shuonan Dong
ICRA1
2010 Interactive Task-Plan Learning
Shuonan Dong
AAAI1