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Fritz Drury

dblp:33/867 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Visualization and visual analytics · 82% Virtual and augmented reality · 18%
Human-computer interaction and pervasive computing
3 papers
Design research and methods · 54% Usability and user experience research · 46%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
flow visualization
0.412019
Developing Virtual Reality Visualizations for Unsteady Flow Analysis of Dinosaur Track Formation using Scientific Sketching · IEEE Trans. Vis. Comput. Graph. 2019
Visualization and visual analytics
scientific visualization
0.412019
Developing Virtual Reality Visualizations for Unsteady Flow Analysis of Dinosaur Track Formation using Scientific Sketching · IEEE Trans. Vis. Comput. Graph. 2019
Virtual and augmented reality › immersive visualization
virtual reality visualization
0.112008
Scientific Sketching for Collaborative VR Visualization Design · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics
visualization evaluation
0.112008
Using Visual Design Experts in Critique-Based Evaluation of 2D Vector Visualization Methods · IEEE Trans. Vis. Comput. Graph. 2008
Usability and user experience research › evaluation methodology
subjective evaluation
0.112008
Using Visual Design Experts in Critique-Based Evaluation of 2D Vector Visualization Methods · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics › scientific visualization › field visualization
vector field visualization
0.122008
Designer-critiqued comparison of 2D vector visualization methods: a pilot study · SIGGRAPH 2003
Using Visual Design Experts in Critique-Based Evaluation of 2D Vector Visualization Methods · IEEE Trans. Vis. Comput. Graph. 2008
Design research and methods › design process
design feedback
0.012003
Designer-critiqued comparison of 2D vector visualization methods: a pilot study · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

time surface visualization · 0.4scientific sketching · 0.4pathline visualization · 0.4particle visualization · 0.4user study · 0.2expert evaluation · 0.2design study · 0.2
YearPublicationVenuePosition
2019 Developing Virtual Reality Visualizations for Unsteady Flow Analysis of Dinosaur Track Formation using Scientific Sketching
abstract
We present the results of a two-year design study to developing virtual reality (VR) flow visualization tools for the analysis of dinosaur track creation in a malleable substrate. Using Scientific Sketching methodology, we combined input from illustration artists, visualization experts, and domain scientists to create novel visualization methods. By iteratively improving visualization concepts at multiple levels of abstraction we helped domain scientists to gain insights into the relationship between dinosaur foot movements and substrate deformations. We involved over 20 art and computer science students from a VR design course in a rapid visualization sketching cycle, guided by our paleontologist collaborators through multiple critique sessions. This allowed us to explore a wide range of potential visualization methods and select the most promising methods for actual implementation. Our resulting visualization methods provide paleontologists with effective tools to analyze their data through particle, pathline and time surface visualizations. We also introduce a set of visual metaphors to compare foot motion in relation to substrate deformation by using pathsurfaces. This is one of the first large-scale projects using Scientific Sketching as a development methodology. We discuss how the research questions of our collaborators have evolved during the sketching and prototyping phases. Finally, we provide lessons learned and usage considerations for Scientific Sketching based on the experiences gathered during this project.
Johannes Novotny, Joshua Tveite, Morgan L. Turner, Stephen M. Gatesy, Fritz Drury, Peter Falkingham, David H. Laidlaw
IEEE Trans. Vis. Comput. Graph.5
2008 Using Visual Design Experts in Critique-Based Evaluation of 2D Vector Visualization Methods
abstract
We describe an experiment in which art and illustration experts evaluated six 2D vector visualization methods. We found that these expert critiques mirrored previously recorded experimental results; these findings support that using artists, visual designers and illustrators to critique scientific visualizations can be faster and more productive than quantitative user studies. Our participants successfully evaluated how well the given methods would let users complete a given set of tasks. Our results show a statistically significant correlation with a previous objective study: designers' subjective predictions of user performance by these methods match users measured performance. The experts improved the evaluation by providing insights into the reasons for the effectiveness of each visualization method and suggesting specific improvements.
Daniel Acevedo Feliz, Cullen D. Jackson, Fritz Drury, David H. Laidlaw
IEEE Trans. Vis. Comput. Graph.3
2008 Scientific Sketching for Collaborative VR Visualization Design
abstract
We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate, virtual reality (VR) visualizations. Design study 1 identifies the promise of 3D drawing-style interfaces for VR design and also establishes limitations of these tools with respect to precision and support for animation. Design study 2 explores animating artist-created visualization designs with scientific 3D fluid flow data. While results captured an accurate sense of flow that was advantageous as compared to the results of study 1, the potential for visual exploration using the design tools tested was limited. Design study 3 reveals the importance of a new 3D interface that overcomes the precision limitation found in study 1 while remaining accessible to artist collaborators. Drawing upon previous results, design study 4 engages collaborative teams in a design process that begins with traditional paper sketching and moves to animated, interactive, VR prototypes "sketched" by designers in VR using interactive 3D tools. Conclusions from these four studies identify important characteristics of effective artist-accessible VR visualization design tools and lead to a proposed formalized methodology for successful collaborative design that we expect to be useful in guiding future collaborations. We call this proposed methodology Scientific Sketching.
Daniel F. Keefe, Daniel Acevedo Feliz, Jadrian Miles, Fritz Drury, Sharon Swartz, David H. Laidlaw
IEEE Trans. Vis. Comput. Graph.4
2005 Using Visual Design Expertise to Characterize the Effectiveness of 2D Scientific Visualization Methods
Daniel Acevedo Feliz, David H. Laidlaw, Fritz Drury
IEEE Visualization3
2003 Designer-critiqued comparison of 2D vector visualization methods: a pilot study
abstract
No abstract available.
Cullen D. Jackson, Daniel Acevedo Feliz, David H. Laidlaw, Fritz Drury, Eileen Vote, Daniel F. Keefe
SIGGRAPH4