Caigui Jiang

dblp:33/8738 · DBLP profile ↗
← Back
30ranked-venue papers
11as first author
17since 2021 · last 2026
0000-0002-1342-4094ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 26 · 11 first-author · 14 since 2021Artificial intelligence and machine learning · 6 · 6 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2026 W2S-AlignTree: Weak-to-Strong Inference-Time Alignment for Large Language Models via Monte Carlo Tree Search
abstract
Large Language Models (LLMs) demonstrate impressive capabilities, yet their outputs often suffer from misalignment with human preferences due to the inadequacy of weak supervision and a lack of fine-grained control. Training-time alignment methods like Reinforcement Learning from Human Feedback (RLHF) face prohibitive costs in expert supervision and inherent scalability limitations, offering limited dynamic control during inference. Consequently, there is an urgent need for scalable and adaptable alignment mechanisms. To address this, we propose W2S-AlignTree, a pioneering plug-and-play inference-time alignment framework that synergistically combines Monte Carlo Tree Search (MCTS) with the Weak-to-Strong Generalization paradigm for the first time. W2S-AlignTree formulates LLM alignment as an optimal heuristic search problem within a generative search tree. By leveraging weak model's real-time, step-level signals as alignment proxies and introducing an Entropy-Aware exploration mechanism, W2S-AlignTree enables fine-grained guidance during strong model's generation without modifying its parameters. The approach dynamically balances exploration and exploitation in high-dimensional generation search trees. Experiments across controlled sentiment generation, summarization, and instruction-following show that W2S-AlignTree consistently outperforms strong baselines. Notably, W2S-AlignTree raises the performance of Llama3-8B from 1.89 to 2.19, a relative improvement of 15.9% on the summarization task.
Zhenyu Ding, Tengyue Xiao, Haoying Wang, Guojun Ma, Mingyang Wan, Caigui Jiang, Ning Ding 0006
AAAI7
2026 Axis-Aligned Document Dewarping
abstract
Document dewarping is crucial for many applications. However, existing learning-based methods rely heavily on supervised regression with annotated data without fully leveraging the inherent geometric properties of physical documents. Our key insight is that a well-dewarped document is defined by its axis-aligned feature lines. This property aligns with the inherent axis-aligned nature of the discrete grid geometry in planar documents. Harnessing this property, we introduce three synergistic contributions: for the training phase, we propose an axis-aligned geometric constraint to enhance document dewarping; for the inference phase, we propose an axis alignment preprocessing strategy to reduce the dewarping difficulty; and for the evaluation phase, we introduce a new metric, Axis-Aligned Distortion (AAD), that not only incorporates geometric meaning and aligns with human visual perception but also demonstrates greater robustness. As a result, our method achieves state-of-the-art performance on multiple existing benchmarks, improving the AAD metric by 18.2% to 34.5%.
Chaoyun Wang, I-Chao Shen, Takeo Igarashi, Caigui Jiang
AAAI4
2026 Interactive design of developable surfaces by patch-based learning
Chaoyun Wang, Jianlei Wang, Chengcheng Tang, Nanning Zheng 0001, Caigui Jiang
Comput. Aided Des.5
2026 Unlocking Euclidean problems with isotropic initialization
Khusrav Yorov, Bolun Wang, Mikhail Skopenkov, Helmut Pottmann, Caigui Jiang
Comput. Aided Geom. Des.5
2026 DiffuSteer: Conditional generative steering of large language models in activation space
Haoying Wang, Zhenyu Ding, Tengyue Xiao, Yiming Liang, Caigui Jiang, Ning Ding 0006
Neurocomputing5
2025 AGCNet: Improving Inertial Odometry via IMU Accelerometer and Gyroscope Online Compensation
abstract
This paper presents a learning-based online IMU compensation method (AGCNet) that can compensate for run-time errors of the accelerometer and gyroscope to improve inertial odometry. AGCNet employs U-Net architecture with hybrid dilated convolutions to extract multiscale features. It also adopts skip connections and patch-based processing strategy to aggregate local and global information. The network is trained to minimize absolute errors between integration results derived from compensated IMU data and ground truth motion states. The network utilizes IMU measurements from the current time window to correct errors in the subsequent time window, enabling sparser computations. Experiments on two public visual-inertial datasets show that AGCNet can accurately estimate the orientation from IMU measurements, outperforming existing learning-based methods. When applied to Open-VINS, AGCNet improves the accuracy of orientation estimation by an average of 29.8% and position estimation by an average of 37.3%.
Hongyuan Min, Ning Ding 0006, Mingyang Wan, Guojun Ma, Caigui Jiang
IROS5
2025 Modular Shape Modeling with Controllable Discrete Equivalence Class Distribution
Jianlei Wang, Zeyang Wu, Yongqi Tian, Caigui Jiang
Comput. Aided Des.4
2025 Weingarten surface approximation by curvature diagram transformation
abstract
Weingarten surfaces are characterized by a functional relation between their principal curvatures. Such a specialty makes them suitable for building surface paneling in architectural applications, as the curvature relation implies approximate local congruence on the surface thus the molds for paneling can be largely reused. In this work, we aim at a novel task of Weingarten surface approximation. Given a surface mesh with arbitrary topology, we optimize its shape to make it as Weingarten as possible. We devise a curvature-based optimization approach based on the fact that the 2D principal curvature plots of a Weingarten surface comprise a group of 1D curves that encode the curvature relations. Our approach alternatively performs two steps. The first step transforms the principal curvature plots from a 2D region to 1D curves in order to explore the curvature relations. The second step deforms the shape such that its curvatures conform to the corresponding transformed curvature plots. We demonstrate the effectiveness of our work on a variety of shapes with different topologies. Hopefully our work would bring inspiration on the study of general Weingarten surfaces with arbitrary topology and curvature relation.
Caigui Jiang, Yongliang Yang 0002
Comput. Aided Geom. Des.2
2025 SparseSCIGaussian: Sparse snapshot compressed images 3D Gaussian splatting
Xuan Wang 0009, Nanning Zheng 0001, Caigui Jiang
Neurocomputing4
2024 GSO-Net: Grid Surface Optimization via Learning Geometric Constraints
abstract
In the context of surface representations, we find a natural structural similarity between grid surface and image data. Motivated by this inspiration, we propose a novel approach: encoding grid surfaces as geometric images and using image processing methods to address surface optimization-related problems. As a result, we have created the first dataset for grid surface optimization and devised a learning-based grid surface optimization network specifically tailored to geometric images, addressing the surface optimization problem through a data-driven learning of geometric constraints paradigm. We conduct extensive experiments on developable surface optimization, surface flattening, and surface denoising tasks using the designed network and datasets. The results demonstrate that our proposed method not only addresses the surface optimization problem better than traditional numerical optimization methods, especially for complex surfaces, but also boosts the optimization speed by multiple orders of magnitude. This pioneering study successfully applies deep learning methods to the field of surface optimization and provides a new solution paradigm for similar tasks, which will provide inspiration and guidance for future developments in the field of discrete surface optimization. The code and dataset are available at https://github.com/chaoyunwang/GSO-Net.
Chaoyun Wang, Jingmin Xin, Nanning Zheng 0001, Caigui Jiang
AAAI4
2024 Quad mesh mechanisms
abstract
This paper provides computational tools for the modeling and design of quad mesh mechanisms, which are meshes allowing continuous flexions under the assumption of rigid faces and hinges in the edges. We combine methods and results from different areas, namely differential geometry of surfaces, rigidity and flexibility of bar and joint frameworks, algebraic geometry, and optimization. The basic idea to achieve a time-continuous flexion is time-discretization justified by an algebraic degree argument. We are able to prove computationally feasible bounds on the number of required time instances we need to incorporate in our optimization. For optimization to succeed, an informed initialization is crucial. We present two computational pipelines to achieve that: one based on remeshing isometric surface pairs, another one based on iterative refinement. A third manner of initialization proved very effective: We interactively design meshes which are close to a narrow known class of flexible meshes, but not contained in it. Having enjoyed sufficiently many degrees of freedom during design, we afterwards optimize towards flexibility.
Caigui Jiang, Dmitry A. Lyakhov, Florian Rist 0001, Helmut Pottmann, Johannes Wallner 0001
ACM Trans. Graph.1
2023 Forward and Inverse D-Form Modelling Based on Optimisation
Caigui Jiang, Tony Wills, Yongliang Yang 0002
Comput. Aided Des.2
2023 Architectural Structures from Quad Meshes with Planar Parameter Lines
Cheng Wang 0033, Caigui Jiang, Hui Wang 0064, Xavier Tellier, Helmut Pottmann
Comput. Aided Des.2
2023 Planar Panels and Planar Supporting Beams in Architectural Structures
abstract
In this article, we investigate geometric properties and modeling capabilities of quad meshes with planar faces whose mesh polylines enjoy the additional property of being contained in a single plane. This planarity is a major benefit in architectural design and building construction: If a structural element is contained in a plane, it can be manufactured on the ground without scaffolding and put into place as a whole. Further, the plane it is contained in serves as part of a so-called support structure. We discuss design of meshes under the requirement that one half of mesh polylines are planar (“P meshes”), and we also investigate the geometry and design of meshes where all polylines enjoy this property (“PP meshes”). We work in the space of planes and with appropriate transformations of that space. We also incorporate further properties relevant for architectural design, such as near-rectangular panels and repetitive nodes. We provide geometric insights, give explicit constructions, and show an approach to geometric modeling of both P meshes and PP meshes, in particular, the case of nearly rectangular panels.
Caigui Jiang, Cheng Wang 0033, Xavier Tellier, Johannes Wallner 0001, Helmut Pottmann
ACM Trans. Graph.1
2022 Shape-morphing mechanical metamaterials
Caigui Jiang, Florian Rist 0001, Hui Wang 0064, Johannes Wallner 0001, Helmut Pottmann
Comput. Aided Des.1
2021 Computational Design of Lightweight Trusses
Caigui Jiang, Chengcheng Tang, Hans-Peter Seidel, Renjie Chen 0001, Peter Wonka
Comput. Aided Des.1
2021 Using isometries for computational design and fabrication
abstract
We solve the task of representing free forms by an arrangement of panels that are manufacturable by precise isometric bending of surfaces made from a small number of molds. In fact we manage to solve the paneling task with surfaces of constant Gaussian curvature alone. This includes the case of developable surfaces which exhibit zero curvature. Our computations are based on an existing discrete model of isometric mappings between surfaces which for this occasion has been refined to obtain higher numerical accuracy. Further topics are interesting connections of the paneling problem with the geometry of Killing vector fields, designing and actuating isometries, curved folding in the double-curved case, and quad meshes with rigid faces that are nevertheless flexible.
Caigui Jiang, Hui Wang 0064, Victor Ceballos Inza, Felix Dellinger, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann
ACM Trans. Graph.1
2020 Freeform quad-based kirigami
abstract
Kirigami, the traditional Japanese art of paper cutting and folding generalizes origami and has initiated new research in material science as well as graphics. In this paper we use its capabilities to perform geometric modeling with corrugated surface representations possessing an isometric unfolding into a planar domain after appropriate cuts are made. We initialize our box-based kirigami structures from orthogonal networks of curves, compute a first approximation of their unfolding via mappings between meshes, and complete the process by global optimization. Besides the modeling capabilities we also study the interesting geometry of special kirigami structures from the theoretical side. This experimental paper strives to relate unfoldable checkerboard arrangements of boxes to principal meshes, to the transformation theory of discrete differential geometry, and to a version of the Gauss theorema egregium.
Caigui Jiang, Florian Rist 0001, Helmut Pottmann, Johannes Wallner 0001
ACM Trans. Graph.1
2020 Quad-mesh based isometric mappings and developable surfaces
abstract
We discretize isometric mappings between surfaces as correspondences between checkerboard patterns derived from quad meshes. This method captures the degrees of freedom inherent in smooth isometries and enables a natural definition of discrete developable surfaces. This definition, which is remarkably simple, leads to a class of discrete developables which is much more flexible in applications than previous concepts of discrete developables. In this paper, we employ optimization to efficiently compute isometric mappings, conformal mappings and isometric bending of surfaces. We perform geometric modeling of developables, including cutting, gluing and folding. The discrete mappings presented here have applications in both theory and practice: We propose a theory of curvatures derived from a discrete Gauss map as well as a construction of watertight CAD models consisting of developable spline surfaces.
Caigui Jiang, Cheng Wang 0033, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann
ACM Trans. Graph.1
2019 Curve-pleated structures
abstract
In this paper we study pleated structures generated by folding paper along curved creases. We discuss their properties and the special case of principal pleated structures. A discrete version of pleated structures is particularly interesting because of the rich geometric properties of the principal case, where we are able to establish a series of analogies between the smooth and discrete situations, as well as several equivalent characterizations of the principal property. These include being a conical mesh, and being flat-foldable. This structure-preserving discretization is the basis of computation and design. We propose a new method for designing pleated structures and reconstructing reference shapes as pleated structures: we first gain an overview of possible crease patterns by establishing a connection to pseudogeodesics, and then initialize and optimize a quad mesh so as to become a discrete pleated structure. We conclude by showing applications in design and reconstruction, including cases with combinatorial singularities. Our work is relevant to fabrication in so far as the offset properties of principal pleated structures allow us to construct curved sculptures of finite thickness.
Caigui Jiang, Klara Mundilova, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann
ACM Trans. Graph.1
2019 Checkerboard patterns with black rectangles
abstract
Checkerboard patterns with black rectangles can be derived from quad meshes with orthogonal diagonals. First, we present an initial theoretical analysis of these quad meshes. The analysis reveals many possible applications in geometry processing and also motivates the numerical optimization for aesthetic and functional checkerboard pattern design. Second, we describe an optimization algorithm that transforms initial 2D and 3D quad meshes into quad meshes with orthogonal diagonals. Third, we present a 2D checkerboard pattern design framework based on integer programming inspired by the logo design of the 2020 Olympic games. Our results show a variety of 2D and 3D checkerboard patterns that can be derived from 2D or 3D quad meshes with orthogonal diagonals.
Chihan Peng, Caigui Jiang, Peter Wonka, Helmut Pottmann
ACM Trans. Graph.2
2018 Field-Aligned Isotropic Surface Remeshing
abstract
Abstract We present a novel isotropic surface remeshing algorithm that automatically aligns the mesh edges with an underlying directional field. The alignment is achieved by minimizing an energy function that combines both centroidal Voronoi tessellation (CVT) and the penalty enforced by a six‐way rotational symmetry field. The CVT term ensures uniform distribution of the vertices and high remeshing quality, and the field constraint enforces the directional alignment of the edges. Experimental results show that the proposed approach has the advantages of isotropic and field‐aligned remeshing. Our algorithm is superior to the representative state‐of‐the‐art approaches in various aspects.
Xingyi Du, Dong-Ming Yan 0001, Caigui Jiang, Juntao Ye, Hui Zhang 0013
Comput. Graph. Forum4
2017 Design and volume optimization of space structures
abstract
We study the design and optimization of statically sound and materially efficient space structures constructed by connected beams. We propose a systematic computational framework for the design of space structures that incorporates static soundness, approximation of reference surfaces, boundary alignment, and geometric regularity. To tackle this challenging problem, we first jointly optimize node positions and connectivity through a nonlinear continuous optimization algorithm. Next, with fixed nodes and connectivity, we formulate the assignment of beam cross sections as a mixed-integer programming problem with a bilinear objective function and quadratic constraints. We solve this problem with a novel and practical alternating direction method based on linear programming relaxation. The capability and efficiency of the algorithms and the computational framework are validated by a variety of examples and comparisons.
Caigui Jiang, Chengcheng Tang, Hans-Peter Seidel, Peter Wonka
ACM Trans. Graph.1
2015 Cell packing structures
Helmut Pottmann, Caigui Jiang, Mathias Höbinger, Philippe Bompas, Johannes Wallner 0001
Comput. Aided Des.2
2015 Template Assembly for Detailed Urban Reconstruction
abstract
Abstract We propose a new framework to reconstruct building details by automatically assembling 3D templates on coarse textured building models. In a preprocessing step, we generate an initial coarse model to approximate a point cloud computed using Structure from Motion and Multi View Stereo, and we model a set of 3D templates of facade details. Next, we optimize the initial coarse model to enforce consistency between geometry and appearance (texture images). Then, building details are reconstructed by assembling templates on the textured faces of the coarse model. The 3D templates are automatically chosen and located by our optimization‐based template assembly algorithm that balances image matching and structural regularity. In the results, we demonstrate how our framework can enrich the details of coarse models using various data sets.
Liangliang Nan, Caigui Jiang, Bernard Ghanem, Peter Wonka
Comput. Graph. Forum2
2015 Polyhedral patterns
abstract
We study the design and optimization of polyhedral patterns, which are patterns of planar polygonal faces on freeform surfaces. Working with polyhedral patterns is desirable in architectural geometry and industrial design. However, the classical tiling patterns on the plane must take on various shapes in order to faithfully and feasibly approximate curved surfaces. We define and analyze the deformations these tiles must undertake to account for curvature, and discover the symmetries that remain invariant under such deformations. We propose a novel method to regularize polyhedral patterns while maintaining these symmetries into a plethora of aesthetic and feasible patterns.
Caigui Jiang, Chengcheng Tang, Amir Vaxman, Peter Wonka, Helmut Pottmann
ACM Trans. Graph.1
2014 Freeform Honeycomb Structures
abstract
Abstract Motivated by requirements of freeform architecture, and inspired by the geometry of hexagonal combs in beehives, this paper addresses torsion‐free structures aligned with hexagonal meshes. Since repetitive geometry is a very important contribution to the reduction of production costs, we study in detail “honeycomb structures”, which are defined as torsion‐free structures where the walls of cells meet at 120 degrees. Interestingly, the Gauss‐Bonnet theorem is useful in deriving information on the global distribution of node axes in such honeycombs. This paper discusses the computation and modeling of honeycomb structures as well as applications, e.g. for shading systems, or for quad meshing. We consider this paper as a contribution to the wider topic of freeform patterns, polyhedral or otherwise. Such patterns require new approaches on the technical level, e.g. in the treatment of smoothness, but they also extend our view of what constitutes aesthetic freeform geometry.
Caigui Jiang, Johannes Wallner 0001, Helmut Pottmann
Comput. Graph. Forum1
2014 Exploring quadrangulations
abstract
We present a framework for exploring topologically unique quadrangulations of an input shape. First, the input shape is segmented into surface patches. Second, different topologies are enumerated and explored in each patch. This is realized by an efficient subdivision-based quadrangulation algorithm that can exhaustively enumerate all mesh topologies within a patch. To help users navigate the potentially huge collection of variations, we propose tools to preview and arrange the results. Furthermore, the requirement that all patches need to be jointly quadrangulatable is formulated as a linear integer program. Finally, we apply the framework to shape-space exploration, remeshing, and design to underline the importance of topology exploration.
Chihan Peng, Michael Barton 0002, Caigui Jiang, Peter Wonka
ACM Trans. Graph.3
2013 Discrete Line Congruences for Shading and Lighting
abstract
Abstract Two‐parameter families of straight lines (line congruences) are implicitly present in graphics and geometry processing in several important ways including lighting and shape analysis. In this paper we make them accessible to optimization and geometric computing, by introducing a general discrete version of congruences based on piecewise‐linear correspondences between triangle meshes. Our applications of congruences are based on the extraction of a so‐called torsion‐free support structure, which is a procedure analogous to remeshing a surface along its principal curvature lines. A particular application of such structures are freeform shading and lighting systems for architecture. We combine interactive design of such systems with global optimization in order to satisfy geometric constraints. In this way we explore a new area where architecture can greatly benefit from graphics.
Caigui Jiang, Philippe Bompas, Johannes Wallner 0001, Helmut Pottmann
Comput. Graph. Forum2
2011 Linear Pose Estimation Algorithm Based on Quaternion
Yongjian He, Caigui Jiang, Chengwei Hu, Jingmin Xin, Fei Wang 0008
ICIC (1)2