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Dongyun Xue

dblp:330/1314 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Security and privacy · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
2 papers
Security and privacy of machine learning · 61% Privacy and data protection · 39%
Artificial intelligence
2 papers
Reinforcement learning · 62% Trustworthy machine learning · 31% Efficient and distributed learning · 6%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Privacy and data protection › privacy-preserving machine learning
federated learning privacy
1.522025
Fast Generation-Based Gradient Leakage Attacks: An Approach to Generate Training Data Directly From the Gradient · IEEE Trans. Dependable Secur. Comput. 2025
Fast Generation-Based Gradient Leakage Attacks against Highly Compressed Gradients · INFOCOM 2023
Security and privacy of machine learning › privacy attack › data reconstruction attack
gradient leakage attack
1.522025
Fast Generation-Based Gradient Leakage Attacks: An Approach to Generate Training Data Directly From the Gradient · IEEE Trans. Dependable Secur. Comput. 2025
Fast Generation-Based Gradient Leakage Attacks against Highly Compressed Gradients · INFOCOM 2023
Machine learning › Trustworthy machine learning › dataset bias
length bias
1.012026
Bias Fitting to Mitigate Length Bias of Reward Model in RLHF · ACL (1) 2026
Machine learning › Reinforcement learning
reinforcement learning from human feedback
1.012026
Bias Fitting to Mitigate Length Bias of Reward Model in RLHF · ACL (1) 2026
Machine learning › Reinforcement learning › reward learning
reward modeling
1.012026
Bias Fitting to Mitigate Length Bias of Reward Model in RLHF · ACL (1) 2026
Security and privacy of machine learning
privacy attack
0.912025
Fast Generation-Based Gradient Leakage Attacks: An Approach to Generate Training Data Directly From the Gradient · IEEE Trans. Dependable Secur. Comput. 2025
Machine learning › Efficient and distributed learning
federated learning
0.212023
Fast Generation-Based Gradient Leakage Attacks against Highly Compressed Gradients · INFOCOM 2023

Methods — techniques the papers use, named apart from their topics

generative model · 2.2feature separation · 2.2bias fitting · 1.0
YearPublicationVenuePosition
2026 Bias Fitting to Mitigate Length Bias of Reward Model in RLHF
abstract
Kangwen Zhao, Jianfeng Cai, Jinhua Zhu, Ruopei Sun, Dongyun Xue, Wengang Zhou, Li Li, Houqiang Li. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Kangwen Zhao, Jianfeng Cai 0008, Jinhua Zhu 0001, Ruopei Sun, Dongyun Xue, Wengang Zhou 0001, Li Li 0040, Houqiang Li
ACL (1)5
2025 Fast Generation-Based Gradient Leakage Attacks: An Approach to Generate Training Data Directly From the Gradient
abstract
Federated learning (FL) is a distributed machine learning technique that guarantees the privacy of user data. However, FL has been shown to be vulnerable to gradient leakage attacks (GLA), which have the ability to reconstruct private training data from public gradients with high probability. These attacks are either analytic-based, requiring modification of the FL model, or optimization-based, requiring long convergence times and failing to effectively address the challenge of dealing with highly compressed gradients in practical FL systems. This paper presents a pioneering generation-based GLA method called FGLA that can reconstruct batches of user data without the need for the optimization process. We specifically design a feature separation technique that first extracts the features of each sample in a batch and then directly generates the user data. Our extensive experiments on multiple image datasets show that FGLA can reconstruct user images in seconds with a batch size of 256 from highly compressed gradients (0.8% compression ratio or higher), thereby significantly outperforming state-of-the-art methods.
Haomiao Yang, Dongyun Xue, Mengyu Ge, Jingwei Li 0001, Guowen Xu, Hongwei Li 0001, Rongxing Lu
IEEE Trans. Dependable Secur. Comput.2
2023 Fast Generation-Based Gradient Leakage Attacks against Highly Compressed Gradients
abstract
Federated learning (FL) is a distributed machine learning technology that preserves data privacy. However, it has been shown to be vulnerable to gradient leakage attacks (GLA), which can reconstruct private training data from public gradients with an overwhelming probability. Nevertheless, these attacks either require modification of the FL model (analytics-based) or take a long time to converge (optimization-based) and fail in dealing with highly compressed gradients in practical FL systems. In this paper, we pioneer a generation-based GLA method called FGLA that can reconstruct batches of user data, forgoing the optimization process. Specifically, we design a feature separation technique that extracts the feature of each data in a batch and then generates user data directly. Extensive experiments on multiple image datasets demonstrate that FGLA can reconstruct user images in milliseconds with a batch size of 256 from highly compressed gradients (0.8% compression ratio or higher), thus substantially outperforming state-of-the-art methods.
Dongyun Xue, Haomiao Yang, Mengyu Ge, Jingwei Li 0001, Guowen Xu, Hongwei Li 0001
INFOCOM1
2022 Mastering the Game of 3v3 Snakes with Rule-Enhanced Multi-Agent Reinforcement Learning
abstract
As a popular game around the world, Snakes has multiple modes with different settings. In this work, we are dedicated to the 3v3 Snakes, which is characterized by a complex mixture of competition and cooperation. To address this mode of Snakes, most existing AI agents adopt rule based methods, which achieve limited performance due to human’s oversight of some special circumstances. Inspired by the superiority of multi-agent reinforcement learning (MARL), we propose a rule-enhanced multi-agent reinforcement learning algorithm and build a 3v3 Snakes AI. Specifically, we introduce the territory matrix which is commonly utilized in rule based methods to the state features and mask the illegal actions through designed rules. The relationships of individual-team and friends-foes are also merged into reward design. Trained with Distributed PPO and self-play on a single GeForce RTX 2080 GPU for twenty-four hours, our AI achieves state-of-the-art performance and beats human players. On JIDI platform, our agent outperforms the other 132 participating agents and ranks the first for more than 20 consecutive days.
Jitao Wang, Dongyun Xue, Jian Zhao 0018, Wengang Zhou 0001, Houqiang Li
CoG2