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Shinri Okano

dblp:330/1786 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 77% GPUs and heterogeneous computing · 23%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
reinforcement learning environment
0.712023
Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning · NeurIPS 2023
Hardware accelerators and domain-specific architectures › machine learning accelerator
reinforcement learning accelerator
0.712023
Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

parallelization · 1.3auto-vectorization · 1.3
YearPublicationVenuePosition
2023 Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning
abstract
We propose Pgx, a suite of board game reinforcement learning (RL) environments written in JAX and optimized for GPU/TPU accelerators. By leveraging JAX's auto-vectorization and parallelization over accelerators, Pgx can efficiently scale to thousands of simultaneous simulations over accelerators. In our experiments on a DGX-A100 workstation, we discovered that Pgx can simulate RL environments 10-100x faster than existing implementations available in Python. Pgx includes RL environments commonly used as benchmarks in RL research, such as backgammon, chess, shogi, and Go. Additionally, Pgx offers miniature game sets and baseline models to facilitate rapid research cycles. We demonstrate the efficient training of the Gumbel AlphaZero algorithm with Pgx environments. Overall, Pgx provides high-performance environment simulators for researchers to accelerate their RL experiments. Pgx is available at https://github.com/sotetsuk/pgx.
Sotetsu Koyamada, Shinri Okano, Soichiro Nishimori, Yu Murata, Keigo Habara, Haruka Kita, Shin Ishii
NeurIPS2
2022 Mjx: A framework for Mahjong AI research
abstract
Numerous games have served as testbeds for artificial intelligence (AI) research to measure its progress. Mahjong is a highly challenging multi-agent imperfect information game with a vast player population. However, a challenge with using Mahjong as a testbed for AI is the lack of a publicly available framework that is fast, easy to use and implements popular rules for human players. We propose and describe Mjx, an open-source Mahjong framework, which implements one of the most popular Mahjong rules, riichi Mahjong (Japanese Mahjong). We compared the execution speed of Mjx with existing popular open-source software and demonstrated that it achieves 100x faster performance. Mjx is available at https://github.conmjx-project/mjx.
Sotetsu Koyamada, Keigo Habara, Nao Goto, Shinri Okano, Soichiro Nishimori, Shin Ishii
CoG4