Demo Data from EDBT 2026 / reviewers in the wild / expert
Yichen Xiang
dblp:330/2650
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0001-9351-6329ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Haptics and multimodal interaction · 74% Immersive interaction · 20% Personal fabrication and tangible interfaces · 6% | |
| Artificial intelligence
1 paper |
Robot manipulation · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › tactile sensing
tactile perception |
0.9 | 1 | 2025 | Tactile Elastography · IEEE Trans. Robotics 2025 |
Haptics and multimodal interaction › haptic interface
handheld haptic device |
0.9 | 1 | 2025 | iGripper: A Semi-Active Handheld Haptic VR Controller Based on Variable Stiffness Mechanism · CHI 2025 |
Haptics and multimodal interaction › haptic interface
haptic controller |
0.9 | 1 | 2025 | iGripper: A Semi-Active Handheld Haptic VR Controller Based on Variable Stiffness Mechanism · CHI 2025 |
Haptics and multimodal interaction
tactile sensing |
0.9 | 1 | 2025 | Tactile Elastography · IEEE Trans. Robotics 2025 |
Immersive interaction
virtual reality interaction |
0.9 | 1 | 2025 | iGripper: A Semi-Active Handheld Haptic VR Controller Based on Variable Stiffness Mechanism · CHI 2025 |
Haptics and multimodal interaction
haptic rendering |
0.7 | 1 | 2023 | Haptic Rendering of Neural Radiance Fields · UIST 2023 |
Rendering
neural radiance fields |
0.2 | 1 | 2023 | Haptic Rendering of Neural Radiance Fields · UIST 2023 |
Methods — techniques the papers use, named apart from their topics
vision-based tactile sensor · 2.6inverse physics model · 2.6stochastic collision response · 1.3variable stiffness mechanism · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | iGripper: A Semi-Active Handheld Haptic VR Controller Based on Variable Stiffness Mechanism
Ke Shi 0006, Tongshu Chen, Yichen Xiang, Ye Li 0030, Lifeng Zhu, Aiguo Song |
CHI | 3 |
| 2025 | Tactile ElastographyabstractElasticity is one of therepresentative parameters that reflect the mechanical properties of soft materials. Detecting the underneath elasticity distribution called elastography is a key step for understanding and interacting with objects. Existing solutions for capturing the interior elasticity distribution typically rely on expensive apparatus. In this work, the dense tactile signal captured by the high-resolution vision-based tactile sensor is introduced as a new modality for reconstructing 3D elasticity distribution. We propose a model-based method, which exploits the tactile maps from active pressing trials for the elastography task. The interior elasticity distribution for non-rigid objects is reconstructed from an inverse physics model. We analyze the credibility of the estimated elasticity distribution obtained from our method. Varying design factors are also discussed. We experiment our method on a set of synthesized 3D models and physical models in robot-assisted scenes. Various experimental results have been gathered, demonstrating the efficacy of our approach in perceiving elasticity distribution. Yichen Xiang, Lifeng Zhu, Aiguo Song, Yongjie Jessica Zhang |
IEEE Trans. Robotics | 1 |
| 2023 | Haptic Rendering of Neural Radiance FieldsabstractThe neural radiance field (NeRF) is attracting increasing attentions from researchers in various fields. While NeRF has produced visually plausible results and found its potential applications in virtual reality, users are only allowed to rotate the camera to observe the scene represented as NeRF. We study the haptic interaction with NeRF models in this paper to enable the experience of touching objects reconstructed by NeRF. Existing haptic rendering algorithms do not work well for NeRF-represented models because NeRF is often noisy. We propose a stochastic haptic rendering method to deal with the collision response between the haptic proxy and NeRF. We validate our method with complex NeRF models and experimental results show the efficacy of our proposed algorithm. Heng Zhang 0030, Lifeng Zhu, Yichen Xiang, Aiguo Song |
UIST | 3 |