Advaith Venkatramanan Sethuraman

dblp:330/2992 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Systems, architecture and hardware · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 VAIR: Visuo-Acoustic Implicit Representations for Low-Cost, Multi-Modal Transparent Surface Reconstruction in Indoor Scenes
abstract
Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural representations to enable dense reconstruction of transparent surfaces in indoor scenes. We propose a novel model that leverages generative latent optimization to learn an implicit representation of indoor scenes consisting of transparent surfaces. We demonstrate that we can query the implicit representation to enable volumetric rendering in image space or 3D geometry reconstruction (point clouds or mesh) with transparent surface prediction. We evaluate our method's effectiveness qualitatively and quantitatively on a new dataset collected using a custom, low-cost sensing platform featuring RGB-D cameras and ultrasonic sensors. Our method exhibits significant improvement over state-of-theart for transparent surface reconstruction. Website and Dataset: https://umfieldrobotics.github.io/VAIR_site/
Advaith Venkatramanan Sethuraman, Onur Bagoren, Harikrishnan Seetharaman, Dalton Richardson, Joseph Taylor, Katherine A. Skinner
ICRA1
2025 OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework
abstract
Underwater simulators offer support for building robust underwater perception solutions. Significant work has recently been done to develop new simulators and to advance the performance of existing underwater simulators. Still, there remains room for improvement on physics-based underwater sensor modeling and rendering efficiency. In this paper, we propose OceanSim, a high-fidelity GPU-accelerated underwater simulator to address this research gap. We propose advanced physics-based rendering techniques to reduce the sim-to-real gap for underwater image simulation. We develop OceanSim to fully leverage the computing advantages of GPUs and achieve real-time imaging sonar rendering and fast synthetic data generation. We evaluate the capabilities and realism of OceanSim using real-world data to provide qualitative and quantitative results. The code and detailed documentation are made available on the project website to support the marine robotics community: https://umfieldrobotics.github.io/OceanSim.
Jingyu Song, Onur Bagoren, Advaith Venkatramanan Sethuraman, Katherine A. Skinner
IROS4
2024 Learning Which Side to Scan: Multi-View Informed Active Perception with Side Scan Sonar for Autonomous Underwater Vehicles
abstract
Autonomous underwater vehicles often perform surveys that capture multiple views of targets in order to provide more information for human operators or automatic target recognition algorithms. In this work, we address the problem of choosing the most informative views that minimize survey time while maximizing classifier accuracy. We introduce a novel active perception framework for multi-view adaptive surveying and reacquisition using side scan sonar imagery. Our framework addresses this challenge by using a graph formulation for the adaptive survey task. We then use Graph Neural Networks (GNNs) to both classify acquired sonar views and to choose the next best view based on the collected data. We evaluate our method using simulated surveys in a high-fidelity side scan sonar simulator. Our results demonstrate that our approach is able to surpass the state-of-the-art in classification accuracy and survey efficiency. This framework is a promising approach for more efficient autonomous missions involving side scan sonar, such as underwater exploration, marine archaeology, and environmental monitoring.
Advaith Venkatramanan Sethuraman, Philip D. Baldoni, Katherine A. Skinner, James McMahon
ICRA1
2024 TURTLMap: Real-time Localization and Dense Mapping of Low-texture Underwater Environments with a Low-cost Unmanned Underwater Vehicle
abstract
Significant work has been done on advancing localization and mapping in underwater environments. Still, state-of-the-art methods are challenged by low-texture environments, which is common for underwater settings. This makes it difficult to use existing methods in diverse, real-world scenes. In this paper, we present TURTLMap, a novel solution that focuses on textureless underwater environments through a real-time localization and mapping method. We show that this method is low-cost, and capable of tracking the robot accurately, while constructing a dense map of a low-textured environment in real-time. We evaluate the proposed method using real-world data collected in an indoor water tank with a motion capture system and ground truth reference map. Qualitative and quantitative results validate the proposed system achieves accurate and robust localization and precise dense mapping, even when subject to wave conditions. The project page for TURTLMap is https://umfieldrobotics.github.io/TURTLMap.
Jingyu Song, Onur Bagoren, Razan Andigani, Advaith Venkatramanan Sethuraman, Katherine A. Skinner
IROS4
2023 STARS: Zero-shot Sim-to-Real Transfer for Segmentation of Shipwrecks in Sonar Imagery
Advaith Venkatramanan Sethuraman, Katherine A. Skinner
BMVC1