Demo Data from EDBT 2026 / reviewers in the wild / expert
Yeonjin Chang
dblp:330/3704
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
neural radiance fields |
1.3 | 2 | 2023 | FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis · ICCV 2023 MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs · CVPR 2023 |
Computer vision › 3D vision
novel view synthesis |
0.7 | 1 | 2023 | FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis · ICCV 2023 |
Computer vision › 3D vision › novel view synthesis
sparse view synthesis |
0.7 | 1 | 2023 | FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis · ICCV 2023 |
Rendering
novel view synthesis |
0.7 | 1 | 2023 | MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs · CVPR 2023 |
Rendering › novel view synthesis
sparse-view novel view synthesis |
0.7 | 1 | 2023 | MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
uncertainty-aware emptiness loss · 1.3flipped reflection rays · 1.3bottleneck feature consistency loss · 1.3neural radiance field · 0.7mixture density model · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Fast Sun-aligned Outdoor Scene Relighting based on TensoRFabstractIn this work, we introduce our method of outdoor scene relighting for Neural Radiance Fields (NeRF) named Sun-aligned Relighting TensoRF (SR-TensoRF). SR-TensoRF offers a lightweight and rapid pipeline aligned with the sun, thereby achieving a simplified workflow that eliminates the need for environment maps. Our sun-alignment strategy is motivated by the insight that shadows, unlike viewpoint-dependent albedo, are determined by light direction. We directly use the sun direction as an input during shadow generation, simplifying the requirements of the inference process significantly. Moreover, SR-TensoRF leverages the training efficiency of TensoRF by incorporating our proposed cubemap concept, resulting in notable acceleration in both training and rendering processes compared to existing methods. Yeonjin Chang, Yerim Kim, Seunghyeon Seo, Jung Yi, Nojun Kwak |
WACV | 1 |
| 2023 | MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse InputsabstractNeural Radiance Field (NeRF) has broken new ground in the novel view synthesis due to its simple concept and state-of-the-art quality. However, it suffers from severe performance degradation unless trained with a dense set of images with different camera poses, which hinders its practical applications. Although previous methods addressing this problem achieved promising results, they relied heavily on the additional training resources, which goes against the philosophy of sparse-input novel-view synthesis pursuing the training efficiency. In this work, we propose MixNeRF, an effective training strategy for novel view synthesis from sparse inputs by modeling a ray with a mixture density model. Our MixNeRF estimates the joint distribution of RGB colors along the ray samples by modeling it with mixture of distributions. We also propose a new task of ray depth estimation as a useful training objective, which is highly correlated with 3D scene geometry. Moreover, we remodel the colors with regenerated blending weights based on the estimated ray depth and further improves the robustness for colors and viewpoints. Our MixNeRF outperforms other state-of-the-art methods in various standard benchmarks with superior efficiency of training and inference. Seunghyeon Seo, Donghoon Han, Yeonjin Chang, Nojun Kwak |
CVPR | 3 |
| 2023 | Semantics-Guided Object Removal for Facial Images: with Broad Applicability and Robust Style PreservationabstractObject removal and image inpainting in facial images is a task in which objects that occlude a facial image are specifically targeted, removed, and replaced by a properly reconstructed facial image. Two different approaches utilize U-net-based generator and modulated approach, and they respectively have been widely endorsed but notwithstanding each method’s disadvantages of low generative capability and low reconstruction power. Here, we propose a Semantics-Guided Inpainting Network (SGIN), which is the invention of a desirable trade-off between those two methods that can be applied to any form of occluding mask while maintaining a consistent style and preserving high-fidelity details of the original image. By using the guidance of a semantic map, our model is capable of manipulating facial features and styles which grants direction to the one-to-many problem for further practicability. Jookyung Song, Yeonjin Chang, Seonguk Park, Nojun Kwak |
ICASSP | 2 |
| 2023 | FlipNeRF: Flipped Reflection Rays for Few-shot Novel View SynthesisabstractNeural Radiance Field (NeRF) has been a mainstream in novel view synthesis with its remarkable quality of rendered images and simple architecture. Although NeRF has been developed in various directions improving continuously its performance, the necessity of a dense set of multi-view images still exists as a stumbling block to progress for practical application. In this work, we propose FlipNeRF, a novel regularization method for few-shot novel view synthesis by utilizing our proposed flipped reflection rays. The flipped reflection rays are explicitly derived from the input ray directions and estimated normal vectors, and play a role of effective additional training rays while enabling to estimate more accurate surface normals and learn the 3D geometry effectively. Since the surface normal and the scene depth are both derived from the estimated densities along a ray, the accurate surface normal leads to more exact depth estimation, which is a key factor for few-shot novel view synthesis. Furthermore, with our proposed Uncertainty-aware Emptiness Loss and Bottleneck Feature Consistency Loss, FlipNeRF is able to estimate more reliable outputs with reducing floating artifacts effectively across the different scene structures, and enhance the feature-level consistency between the pair of the rays cast toward the photo-consistent pixels without any additional feature extractor, respectively. Our FlipNeRF achieves the SOTA performance on the multiple benchmarks across all the scenarios. Seunghyeon Seo, Yeonjin Chang, Nojun Kwak |
ICCV | 2 |