Demo Data from EDBT 2026 / reviewers in the wild / expert
Runyi Yang
dblp:330/3750
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 56% Segmentation and scene understanding · 44% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
1.7 | 2 | 2025 | SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting · NeurIPS 2025 SceneSplat: Gaussian Splatting-Based Scene Understanding with Vision-Language Pretraining · ICCV 2025 |
Computer vision › Segmentation and scene understanding
3d semantic segmentation |
0.9 | 1 | 2025 | SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting · NeurIPS 2025 |
Computer vision › Segmentation and scene understanding › scene understanding
semantic scene understanding |
0.9 | 1 | 2025 | SceneSplat: Gaussian Splatting-Based Scene Understanding with Vision-Language Pretraining · ICCV 2025 |
Computer vision › 3D vision › geometric deep learning
3d feature learning |
0.3 | 1 | 2025 | SceneSplat: Gaussian Splatting-Based Scene Understanding with Vision-Language Pretraining · ICCV 2025 |
Computer vision › 3D vision › 3d scene understanding
3d visual grounding |
0.3 | 1 | 2025 | SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
3d gaussian splatting · 1.7vision-language pretraining · 0.9self-supervised learning · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SceneSplat: Gaussian Splatting-Based Scene Understanding with Vision-Language PretrainingabstractRecognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This highlights the clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable manner remains an open challenge. To address these limitations, we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. To power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising 7916 scenes derived from seven established datasets, such as ScanNet and Matterport3D. Generating SceneSplat-7K required computational resources equivalent to 150 GPU days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes. Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed method over the established baselines. Yue Li 0036, Runyi Yang, Huapeng Li, Mengjiao Ma, Bin Ren 0005, Nikola Popovic 0001, Nicu Sebe, Ender Konukoglu, Theo Gevers, Luc Van Gool, Martin R. Oswald, Danda Pani Paudel |
ICCV | 3 |
| 2025 | SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splattingabstract3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding. Current Language Gaussian Splatting line of work fall into three main groups: (i) per-scene optimization-based, (ii) per-scene optimization-free, and (iii) generalizable approach. However, most of them are evaluated only on rendered 2D views of a handful of scenes and viewpoints close to the training views, limiting ability and insight into holistic 3D understanding. To address this gap, we propose the first large-scale benchmark that systematically assesses these three groups of methods directly in 3D space, evaluating on 1060 scenes across three indoor datasets and one outdoor dataset. Benchmark results demonstrate a clear advantage of the generalizable paradigm, particularly in relaxing the scene-specific limitation, enabling fast feed-forward inference on novel scenes, and achieving superior segmentation performance. We further introduce SceneSplat-49K -- a carefully curated 3DGS dataset comprising of around 49K diverse indoor and outdoor scenes trained from multiple sources, with which we demonstrate generalizable approach could harness strong data priors. Our codes, benchmark, and datasets are available. Mengjiao Ma, Yue Li 0036, Jiahuan Cheng, Runyi Yang, Bin Ren 0005, Nikola Popovic 0001, Mingqiang Wei, Nicu Sebe, Ender Konukoglu, Luc Van Gool, Theo Gevers, Martin R. Oswald, Danda Pani Paudel |
NeurIPS | 5 |
| 2025 | Self-Aligning Depth-Regularized Radiance Fields for Asynchronous RGB-D SequencesabstractIt has been shown that learning radiance fields with depth rendering and depth supervision can effectively promote the quality and convergence of view synthesis. However, this paradigm requires input RGB-D sequences to be synchronized. In the UAV city modeling scenario, there exists asynchrony between RGB images and depth images due to the different frequencies of the solid-state LiDAR and RGB sensors. To synthesize high-quality views in such a scenario, we propose a novel time-pose function, which is an implicit network that maps timestamps to SE(3) elements. To train this function, we also design a joint optimization scheme to jointly learn the large-scale depth-regularized radiance fields and the time-pose function. Furthermore, we propose a large synthetic dataset with diverse controlled mismatches and ground truth to evaluate this new problem setting systematically. The proposed approach has been evaluated on both datasets and in a real drone. To evaluate the impact of view density, each algorithm was test on three different trajectories with different view densities. Compared to state-of-the-art baseline methods, the proposed approach reduces reconstruction error by 35.26% in city modeling scenarios. Our code is available at github.com/saythe17/AsyncNeRF. Andong Yang, Yuantao Chen, Runyi Yang, Zhenxin Zhu, Hao Zhao 0002, Guyue Zhou |
WACV | 4 |
| 2024 | City-scale continual neural semantic mapping with three-layer sampling and panoptic representation
Yongliang Shi, Runyi Yang, Zirui Wu, Pengfei Li 0007, Caiyun Liu 0004, Hao Zhao 0002, Guyue Zhou |
Knowl. Based Syst. | 2 |