EDBT 2026 Demo / reviewers in the wild / expert
Renjing Xu
dblp:330/3914
· DBLP profile ↗
49ranked-venue papers
0as first author
49since 2021 · last 2026
0000-0002-0792-8974ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 36 · 36 since 2021Graphics, computer vision, multimedia, augmented reality and games · 22 · 22 since 2021Systems, architecture and hardware · 13 · 13 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | FARM: Frame-Accelerated Augmentation and Residual Mixture-of-Experts for Physics-Based High-Dynamic Humanoid ControlabstractUnified physics-based humanoid controllers are pivotal for robotics and character animation, yet models that excel on gentle, everyday motions still stumble on explosive actions, hampering real-world deployment. We bridge this gap with FARM (Frame-Accelerated Augmentation and Residual Mixture-of-Experts), an end-to-end framework composed of frame-accelerated augmentation, a robust base controller, and a residual mixture-of-experts (MoE). Frame-accelerated augmentation exposes the model to high-velocity pose changes by widening inter-frame gaps. The base controller reliably tracks everyday low-dynamic motions, while the residual MoE adaptively allocates additional network capacity to handle challenging high-dynamic actions, significantly enhancing tracking accuracy. In the absence of a public benchmark, we curate the High-Dynamic Humanoid Motion (HDHM) dataset, comprising 3593 physically plausible clips. On HDHM, FARM reduces the tracking failure rate by 42.8% and lowers global mean per-joint position error by 14.6% relative to the baseline, while preserving near-perfect accuracy on low-dynamic motions. These results establish FARM as a new baseline for high-dynamic humanoid control and introduce the first open benchmark dedicated to this challenge. Tan Jing, Shiting Chen, Weisheng Xu, Renjing Xu |
AAAI | 5 |
| 2026 | TDSNNs: Competitive Topographic Deep Spiking Neural Networks for Visual Cortex ModelingabstractThe primate visual cortex exhibits topographic organization, where functionally similar neurons are spatially clustered, a structure widely believed to enhance neural processing efficiency. While prior works have demonstrated that conventional deep ANNs can develop topographic representations, these models largely neglect crucial temporal dynamics. This oversight often leads to significant performance degradation in tasks like object recognition and compromises their biological fidelity. To address this, we leverage spiking neural networks (SNNs), which inherently capture spike-based temporal dynamics and offer enhanced biological plausibility. We propose a novel Spatio-Temporal Constraints (STC) loss function for topographic deep spiking neural networks (TDSNNs), successfully replicating the hierarchical spatial functional organization observed in the primate visual cortex from low-level sensory input to high-level abstract representations. Our results show that STC effectively generates representative topographic features across simulated visual cortical areas. While introducing topography typically leads to significant performance degradation in ANNs, our spiking architecture exhibits a remarkably small performance drop (No drop in ImageNet top-1 accuracy, compared to a 3% drop observed in TopoNet, which is the best-performing topographic ANN so far) and outperforms topographic ANNs in brain-likeness. We also reveal that topographic organization facilitates efficient and stable temporal information processing via the spike mechanism in TDSNNs, contributing to model robustness. These findings suggest that TDSNNs offer a compelling balance between computational performance and brain-like features, providing not only a framework for interpreting neural science phenomena but also novel insights for designing more efficient and robust deep learning models. Deming Zhou, Yuetong Fang, Zhaorui Wang 0006, Renjing Xu |
AAAI | 4 |
| 2026 | Gentle Manipulation Policy Learning via Demonstrations from VLM Planned Atomic SkillsabstractAutonomous execution of long-horizon, contact-rich manipulation tasks traditionally requires extensive real-world data and expert engineering, posing significant cost and scalability challenges. This paper proposes a novel framework integrating hierarchical semantic decomposition, reinforcement learning (RL), visual language models (VLMs), and knowledge distillation to overcome these limitations. Complex tasks are decomposed into atomic skills, with RL-trained policies for each primitive exclusively in simulation. Crucially, our RL formulation incorporates explicit force constraints to prevent object damage during delicate interactions. VLMs perform high-level task decomposition and skill planning, generating diverse expert demonstrations. These are distilled into a unified policy via Visual-Tactile Diffusion Policy for end-to-end execution. We conduct comprehensive ablation studies exploring different VLM-based task planners to identify optimal demonstration generation pipelines, and systematically compare imitation learning algorithms for skill distillation. Extensive simulation experiments and physical deployment validate that our approach achieves policy learning for long-horizon manipulation without costly human demonstrations, while the VLM-guided atomic skill framework enables scalable generalization to diverse tasks. Qiwei Wu 0001, Xiaogang Xiong, Renjing Xu |
AAAI | 6 |
| 2026 | On-the-Fly VLA Adaptation via Test-Time Reinforcement LearningabstractVision-Language-Action models have recently emerged as a powerful paradigm for general-purpose robot learning, enabling agents to map visual observations and natural-language instructions into executable robotic actions. Though popular, they are primarily trained via supervised fine-tuning or training-time reinforcement learning, requiring explicit fine-tuning phases, human interventions, or controlled data collection. Consequently, existing methods remain unsuitable for challenging simulated- or physical-world deployments, where robots must respond autonomously and flexibly to evolving environments. To address this limitation, we introduce a Test-Time Reinforcement Learning for VLAs (TT-VLA), a framework that enables on-the-fly policy adaptation during inference. TT-VLA formulates a dense reward mechanism that leverages step-by-step task-progress signals to refine action policies during test time while preserving the SFT/RL-trained priors, making it an effective supplement to current VLA models. Empirical results show that our approach enhances overall adaptability, stability, and task success in dynamic, previously unseen scenarios under simulated and real-world settings. We believe TT-VLA offers a principled step toward self-improving, deployment-ready VLAs. Changyu Liu, Yiyang Liu 0003, Taowen Wang, Qiao Zhuang, James Liang, Renjing Xu, Qifan Wang 0001, Dongfang Liu, Cheng Han 0001 |
ACL (1) | 7 |
| 2026 | Dynamic Token Masking in Spiking Neural Network
Yuetong Fang, Deming Zhou, Shibo Zhou, Renjing Xu |
Int. J. Comput. Vis. | 6 |
| 2026 | DEGS: Deformable Event-Based 3D Gaussian Splatting From RGB and Event StreamabstractReconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might have more choices to reach the corresponding pixel in the second frame. Event cameras can asynchronously capture rapid visual changes and are robust to motion blur, but they do not provide color information. Intuitively, the event stream can provide deterministic constraints for the inter-frame large motion by the event trajectories. Hence, combining low-temporal resolution images with high-framerate event streams can address this challenge. However, it is challenging to jointly optimize Dynamic 3DGS using both RGB and event modalities due to the significant discrepancy between these two data modalities. This paper introduces a novel framework that jointly optimizes dynamic 3DGS from the two modalities. The key idea is to adopt event motion priors to guide the optimization of the deformation fields. First, we extract the motion priors encoded in event streams by using the proposed LoCM unsupervised fine-tuning framework to adapt an event flow estimator to a certain unseen scene. Then, we present the geometry-aware data association method to build the event-Gaussian motion correspondence, which is the primary foundation of the pipeline, accompanied by two useful strategies, namely motion decomposition and inter-frame pseudo-label. Extensive experiments show that our method outperforms existing image and event-based approaches across synthetic and real scenes and prove that our method can effectively optimize dynamic 3DGS with the help of event data. Junhao He, Jia Li 0057, Qiang Zhang 0029, Jiahang Cao, Yi Gu 0005, Jingkai Sun, Renjing Xu |
IEEE Trans. Vis. Comput. Graph. | 10 |
| 2025 | Adaptive Calibration: A Unified Conversion Framework of Spiking Neural NetworksabstractSpiking Neural Networks (SNNs) are seen as an energy-efficient alternative to traditional Artificial Neural Networks (ANNs), but the performance gap remains a challenge. While this gap is narrowing through ANN-to-SNN conversion, substantial computational resources are still needed, and the energy efficiency of converted SNNs cannot be ensured. To address this, we present a unified training-free conversion framework that significantly enhances both the performance and efficiency of converted SNNs. Inspired by the biological nervous system, we propose a novel Adaptive-Firing Neuron Model (AdaFire), which dynamically adjusts firing patterns across different layers to substantially reduce the Unevenness Error - the primary source of error of converted SNNs within limited inference timesteps. We further introduce two efficiency-enhancing techniques: the Sensitivity Spike Compression (SSC) technique for reducing spike operations, and the Input-aware Adaptive Timesteps (IAT) technique for decreasing latency. These methods collectively enable our approach to achieve state-of-the-art performance with significant energy savings of up to 70.1%, 60.3%, and 43.1% on CIFAR-10, CIFAR-100, and ImageNet datasets, respectively. Extensive experiments across 2D, 3D, event-driven classification tasks, object detection, and segmentation tasks, demonstrate the effectiveness of our method in various domains. Yuetong Fang, Jiahang Cao, Renjing Xu |
AAAI | 5 |
| 2025 | MapNav: A Novel Memory Representation via Annotated Semantic Maps for VLM-based Vision-and-Language NavigationabstractLingfeng Zhang, Xiaoshuai Hao, Qinwen Xu, Qiang Zhang, Xinyao Zhang, Pengwei Wang, Jing Zhang, Zhongyuan Wang, Shanghang Zhang, Renjing Xu. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025. Xiaoshuai Hao, Qinwen Xu, Qiang Zhang 0029, Pengwei Wang 0004, Jing Zhang 0037, Zhongyuan Wang 0006, Shanghang Zhang, Renjing Xu |
ACL (1) | 10 |
| 2025 | Reuse and Blend: A Weight-Sharing Energy-Efficient Optical Neural NetworkabstractOptical neural networks (ONN) based on micro-ring resonators (MRR) have emerged as a promising alternative to significantly accelerating the massive matrix-vector multiplication (MVM) operations in artificial intelligence (AI) applications. However, the limited scale of MRR arrays presents a challenge for AI acceleration. The disparity between the small MRR arrays and the large weight matrices in AI necessitates extensive MRR writings, including reprogramming and calibration, resulting in considerable latency and energy overheads. To address this problem, we propose a novel design methodology to lessen the need for frequent weight reloading. Specifically, we propose a reuse and blend (R&B) architecture to support efficient layer-wise and block-wise weight sharing, which allows weights to be reused several times between layers/ blocks. Experiment results demonstrate the R&B system can maintain comparable accuracy with 69% energy savings and 57% latency improvement. These results highlight the promise of the R&B to enable efficient deployment of advanced deep learning models on photonic accelerators. Yuetong Fang, Shaoliang Yu, Renjing Xu |
ASP-DAC | 4 |
| 2025 | Not Just Text: Uncovering Vision Modality Typographic Threats in Image Generation ModelsabstractCurrent image generation models can effortlessly produce high-quality, highly realistic images, but this also increases the risk of misuse. In various Text-to-Image or Image-to-Image tasks, attackers can generate a series of images containing inappropriate content by simply editing the language modality input. To mitigate this security concern, numerous guarding or defensive strategies have been proposed, with a particular emphasis on safeguarding language modality. However, in practical applications, threats in the vision modality, particularly in tasks involving the editing of real-world images, present heightened security risks as they can easily infringe upon the rights of the image owner. Therefore, this paper employs a method named typographic attack to reveal that various image generation models are also susceptible to threats within the vision modality. Furthermore, we also evaluate the defense performance of various existing methods when facing threats in the vision modality and uncover their ineffectiveness. Finally, we propose the Vision Modal Threats in Image Generation Models (VMT-IGMs) dataset, which would serve as a baseline for evaluating the vision modality vulnerability of various image generation models.Warning: This paper includes content that may cause discomfort or distress. Potentially disturbing content has been blocked and blurred. Hao Cheng 0015, Erjia Xiao, Jiayan Yang, Jiahang Cao, Qiang Zhang 0029, Jize Zhang, Kaidi Xu, Jindong Gu, Renjing Xu |
CVPR | 9 |
| 2025 | CIM-Based Parallel Fully FFNN Surface Code High-Level Decoder for Quantum Error CorrectionabstractIn all types of surface code decoders, fully neural network-based high-level decoders offer decoding thresholds that surpass decoder-Minimum Weight Perfect Matching (MWPM), and exhibit strong scalability, making them one of the ideal solutions for addressing surface code challenges. However, current fully neural network-based high-level decoders can only operate serially and do not meet the current latency requirements (below 440 ns). To address these challenges, we first propose a parallel fully feedforward neural network (FFNN) high-level surface code decoder, and comprehensively measure its decoding performance on a computing-in-memory (CIM) hardware simulation platform. With the currently available hardware specifications, our work achieves a decoding threshold of 14.22%, and achieves high pseudo-thresholds of 10.4%, 11.3%, 12%, and 11.6% with decoding latencies of 197.03 ns, 234.87 ns, 243.73 ns, and 251.65 ns for distances of 3, 5, 7 and 9, respectively. Erjia Xiao, Songhuan He, Zhongyi Ni, Xiaokun Zhan, Yifei Cui, Jinguo Liu, Renjing Xu |
DATE | 11 |
| 2025 | Fully Spiking Neural Network for Legged RobotsabstractRecent advancements in legged robots using deep reinforcement learning have led to significant progress. Quadruped robots can perform complex tasks in challenging environments, while bipedal and humanoid robots have also achieved breakthroughs. Current reinforcement learning methods leverage diverse robot bodies and historical information to perform actions, but previous research has not emphasized the speed and energy consumption of network inference and the biological significance of neural networks. Most networks are traditional artificial neural networks that utilize multilayer perceptrons (MLP). This paper presents a novel Spiking Neural Network (SNN) for legged robots, showing exceptional performance in various simulated terrains. SNNs provide natural advantages in inference speed and energy consumption, and their pulse-form processing enhances biological interpretability. This study presents a highly efficient SNN for legged robots that can be seamlessly integrated into other learning models. Xiaoyang Jiang, Qiang Zhang 0029, Jingkai Sun, Jiahang Cao, Jingtong Ma, Renjing Xu |
ICASSP | 6 |
| 2025 | Event Masked Autoencoder: Point-wise Action Recognition with Event-Based CamerasabstractDynamic vision sensors (DVS) are bio-inspired devices that capture visual information in the form of asynchronous events, which encode changes in pixel intensity with high temporal resolution and low latency. These events provide rich motion cues that can be exploited for various computer vision tasks, such as action recognition. However, most existing DVS-based action recognition methods lose temporal information during data transformation or suffer from noise and outliers caused by sensor imperfections or environmental factors. To address these challenges, we propose a novel framework that preserves and exploits the spatiotemporal structure of event data for action recognition. Our framework consists of two main components: 1) a point-wise event masked autoencoder (MAE) that learns a compact and discriminative representation of event patches by reconstructing them from masked raw event camera points data; 2) an improved event points patch generation algorithm that leverages an event data inlier model and point-wise data augmentation techniques to enhance the quality and diversity of event points patches. To the best of our knowledge, our approach introduces the pre-train method into event camera raw points data for the first time, and we propose a novel event points patch embedding to utilize transformer-based models on event cameras. Jingkai Sun, Qiang Zhang 0029, Jiahang Cao, Hao Cheng 0015, Renjing Xu |
ICASSP | 6 |
| 2025 | Learning Null Geodesics for Gravitational Lensing Rendering in General RelativityabstractWe present GravLensX, an innovative method for rendering black holes with gravitational lensing effects using neural networks. The methodology involves training neural networks to fit the spacetime around black holes and then employing these trained models to generate the path of light rays affected by gravitational lensing. This enables efficient and scalable simulations of black holes with optically thin accretion disks, significantly decreasing the time required for rendering compared to traditional methods. We validate our approach through extensive rendering of multiple black hole systems with superposed Kerr metric, demonstrating its capability to produce accurate visualizations with significantly $15\times$ reduced computational time. Our findings suggest that neural networks offer a promising alternative for rendering complex astrophysical phenomena, potentially paving a new path to astronomical visualization. Zheng Fang 0001, Kunyi Zhang, Qiang Zhang 0029, Renjing Xu |
ICCV | 6 |
| 2025 | Optimal Brain ApoptosisabstractThe increasing complexity and parameter count of Convolutional Neural Networks (CNNs) and Transformers pose challenges in terms of computational efficiency and resource demands. Pruning has been identified as an effective strategy to address these challenges by removing redundant elements such as neurons, channels, or connections, thereby enhancing computational efficiency without heavily compromising performance. This paper builds on the foundational work of Optimal Brain Damage (OBD) by advancing the methodology of parameter importance estimation using the Hessian matrix. Unlike previous approaches that rely on approximations, we introduce Optimal Brain Apoptosis (OBA), a novel pruning method that calculates the Hessian-vector product value directly for each parameter. By decomposing the Hessian matrix across network layers and identifying conditions under which inter-layer Hessian submatrices are non-zero, we propose a highly efficient technique for computing the second-order Taylor expansion of parameters. This approach allows for a more precise pruning process, particularly in the context of CNNs and Transformers, as validated in our experiments including VGG19, ResNet32, ResNet50, and ViT-B/16 on CIFAR10, CIFAR100 and Imagenet datasets. Our code is available at https://github.com/NEU-REAL/OBA. Zheng Fang 0001, Delei Kong, Chenming Hu, Yuetong Fang, Renjing Xu |
ICLR | 8 |
| 2025 | ES-Parkour: Advanced Robot Parkour with Bio-inspired Event Camera and Spiking Neural NetworkabstractIn recent years, quadruped robotics has advanced significantly, particularly in perception and motion control via reinforcement learning, enabling complex motions in challenging environments. Visual sensors like depth cameras enhance stability and robustness but face limitations, such as low operating frequencies relative to joint control and sensitivity to lighting, which hinder outdoor deployment. Additionally, deep neural networks in sensor and control systems increase computational demands. To address these issues, we introduce spiking neural networks (SNNs) and event cameras to perform a challenging quadruped parkour task. Event cameras capture dynamic visual data, while SNNs efficiently process spike sequences, mimicking biological perception. Experimental results demonstrate that this approach significantly outperforms traditional models, achieving excellent parkour performance with just 11.7% of the energy consumption of an artificial neural network (ANN)-based model, yielding an 88.3% energy reduction. By integrating event cameras with SNNs, our work advances robotic reinforcement learning and opens new possibilities for applications in demanding environments. Qiang Zhang 0029, Jiahang Cao, Jingkai Sun, Yecheng Shao, Yijie Guo, Renjing Xu |
ICME | 8 |
| 2025 | Simple Policy OptimizationabstractModel-free reinforcement learning algorithms have seen remarkable progress, but key challenges remain. Trust Region Policy Optimization (TRPO) is known for ensuring monotonic policy improvement through conservative updates within a trust region, backed by strong theoretical guarantees. However, its reliance on complex second-order optimization limits its practical efficiency. Proximal Policy Optimization (PPO) addresses this by simplifying TRPO’s approach using ratio clipping, improving efficiency but sacrificing some theoretical robustness. This raises a natural question: Can we combine the strengths of both methods? In this paper, we introduce Simple Policy Optimization (SPO), a novel unconstrained first-order algorithm. By slightly modifying the policy loss used in PPO, SPO can achieve the best of both worlds. Our new objective improves upon ratio clipping, offering stronger theoretical properties and better constraining the probability ratio within the trust region. Empirical results demonstrate that SPO outperforms PPO with a simple implementation, particularly for training large, complex network architectures end-to-end. Zhengpeng Xie, Qiang Zhang 0029, Fan Yang 0092, Marco Hutter 0001, Renjing Xu |
ICML | 5 |
| 2025 | Multi-Floor Zero-Shot Object Navigation Policy
Erjia Xiao, Qiang Zhang 0029, Zixuan Jiang, Renjing Xu |
ICRA | 7 |
| 2025 | Mamba Policy: Towards Efficient 3D Diffusion Policy with Hybrid Selective State ModelsabstractDiffusion models have been widely employed in the field of 3D manipulation due to their efficient capability to learn distributions, allowing for precise prediction of action trajectories. However, diffusion models typically rely on large parameter UNet backbones as policy networks, which can be challenging to deploy on resource-constrained devices. Recently, the Mamba model has emerged as a promising solution for efficient modeling, offering low computational complexity and strong performance in sequence modeling. In this work, we propose the Mamba Policy, a lighter but stronger policy that reduces the parameter count by over 80% compared to the original policy network while achieving superior performance. Specifically, we introduce the XMamba Block, which effectively integrates input information with conditional features and leverages a combination of Mamba and Attention mechanisms for deep feature extraction. Extensive experiments demonstrate that the Mamba Policy excels on the Adroit, Dexart, and MetaWorld datasets, requiring significantly fewer computational resources. Additionally, we highlight the Mamba Policy’s enhanced robustness in long-horizon scenarios compared to baseline methods and explore the performance of various Mamba variants within the Mamba Policy framework. Real-world experiments are also conducted to further validate its effectiveness. Our open-source project page can be found at https://andycao1125.github.io/mamba_policy/. Jiahang Cao, Qiang Zhang 0029, Jingkai Sun, Hao Cheng 0015, Yulin Li 0001, Jun Ma 0008, Kun Wu 0001, Yecheng Shao, Yijie Guo, Renjing Xu |
IROS | 14 |
| 2025 | Distillation-PPO: A Novel Two-Stage Reinforcement Learning Framework for Humanoid Robot Perceptive LocomotionabstractIn recent years, humanoid robots have garnered significant attention from both academia and industry due to their high adaptability to environments and human-like characteristics. With the rapid advancement of reinforcement learning, substantial progress has been made in the walking control of humanoid robots. However, existing methods still face challenges when dealing with complex environments and irregular terrains. In the field of perceptive locomotion, existing approaches are generally divided into two-stage methods and end-to-end methods. Two-stage methods first train a teacher policy in a simulated environment and then use distillation techniques, such as DAgger, to transfer the privileged information learned as latent features or actions to the student policy. End-to-end methods, on the other hand, forgo the learning of privileged information and directly learn policies from a partially observable Markov decision process (POMDP) through reinforcement learning. However, due to the lack of supervision from a teacher policy, end-to-end methods often face difficulties in training and exhibit unstable performance in real-world applications. This paper proposes an innovative two-stage perceptive locomotion framework that combines the advantages of teacher policies learned in a fully observable Markov decision process (MDP) to regularize and supervise the student policy. At the same time, it leverages the characteristics of reinforcement learning to ensure that the student policy can continue to learn in a POMDP, thereby enhancing the model’s upper bound. Our experimental results demonstrate that our two-stage training framework achieves higher training efficiency and stability in simulated environments, while also exhibiting better robustness and generalization capabilities in real-world applications. Qiang Zhang 0029, Jingkai Sun, Jiahang Cao, Yijie Guo, Renjing Xu |
IROS | 9 |
| 2025 | Transfer Attack for Bad and Good: Explain and Boost Adversarial Transferability across Multimodal Large Language ModelsabstractMultimodal Large Language Models (MLLMs) demonstrate exceptional performance in cross-modality interaction, yet they also suffer adversarial vulnerabilities. In particular, the transferability of adversarial examples remains an ongoing challenge. In this paper, we specifically analyze the manifestation of adversarial transferability among MLLMs and identify the key factors that influence this characteristic. We discover that the transferability of MLLMs exists in cross-LLM scenarios with the same vision encoder and indicate two key Factors that may influence transferability. We provide two semantic-level data augmentation methods, Adding Image Patch (AIP) and Typography Augment Transferability Method (TATM), which boost the transferability of adversarial examples across MLLMs. To explore the potential impact in the real world, we utilize two tasks that can have both negative and positive societal impacts: 1. Harmful Content Insertion and 2. Information Protection. Hao Cheng 0015, Erjia Xiao, Jiayan Yang, Jinhao Duan, Yichi Wang 0002, Jiahang Cao, Qiang Zhang 0029, Le Yang 0007, Kaidi Xu, Jindong Gu, Renjing Xu |
ACM Multimedia | 11 |
| 2025 | Jailbreak-AudioBench: In-Depth Evaluation and Analysis of Jailbreak Threats for Large Audio Language ModelsabstractLarge Language Models (LLMs) demonstrate impressive zero-shot performance across a wide range of natural language processing tasks. Integrating various modality encoders further expands their capabilities, giving rise to Multimodal Large Language Models (MLLMs) that process not only text but also visual and auditory modality inputs. However, these advanced capabilities may also pose significant safety problems, as models can be exploited to generate harmful or inappropriate content through jailbreak attack. While prior work has extensively explored how manipulating textual or visual modality inputs can circumvent safeguards in LLMs and MLLMs, the vulnerability of audio-specific Jailbreak on Large Audio-Language Models (LALMs) remains largely underexplored. To address this gap, we introduce \textbf{Jailbreak-AudioBench}, which consists of the Toolbox, curated Dataset, and comprehensive Benchmark. The Toolbox supports not only text-to-audio conversion but also various editing techniques for injecting audio hidden semantics. The curated Dataset provides diverse explicit and implicit jailbreak audio examples in both original and edited forms. Utilizing this dataset, we evaluate multiple state-of-the-art LALMs and establish the most comprehensive Jailbreak benchmark to date for audio modality. Finally, Jailbreak-AudioBench establishes a foundation for advancing future research on LALMs safety alignment by enabling the in-depth exposure of more powerful jailbreak threats, such as query-based audio editing, and by facilitating the development of effective defense mechanisms. Hao Cheng 0015, Erjia Xiao, Yichi Wang 0002, Le Yang 0007, Chao Shen 0001, Philip Torr 0001, Jindong Gu, Renjing Xu |
NeurIPS | 9 |
| 2025 | Spiking Neural Networks Need High-Frequency InformationabstractSpiking Neural Networks promise brain-inspired and energy-efficient computation by transmitting information through binary (0/1) spikes. Yet, their performance still lags behind that of artificial neural networks, often assumed to result from information loss caused by sparse and binary activations. In this work, we challenge this long-standing assumption and reveal a previously overlooked frequency bias: **spiking neurons inherently suppress high-frequency components and preferentially propagate low-frequency information.** This frequency-domain imbalance, we argue, is the root cause of degraded feature representation in SNNs. Empirically, on Spiking Transformers, adopting Avg-Pooling (low-pass) for token mixing lowers performance to 76.73% on Cifar-100, whereas replacing it with Max-Pool (high-pass) pushes the top-1 accuracy to 79.12%. Accordingly, we introduce **Max-Former** that restores high-frequency signals through two frequency-enhancing operators: (1) extra Max-Pool in patch embedding, and (2) Depth-Wise Convolution in place of self-attention. Notably, **Max-Former** attains 82.39% top-1 accuracy on ImageNet using only 63.99M parameters, surpassing Spikformer (74.81%, 66.34M) by +7.58%. Extending our insight beyond transformers, our **Max-ResNet-18** achieves state-of-the-art performance on convolution-based benchmarks: 97.17% on CIFAR-10 and 83.06% on CIFAR-100. We hope this simple yet effective solution inspires future research to explore the distinctive nature of spiking neural networks. Code is available: https://github.com/bic-L/MaxFormer. Yuetong Fang, Deming Zhou, ZeCui Zeng, Lusong Li, Shibo Zhou, Renjing Xu |
NeurIPS | 8 |
| 2025 | VCIP 2025 Grand Challenge on Live Broadcasting Video Quality Assessment: Methods and ResultsabstractThis paper reviews the VCIP 2025 Grand Challenge on Live Broadcasting Video Quality Assessment. The competition aims to foster innovation in both subjective and objective VQA techniques tailored to live broadcasting videos, addressing the unique challenges posed by live streaming impairments while emphasizing the evaluation of QoE. The grand challenge used live broadcasting database LBVD which consists of 1013 videos focusing on distortion in live broadcasting videos. The competition had 14 participants and 5 teams submitted valid solutions for the final testing phase. The proposed solutions have shown significant progress in areas such as combining traditional feature engineering with deep learning models, achieved state-of-the-art performances for LBVD. Team ATHENA-Live-QoE and Team HZX Force tied for the first position. The dataset can be found at https://github.com/cpf0079/LBVD. Wenqi Fei, Yuhua Zhang, MohammadAli Hamidi, Hadi Amirpour, Erjia Xiao, Zhenjie Su, Hao Cheng 0015, Yu Liu 0023, Wei Zhou 0021, Yanbiao Ma, Renjing Xu, Long Chen 0015, Xiaoshuai Hao, Yipo Huang, Tushar Shinde |
VCIP | 14 |
| 2024 | Shifting Attention to Relevance: Towards the Predictive Uncertainty Quantification of Free-Form Large Language ModelsabstractJinhao Duan, Hao Cheng, Shiqi Wang, Alex Zavalny, Chenan Wang, Renjing Xu, Bhavya Kailkhura, Kaidi Xu. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024. Jinhao Duan, Hao Cheng 0015, Shiqi Wang 0002, Alex Zavalny, Chenan Wang, Renjing Xu, Bhavya Kailkhura, Kaidi Xu |
ACL (1) | 6 |
| 2024 | ACT-Diffusion: Efficient Adversarial Consistency Training for One-Step Diffusion ModelsabstractThough diffusion models excel in image generation, their step-by-step denoising leads to slow generation speeds. Consistency training addresses this issue with single-step sampling but often produces lower-quality generations and requires high training costs. In this paper, we show that optimizing consistency training loss minimizes the Wasserstein distance between target and generated distributions. As timestep increases, the upper bound accumulates previous consistency training losses. Therefore, larger batch sizes are needed to reduce both current and accumulated losses. We propose Adversarial Consistency Training (ACT), which directly minimizes the Jensen-Shannon (JS) divergence between distributions at each timestep using a discriminator. Theoretically, ACT enhances generation quality, and convergence. By incorporating a discriminator into the consistency training framework, our method achieves improved FID scores on CIFAR10 and ImageNet 64×64 and LSUN Cat 256 ×256 datasets, retains zero-shot image inpainting capabilities, and uses less than 1/6 of the original batch size and fewer than 1/2 of the model parameters and training steps compared to the baseline method, this leads to a substantial reduction in resource consumption. Our code is available: https://github.com/kong13661/ACT Fei Kong, Jinhao Duan, Lichao Sun 0001, Hao Cheng 0015, Renjing Xu, Heng Tao Shen, Xiaofeng Zhu 0001, Xiaoshuang Shi, Kaidi Xu |
CVPR | 5 |
| 2024 | Unveiling Typographic Deceptions: Insights of the Typographic Vulnerability in Large Vision-Language Models
Hao Cheng 0015, Erjia Xiao, Jindong Gu, Le Yang 0007, Jinhao Duan, Jize Zhang, Jiahang Cao, Kaidi Xu, Renjing Xu |
ECCV (59) | 9 |
| 2024 | Spiking Wavelet Transformer
Yuetong Fang, Jiahang Cao, Honglei Chen, Renjing Xu |
ECCV (76) | 6 |
| 2024 | PFGS: High Fidelity Point Cloud Rendering via Feature Splatting
Junhao He, Renjing Xu |
ECCV (83) | 4 |
| 2024 | DONE: Dynamic Neural Representation Via Hyperplane Neural ODEabstractMuch progress has been made in dynamic scene reconstruction by neural rendering techniques. Even if existing methods based on Neural Radiance Field (NeRF) achieve marvelous fidelity, they suffer from either complex camera settings, dense training timestamps, or limited ability to inter- and extrapolate. In this paper, a novel paradigm is presented to address these issues. Our method, called Dynamic Ode NErf (DONE), comprises two main modules. The first one trains a deformable neural representation in a static scene to store neural features. The second module establishes a deterministic neural ordinary differential equation to model the dynamics of the scene object. We also present a new 360-degree dynamic dataset for the research of entire 360-degree dynamic scene reconstruction. Experiments visually and quantitatively illustrate the effectiveness of the proposed model. Hao Cheng 0015, Renjing Xu |
ICASSP | 4 |
| 2024 | EventRPG: Event Data Augmentation with Relevance Propagation GuidanceabstractEvent camera, a novel bio-inspired vision sensor, has drawn a lot of attention for its low latency, low power consumption, and high dynamic range. Currently, overfitting remains a critical problem in event-based classification tasks for Spiking Neural Network (SNN) due to its relatively weak spatial representation capability. Data augmentation is a simple but efficient method to alleviate overfitting and improve the generalization ability of neural networks, and saliency-based augmentation methods are proven to be effective in the image processing field. However, there is no approach available for extracting saliency maps from SNNs. Therefore, for the first time, we present Spiking Layer-Time-wise Relevance Propagation rule (SLTRP) and Spiking Layer-wise Relevance Propagation rule (SLRP) in order for SNN to generate stable and accurate CAMs and saliency maps. Based on this, we propose EventRPG, which leverages relevance propagation on the spiking neural network for more efficient augmentation. Our proposed method has been evaluated on several SNN structures, achieving state-of-the-art performance in object recognition tasks including N-Caltech101, CIFAR10-DVS, with accuracies of 85.62% and 85.55%, as well as action recognition task SL-Animals with an accuracy of 91.59%. Our code is available at https://github.com/myuansun/EventRPG. Donghao Zhang 0004, ZongYuan Ge, Jia Li 0057, Zheng Fang 0001, Renjing Xu |
ICLR | 7 |
| 2024 | Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point RepresentationabstractThis paper introduces a novel paradigm for the generalizable neural radiance field (NeRF). Previous generic NeRFs combine multiview stereo techniques with image-based neural rendering, yielding impressive results, while suffering from three issues. First, occlusions often result in inconsistent feature matching. Then, they deliver distortions and artifacts in geometric discontinuities and locally sharp shapes due to their individual process of sampled points and rough feature aggregation. Third, their image-based representations experience severe degradations
when source views are not near enough to the target view. To address challenges, we propose the first paradigm that constructs the generalizable neural field based on point-based rather than image-based rendering, which we call the Generalizable neural Point Field (GPF). Our approach explicitly models visibilities by geometric priors and augments them with neural features. We propose a novel nonuniform log sampling strategy to improve rendering speed and reconstruction quality. Moreover, we present a learnable kernel spatially augmented
with features for feature aggregations, mitigating distortions at places with drastically varying geometries. Besides, our representation can be easily manipulated. Experiments show that our model can deliver better geometries, view consistencies, and rendering quality than all counterparts and benchmarks on three datasets in both generalization and finetuning settings, preliminarily proving the potential of the new paradigm for generalizable NeRF Renjing Xu |
ICLR | 3 |
| 2024 | EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian SplattingabstractEvent cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is difficult because event data is sparse and does not carry absolute color information. To release its potential in 3D reconstruction, we propose the first event-based generalizable 3D reconstruction framework, which reconstructs scenes as 3D Gaussians from only event input in a feedforward manner and can generalize to unseen cases without any retraining. This framework includes a depth estimation module, an intensity reconstruction module, and a Gaussian regression module. These submodules connect in a cascading manner, and we collaboratively train them with a designed joint loss to make them mutually promote. To facilitate related studies, we build a novel event-based 3D dataset with various material objects and calibrated labels of greyscale images, depth maps, camera poses, and silhouettes. Experiments show models that have jointly trained significantly outperform those trained individually. Our approach performs better than all baselines in reconstruction quality, and depth/intensity predictions with satisfactory rendering speed. Junhao He, Jingkai Sun, Renjing Xu |
ICML | 6 |
| 2024 | Chasing Day and Night: Towards Robust and Efficient All-Day Object Detection Guided by an Event CameraabstractThe ability to detect objects in all lighting (i.e., normal-, over-, and under-exposed) conditions is crucial for real-world applications, such as self-driving. Traditional RGB-based detectors often fail under such varying lighting conditions. Therefore, recent works utilize novel event cameras to supplement or guide the RGB modality; however, these methods typically adopt asymmetric network structures that rely predominantly on the RGB modality, resulting in limited robustness for all-day detection. In this paper, we propose EOLO, a novel object detection framework that achieves robust and efficient all-day detection by fusing both RGB and event modalities. Our EOLO framework is built based on a lightweight spiking neural network (SNN) to efficiently leverage the asynchronous property of events. Buttressed by it, we first introduce an Event Temporal Attention (ETA) module to learn the high temporal information from events while preserving crucial edge information. Secondly, as different modalities exhibit varying levels of importance under diverse lighting conditions, we propose a novel Symmetric RGB-Event Fusion (SREF) module to effectively fuse RGB-Event features without relying on a specific modality, thus ensuring a balanced and adaptive fusion for all-day detection. In addition, to compensate for the lack of paired RGB-Event datasets for all-day training and evaluation, we propose an event synthesis approach based on the randomized optical flow that allows for directly generating the event frame from a single exposure image. We further build two new datasets, E-MSCOCO and E-VOC based on the popular benchmarks MSCOCO and PASCAL VOC. Extensive experiments demonstrate that our EOLO outperforms the state-of-the-art detectors, e.g., RENet [1], by a substantial margin (+3.74% mAP50) in all lighting conditions. Our code and datasets will be available at https://vlislab22.github.io/EOLO/. Jiahang Cao, Xu Zheng 0002, Yuanhuiyi Lyu, Renjing Xu, Lin Wang 0025 |
ICRA | 5 |
| 2024 | Prompting Multi-Modal Tokens to Enhance End-to-End Autonomous Driving Imitation Learning with LLMsabstractThe utilization of Large Language Models (LLMs) within the realm of reinforcement learning, particularly as planners, has garnered a significant degree of attention in recent scholarly literature. However, a substantial proportion of existing research predominantly focuses on planning models for robotics that transmute the outputs derived from perception models into linguistic forms, thus adopting a ‘pure-language’ strategy. In this research, we propose a hybrid End-to-End learning framework for autonomous driving by combining basic driving imitation learning with LLMs based on multi-modality prompt tokens. Instead of simply converting perception results from the separated train model into pure language input, our novelty lies in two aspects. 1) The end-to-end integration of visual and LiDAR sensory input into learnable multi-modality tokens, thereby intrinsically alleviating description bias by separated pre-trained perception models. 2) Instead of directly letting LLMs drive, this paper explores a hybrid setting of letting LLMs help the driving model correct mistakes and complicated scenarios. The results of our experiments suggest that the proposed methodology can attain driving scores of 49.21%, coupled with an impressive route completion rate of 91.34% in the offline evaluation conducted via CARLA. These performance metrics are comparable to the most advanced driving models. Yiqun Duan, Qiang Zhang 0029, Renjing Xu |
ICRA | 3 |
| 2024 | Prompt, Plan, Perform: LLM-based Humanoid Control via Quantized Imitation LearningabstractIn recent years, reinforcement learning and imitation learning have shown great potential for controlling humanoid robots’ motion. However, these methods typically create simulation environments and rewards for specific tasks, resulting in the requirements of multiple policies and limited capabilities for tackling complex and unknown tasks. To overcome these issues, we present a novel approach that combines adversarial imitation learning with large language models (LLMs). This innovative method enables the agent to learn reusable skills with a single policy and solve zero-shot tasks under the guidance of LLMs. In particular, we utilize the LLM as a strategic planner for applying previously learned skills to novel tasks through the comprehension of task-specific prompts. This empowers the robot to perform the specified actions in a sequence. To improve our model, we incorporate codebook-based vector quantization, allowing the agent to generate suitable actions in response to unseen textual commands from LLMs. Furthermore, we design general reward functions that consider the distinct motion features of humanoid robots, ensuring the agent imitates the motion data while maintaining goal orientation without additional guiding direction approaches or policies. To the best of our knowledge, this is the first framework that controls humanoid robots using a single learning policy network and LLM as a planner. Extensive experiments demonstrate that our method exhibits efficient and adaptive ability in complicated motion tasks. Jingkai Sun, Qiang Zhang 0029, Yiqun Duan, Xiaoyang Jiang, Renjing Xu |
ICRA | 6 |
| 2024 | Physical Priors Augmented Event-Based 3D Reconstructionabstract3D neural implicit representations play a significant component in many robotic applications. However, reconstructing neural radiance fields (NeRF) from realistic event data remains a challenge due to the sparsities and the lack of information when only event streams are available. In this paper, we utilize motion, geometry, and density priors behind event data to impose strong physical constraints to augment NeRF training. The proposed novel pipeline can directly benefit from those priors to reconstruct 3D scenes without additional inputs. Moreover, we present a novel density-guided patch-based sampling strategy for robust and efficient learning, which not only accelerates training procedures but also conduces to expressions of local geometries. More importantly, we establish the first large dataset for event-based 3D reconstruction, which contains 101 objects with various materials and geometries, along with the groundtruth of images and depth maps for all camera viewpoints, which significantly facilitates other research in the related fields. The code and dataset will be publicly available at https://github.com/Mercerai/PAEv3d. Junhao He, Renjing Xu |
ICRA | 4 |
| 2024 | Gaining the Sparse Rewards by Exploring Lottery Tickets in Spiking Neural NetworksabstractDeploying energy-efficient deep learning algorithms on computational-limited devices, such as robots, is still a pressing issue for real-world applications. Spiking Neural Networks (SNNs), a novel brain-inspired algorithm, offer a promising solution due to their low-latency and low-energy properties over traditional Artificial Neural Networks (ANNs). Despite their advantages, the dense structure of deep SNNs can still result in extra energy consumption. The Lottery Ticket Hypothesis (LTH) posits that within dense neural networks, there exist winning Lottery Tickets (LTs), namely sub-networks, that can be obtained without compromising performance. Inspired by this, this paper delves into the spiking-based LTs (SLTs), examining their unique properties and potential for extreme efficiency. Then, two significant sparse Rewards are gained through comprehensive explorations and meticulous experiments on SLTs across various dense structures. Moreover, a sparse algorithm tailored for spiking transformer structure, which incorporates convolution operations into the Patch Embedding Projection (ConvPEP) module, has been proposed to achieve Multi-level Sparsity (MultiSp). MultiSp refers to (1) Patch number sparsity; (2) ConvPEP weights sparsity and binarization; and (3) ConvPEP activation layer binarization. Extensive experiments demonstrate that our method achieves extreme sparsity with only a slight performance decrease, paving the way for deploying energy-efficient neural networks in robotics and beyond. Hao Cheng 0015, Jiahang Cao, Erjia Xiao, Mengshu Sun, Renjing Xu |
IROS | 5 |
| 2024 | Reinforcement Learning with Generalizable Gaussian SplattingabstractAn excellent representation is crucial for reinforcement learning (RL) performance, especially in vision-based reinforcement learning tasks. The quality of the environment representation directly influences the achievement of the learning task. Previous vision-based RL typically uses explicit or implicit ways to represent environments, such as images, points, voxels, and neural radiance fields. However, these representations contain several drawbacks. They cannot either describe complex local geometries or generalize well to unseen scenes, or require precise foreground masks. Moreover, these implicit neural representations are akin to a "black box", significantly hindering interpretability. 3D Gaussian Splatting (3DGS), with its explicit scene representation and differentiable rendering nature, is considered a revolutionary change for reconstruction and representation methods. In this paper, we propose a novel Generalizable Gaussian Splatting framework to be the representation of RL tasks, called GSRL. Through validation in the RoboMimic environment, our method achieves better results than other baselines in multiple tasks, improving the performance by 10%, 44%, and 15% compared with baselines on the hardest task. This work is the first attempt to leverage generalizable 3DGS as a representation for RL. Qiang Zhang 0029, Jingkai Sun, Jiahang Cao, Weining Zhang, Yecheng Shao, Yijie Guo, Renjing Xu |
IROS | 10 |
| 2024 | Whole-body Humanoid Robot Locomotion with Human ReferenceabstractRecently, humanoid robots have made significant advances in their ability to perform challenging tasks due to the deployment of Reinforcement Learning (RL), however, the inherent complexity of humanoid robots, including the difficulty of designing complicated reward functions and training entire sophisticated systems, still poses a notable challenge. To conquer these challenges, after many iterations and in-depth investigations, we have meticulously developed a full-size humanoid robot, "Adam", whose innovative structural design greatly improves the efficiency and effectiveness of the imitation learning process. In addition, we have developed a novel imitation learning framework based on an adversarial motion prior, which applies not only to Adam but also to humanoid robots in general. Using the framework, Adam can exhibit unprecedented human-like characteristics in locomotion tasks. Our experimental results demonstrate that the proposed framework enables Adam to achieve human-comparable performance in complex locomotion tasks, marking the first time that human locomotion data has been used for imitation learning in a full-size humanoid robot. For more video demonstrations, please visit our YouTube channel: https://www.youtube.com/watch?v=7hK2ySYBa1I Qiang Zhang 0029, Peter Cui, David Yan, Jingkai Sun, Yiqun Duan, Weining Zhang, Yijie Guo, Arthur Zhang, Renjing Xu |
IROS | 11 |
| 2024 | TriHelper: Zero-Shot Object Navigation with Dynamic AssistanceabstractNavigating toward specific objects in unknown environments without additional training, known as Zero-Shot object navigation, poses a significant challenge in the field of robotics, which demands high levels of auxiliary information and strategic planning. Traditional works have focused on holistic solutions, overlooking the specific challenges agents encounter during navigation such as collision, low exploration efficiency, and misidentification of targets. To address these challenges, our work proposes TriHelper, a novel framework designed to assist agents dynamically through three primary navigation challenges: collision, exploration, and detection. Specifically, our framework consists of three innovative components: (i) Collision Helper, (ii) Exploration Helper, and (iii) Detection Helper. These components work collaboratively to solve these challenges throughout the navigation process. Experiments on the Habitat-Matterport 3D (HM3D) and Gibson datasets demonstrate that TriHelper significantly outperforms all existing baseline methods in Zero-Shot object navigation, showcasing superior success rates and exploration efficiency. Our ablation studies further underscore the effectiveness of each helper in addressing their respective challenges, notably enhancing the agent’s navigation capabilities. By proposing TriHelper, we offer a fresh perspective on advancing the object navigation task, paving the way for future research in the domain of Embodied AI and visual-based navigation. Qiang Zhang 0029, Erjia Xiao, Zixuan Jiang, Honglei Chen, Renjing Xu |
IROS | 7 |
| 2024 | Spiking Neural Network as Adaptive Event Stream SlicerabstractEvent-based cameras are attracting significant interest as they provide rich edge information, high dynamic range, and high temporal resolution. Many state-of-the-art event-based algorithms rely on splitting the events into fixed groups, resulting in the omission of crucial temporal information, particularly when dealing with diverse motion scenarios (e.g., high/low speed). In this work, we propose SpikeSlicer, a novel-designed event processing framework capable of splitting events stream adaptively. SpikeSlicer utilizes a low-energy spiking neural network (SNN) to trigger event slicing. To guide the SNN to fire spikes at optimal time steps, we propose the Spiking Position-aware Loss (SPA-Loss) to modulate the neuron's state. Additionally, we develop a Feedback-Update training strategy that refines the slicing decisions using feedback from the downstream artificial neural network (ANN). Extensive experiments demonstrate that our method yields significant performance improvements in event-based object tracking and recognition. Notably, SpikeSlicer provides a brand-new SNN-ANN cooperation paradigm, where the SNN acts as an efficient, low-energy data processor to assist the ANN in improving downstream performance, injecting new perspectives and potential avenues of exploration. Jiahang Cao, Hao Cheng 0015, Qiang Zhang 0029, Shibo Zhou, Renjing Xu |
NeurIPS | 7 |
| 2024 | DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural RenderingabstractLearning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to this field to learn 3D dynamics from 2D images by inverse rendering.
However, existing approaches still suffer from ill-posed natures resulting from the 2D to 3D uncertainty, for example, specific 2D images can correspond with various 3D particle distributions. To mitigate such uncertainty, we consider a conventional, mechanically interpretable framework as the physical priors and extend it to a learning-based version. In brief, we incorporate the learnable graph kernels into the classic Discrete Element Analysis (DEA) framework to implement a novel mechanics-informed network architecture. In this case, the graph networks are only used for approximating some specific mechanical operators in the DEA framework rather than the whole dynamics mapping. By integrating the strong physics priors, our methods can effectively learn the dynamics of various materials from the partial 2D observations in a unified manner. Experiments show that our approach outperforms other learned simulators by a large margin in this context and is robust to different renderers, fewer training samples, and fewer camera views. Jingkai Sun, Junhao He, Qiang Zhang 0019, Renjing Xu |
NeurIPS | 7 |
| 2024 | Spiking Denoising Diffusion Probabilistic ModelsabstractSpiking neural networks (SNNs) have ultra-low energy consumption and high biological plausibility due to their binary and bio-driven nature compared with artificial neural networks (ANNs). While previous research has primarily focused on enhancing the performance of SNNs in classification tasks, the generative potential of SNNs remains relatively unexplored. In our paper, we put forward Spiking Denoising Diffusion Probabilistic Models (SDDPM), a new class of SNN-based generative models that achieve high sample quality. To fully exploit the energy efficiency of SNNs, we propose a purely Spiking U-Net architecture, which achieves comparable performance to its ANN counterpart using only 4 time steps, resulting in significantly reduced energy consumption. Extensive experimental results reveal that our approach achieves state-of-the-art on the generative tasks and substantially outperforms other SNN-based generative models, achieving up to 12× and 6× improvement on the CIFAR-10 and the CelebA datasets, respectively. Moreover, we propose a threshold-guided strategy that can further improve the performances by 2.69% in a training-free manner. The SDDPM symbolizes a significant advancement in the field of SNN generation, injecting new perspectives and potential avenues of exploration. Our code is available at https://github.com/AndyCao1125/SDDPM. Jiahang Cao, Hanzhong Guo, Hao Cheng 0015, Qiang Zhang 0029, Renjing Xu |
WACV | 6 |
| 2023 | RBFormer: Improve Adversarial Robustness of Transformers by Robust Bias
Hao Cheng 0015, Jinhao Duan, Jiahang Cao, Lyutianyang Zhang, Jize Zhang, Kaidi Xu, Renjing Xu |
BMVC | 9 |
| 2023 | Masked Spiking TransformerabstractThe combination of Spiking Neural Networks (SNNs) and Transformers has attracted significant attention due to their potential for high energy efficiency and high-performance nature. However, existing works on this topic typically rely on direct training, which can lead to suboptimal performance. To address this issue, we propose to leverage the benefits of the ANN-to-SNN conversion method to combine SNNs and Transformers, resulting in significantly improved performance over existing state-of-the-art SNN models. Furthermore, inspired by the quantal synaptic failures observed in the nervous system, which reduce the number of spikes transmitted across synapses, we introduce a novel Masked Spiking Transformer (MST) framework. This incorporates a Random Spike Masking (RSM) method to prune redundant spikes and reduce energy consumption without sacrificing performance. Our experimental results demonstrate that the proposed MST model achieves a significant reduction of 26.8% in power consumption when the masking ratio is 75% while maintaining the same level of performance as the unmasked model. The code is available at: https://github.com/bic-L/Masked-Spiking-Transformer. Yuetong Fang, Jiahang Cao, Qiang Zhang 0029, Renjing Xu |
ICCV | 6 |
| 2023 | TTPOINT: A Tensorized Point Cloud Network for Lightweight Action Recognition with Event CamerasabstractEvent cameras have gained popularity in computer vision due to their data sparsity, high dynamic range, and low latency. As a bio-inspired sensor, event cameras generate sparse and asynchronous data, which is inherently incompatible with the traditional frame-based method. Alternatively, the point-based method can avoid additional modality transformation and naturally adapt to the sparsity of events. Still, it typically cannot reach a comparable accuracy as the frame-based method. We propose a lightweight and generalized point cloud network called TTPOINT which achieves competitive results even compared to the state-of-the-art (SOTA) frame-based method in action recognition tasks while only using 1.5 % of the computational resources. The model is adept at abstracting local and global geometry by hierarchy structure. By leveraging tensor-train compressed feature extractors, TTPOINT can be designed with minimal parameters and computational complexity. Additionally, we developed a straightforward downsampling algorithm to maintain the spatio-temporal feature. In the experiment, TTPOINT emerged as the SOTA method on three datasets while also attaining SOTA among point cloud methods on all five datasets. Moreover, by using the tensor-train decomposition method, the accuracy of the proposed TTPOINT is almost unaffected while compressing the parameter size by 55% in all five datasets. Yue Zhou 0010, Haotian Fu, Yulong Huang 0001, Renjing Xu, Bojun Cheng |
ACM Multimedia | 5 |
| 2023 | Learning to Generate and Manipulate 3D Radiance Field by a Hierarchical Diffusion Framework with CLIP LatentabstractAbstract 3D‐aware generative adversarial networks (GAN) are widely adopted in generating and editing neural radiance fields (NeRF). However, these methods still suffer from GAN‐related issues including degraded diversity and training instability. Moreover, 3D‐aware GANs consider NeRF pipeline as regularizers and do not directly operate with 3D assets, leading to imperfect 3D consistencies. Besides, the independent changes in disentangled editing cannot be ensured due to the sharing of some shallow hidden features in generators. To address these challenges, we propose the first purely diffusion‐based three‐stage framework for generative and editing tasks, with a series of well‐designed loss functions that can directly handle 3D models. In addition, we present a generalizable neural point field as our 3D representation, which explicitly disentangles geometry and appearance in feature spaces. For 3D data conversion, it simplifies the preparation pipeline of datasets. Assisted by the representation, our diffusion model can separately manipulate the shape and appearance in a hierarchical manner by image/text prompts that are provided by the CLIP encoder. Moreover, it can generate new samples by adding a simple generative head. Experiments show that our approach outperforms the SOTA work in the generative tasks of direct generation of 3D representations and novel image synthesis, and completely disentangles the manipulation of shape and appearance with correct semantic correspondence in the editing tasks. Renjing Xu |
Comput. Graph. Forum | 3 |
| 2023 | Contrastive pre-training and linear interaction attention-based transformer for universal medical reports generation
Donghao Zhang 0004, Danli Shi, Renjing Xu, Qingyi Tao, Lin Wu 0001, Mingguang He, ZongYuan Ge |
J. Biomed. Informatics | 4 |