Demo Data from EDBT 2026 / reviewers in the wild / expert
Kazi Shahrukh Omar
dblp:330/5175
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0003-3182-6553ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 65% Geometric modeling and processing · 35% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Smart cities and intelligent transportation · 54% Medical and health informatics · 46% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › interactive visualization
3d data exploration |
1.0 | 1 | 2026 | A Neural Field-Based Approach for View Computation & Data Exploration in 3D Urban Environments · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing › multi-view geometry
viewpoint computation |
1.0 | 1 | 2026 | A Neural Field-Based Approach for View Computation & Data Exploration in 3D Urban Environments · IEEE Trans. Vis. Comput. Graph. 2026 |
Smart cities and intelligent transportation › urban computing
urban analytics |
0.3 | 1 | 2026 | A Neural Field-Based Approach for View Computation & Data Exploration in 3D Urban Environments · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
vector field · 2.0neural field · 2.0requirements assessment · 1.7computational notebooks · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A Neural Field-Based Approach for View Computation & Data Exploration in 3D Urban EnvironmentsabstractDespite the growing availability of 3D urban datasets, extracting insights remains challenging due to computational bottlenecks and the complexity of interacting with data. In fact, the intricate geometry of 3D urban environments results in high degrees of occlusion and requires extensive manual viewpoint adjustments that make large-scale exploration inefficient. To address this, we propose a view-based approach for 3D data exploration, where a vector field encodes views from the environment. To support this approach, we introduce a neural field-based method that constructs an efficient implicit representation of 3D environments. This representation enables both faster direct queries, which consist of the computation of view assessment indices, and inverse queries, which help avoid occlusion and facilitate the search for views that match desired data patterns. Our approach supports key urban analysis tasks such as visibility assessments, solar exposure evaluation, and assessing the visual impact of new developments. We validate our method through quantitative experiments, case studies informed by real-world urban challenges, and feedback from domain experts. Results show its effectiveness in finding desirable viewpoints, analyzing building facade visibility, and evaluating views from outdoor spaces. Stefan Cobeli, Kazi Shahrukh Omar, Rodrigo Valença, Nivan Ferreira, Fabio Miranda 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Deep Umbra: A Generative Approach for Sunlight Access Computation in Urban SpacesabstractSunlight and shadow play critical roles in how urban spaces are utilized, thrive, and grow. While access to sunlight is essential to the success of urban environments, shadows can provide shaded places to stay during the hot seasons, mitigate heat island effect, and increase pedestrian comfort levels. Properly quantifying sunlight access and shadows in large urban environments is key in tackling some of the important challenges facing cities today. In this paper, we propose Deep Umbra, a novel computational framework that enables the quantification of sunlight access and shadows at a global scale. Our framework is based on a conditional generative adversarial network that considers the physical form of cities to compute high-resolution spatial information of accumulated sunlight access for the different seasons of the year. We use data from seven different cities to train our model, and show, through an extensive set of experiments, its low overall RMSE (below 0.1) as well as its extensibility to cities that were not part of the training set. Additionally, we contribute a set of case studies and a comprehensive dataset with sunlight access information for more than 100 cities across six continents of the world. Deep Umbra is available athttp://urbantk.org/shadows. Kazi Shahrukh Omar, Gustavo Moreira, Daniel Hodczak, Nicola Colaninno, Marcos Lage, Fabio Miranda 0001 |
IEEE Trans. Big Data | 1 |
| 2025 | VIGMA: An Open-Access Framework for Visual Gait and Motion AnalyticsabstractGait disorders are commonly observed in older adults, who frequently experience various issues related to walking. Additionally, researchers and clinicians extensively investigate mobility related to gait in typically and atypically developing children, athletes, and individuals with orthopedic and neurological disorders. Effective gait analysis enables the understanding of the causal mechanisms of mobility and balance control of patients, the development of tailored treatment plans to improve mobility, the reduction of fall risk, and the tracking of rehabilitation progress. However, analyzing gait data is a complex task due to the multivariate nature of the data, the large volume of information to be interpreted, and the technical skills required. Existing tools for gait analysis are often limited to specific patient groups (e.g., cerebral palsy), only handle a specific subset of tasks in the entire workflow, and are not openly accessible. To address these shortcomings, we conducted a requirements assessment with gait practitioners (e.g., researchers, clinicians) via surveys and identified key components of the workflow, including (1) data processing and (2) data analysis and visualization. Based on the findings, we designed VIGMA, an open-access visual analytics framework integrated with computational notebooks and a Python library, to meet the identified requirements. Notably, the framework supports analytical capabilities for assessing disease progression and for comparing multiple patient groups. We validated the framework through usage scenarios with experts specializing in gait and mobility rehabilitation. Kazi Shahrukh Omar, Shuaijie Wang, Ridhuparan Kungumaraju, Tanvi Bhatt, Fabio Miranda 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |