EDBT 2026 Demo / reviewers in the wild / expert
Jichen Sun
dblp:330/9806
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Multi-agent systems · 67% Reinforcement learning · 33% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › game theory
cooperative game |
0.7 | 1 | 2023 | Cooperative Open-ended Learning Framework for Zero-Shot Coordination · ICML 2023 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.7 | 1 | 2023 | Cooperative Open-ended Learning Framework for Zero-Shot Coordination · ICML 2023 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
zero-shot coordination |
0.7 | 1 | 2023 | Cooperative Open-ended Learning Framework for Zero-Shot Coordination · ICML 2023 |
Algorithmic game theory and mechanism design
cooperative game theory |
0.2 | 1 | 2023 | Cooperative Open-ended Learning Framework for Zero-Shot Coordination · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
open-ended learning · 1.3graph theory · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Tackling Cooperative Incompatibility for Zero-Shot Human-AI CoordinationabstractSecuring coordination between AI agent and teammates (human players or AI agents) in contexts involving unfamiliar humans continues to pose a significant challenge in Zero-Shot Coordination. The issue of cooperative incompatibility becomes particularly prominent when an AI agent is unsuccessful in synchronizing with certain previously unknown partners. Traditional algorithms have aimed to collaborate with partners by optimizing fixed objectives within a population, fostering diversity in strategies and behaviors. However, these techniques may lead to learning loss and an inability to cooperate with specific strategies within the population, a phenomenon named cooperative incompatibility in learning. In order to solve cooperative incompatibility in learning and effectively address the problem in the context of ZSC, we introduce the Cooperative Open-ended LEarning (COLE) framework, which formulates open-ended objectives in cooperative games with two players using perspectives of graph theory to evaluate and pinpoint the cooperative capacity of each strategy. We present two practical algorithms, specifically COLESV and COLER, which incorporate insights from game theory and graph theory. We also show that COLE could effectively overcome the cooperative incompatibility from theoretical and empirical analysis. Subsequently, we created an online Overcooked human-AI experiment platform, the COLE platform, which enables easy customization of questionnaires, model weights, and other aspects. Utilizing the COLE platform, we enlist 130 participants for human experiments. Our findings reveal a preference for our approach over state-of-the-art methods using a variety of subjective metrics. Moreover, objective experimental outcomes in the Overcooked game environment indicate that our method surpasses existing ones when coordinating with previously unencountered AI agents and the human proxy model. Our code and demo are publicly available at https://sites.google.com/view/cole-2023. Yang Li 0116, Shao Zhang, Jichen Sun, Yali Du 0001, Ying Wen 0001, Xinbing Wang, Wei Pan 0004 |
J. Artif. Intell. Res. | 3 |
| 2023 | Cooperative Open-ended Learning Framework for Zero-Shot CoordinationabstractZero-shot coordination in cooperative artificial intelligence (AI) remains a significant challenge, which means effectively coordinating with a wide range of unseen partners. Previous algorithms have attempted to address this challenge by optimizing fixed objectives within a population to improve strategy or behaviour diversity. However, these approaches can result in a loss of learning and an inability to cooperate with certain strategies within the population, known as cooperative incompatibility. To address this issue, we propose the Cooperative Open-ended LEarning (COLE) framework, which constructs open-ended objectives in cooperative games with two players from the perspective of graph theory to assess and identify the cooperative ability of each strategy. We further specify the framework and propose a practical algorithm that leverages knowledge from game theory and graph theory. Furthermore, an analysis of the learning process of the algorithm shows that it can efficiently overcome cooperative incompatibility. The experimental results in the Overcooked game environment demonstrate that our method outperforms current state-of-the-art methods when coordinating with different-level partners. Our demo is available at https://sites.google.com/view/cole-2023. Yang Li 0116, Shao Zhang, Jichen Sun, Yali Du 0001, Ying Wen 0001, Xinbing Wang, Wei Pan 0004 |
ICML | 3 |