Hongxiang Huang

dblp:331/1444 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2025
0009-0003-1558-1231ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 58% Image and video processing · 31% Visual content generation and editing · 10%
Artificial intelligence
3 papers
Representation and self-supervised learning · 52% Deep learning architectures and training · 26% Generative modeling · 17%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
global illumination
1.522024
LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene · ACM Trans. Graph. 2024
Neural Global Illumination via Superposed Deformable Feature Fields · SIGGRAPH Asia 2024
Rendering
neural rendering
1.522024
LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene · ACM Trans. Graph. 2024
Neural Global Illumination via Superposed Deformable Feature Fields · SIGGRAPH Asia 2024
Machine learning › Representation and self-supervised learning
contrastive learning
0.912025
Globally Correlation-Aware Hard Negative Generation · Int. J. Comput. Vis. 2025
Machine learning › Representation and self-supervised learning › contrastive learning › negative sampling
hard negative generation
0.912025
Globally Correlation-Aware Hard Negative Generation · Int. J. Comput. Vis. 2025
Machine learning › Deep learning architectures and training
spiking neural network
0.912025
ClearSight: Human Vision-Inspired Solutions for Event-Based Motion Deblurring · ICCV 2025
Image and video processing
image restoration
0.912025
ClearSight: Human Vision-Inspired Solutions for Event-Based Motion Deblurring · ICCV 2025
Image and video processing › image restoration › image deblurring
motion deblurring
0.912025
ClearSight: Human Vision-Inspired Solutions for Event-Based Motion Deblurring · ICCV 2025
Machine learning › Generative modeling
generative adversarial network
0.612022
AGTGAN: Unpaired Image Translation for Photographic Ancient Character Generation · ACM Multimedia 2022
Rendering
real-time rendering
0.212024
LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene · ACM Trans. Graph. 2024
Computer vision › Image recognition and object detection
character recognition
0.212022
AGTGAN: Unpaired Image Translation for Photographic Ancient Character Generation · ACM Multimedia 2022

Methods — techniques the papers use, named apart from their topics

visual attention · 1.7spiking neural network · 1.7cross-modal fusion · 1.7unpaired image translation · 1.1stroke-aware texture transfer · 1.1adversarial learning · 1.1hard negative mining · 0.9correlation-aware generation · 0.9virtual point lights · 0.8pixel-light attention mechanism · 0.8deformable feature fields · 0.8
YearPublicationVenuePosition
2025 ClearSight: Human Vision-Inspired Solutions for Event-Based Motion Deblurring
abstract
Motion deblurring addresses the challenge of image blur caused by camera or scene movement. Event cameras provide motion information that is encoded in the asynchronous event streams. To efficiently leverage the temporal information of event streams, we employ Spiking Neural Networks (SNNs) for motion feature extraction and Artificial Neural Networks (ANNs) for color information processing. Due to the non-uniform distribution and inherent redundancy of event data, existing cross-modal feature fusion methods exhibit certain limitations. Inspired by the visual attention mechanism in the human visual system, this study introduces a bioinspired dual-drive hybrid network (BDHNet). Specifically, the Neuron Configurator Module (NCM) is designed to dynamically adjusts neuron configurations based on cross-modal features, thereby focusing the spikes in blurry regions and adapting to varying blurry scenarios dynamically. Additionally, the Region of Blurry Attention Module (RBAM) is introduced to generate a blurry mask in an unsupervised manner, effectively extracting motion clues from the event features and guiding more accurate cross-modal feature fusion. Extensive subjective and objective evaluations demonstrate that our method outperforms current state-of-the-art methods on both synthetic and real-world datasets.
Xiaopeng Lin, Yulong Huang 0001, Zunchang Liu, Hongxiang Huang, Yue Zhou 0010, Haotian Fu, Bojun Cheng
ICCV5
2025 Ultra-High Resolution Facial Texture Reconstruction from a Single Image
abstract
Advances in mobile cameras have made it easier to capture ultra-high resolution (UHR) portraits. However, existing face reconstruction methods lack specific adaptations for UHR input (e.g., 4096 × 4096), leading to under-use of high-frequency details that are crucial for achieving photorealistic rendering. Our method supports 4096 × 4096 UHR input and utilizes a divide-and-conquer approach for end-to-end 4K albedo, micronormal, and specular texture reconstruction at the original resolution. We employ a two-stage strategy to capture both global distributions and local high-frequency details, effectively mitigating mosaic and seam artifacts common in patch-based prediction. Additionally, we innovatively apply hash encoding to facial U-V coordinates to boost the model’s ability to learn regional high-frequency feature distributions. Our method can be easily incorporated in state-of-the-art facial geometry reconstruction pipelines, significantly improving the texture reconstruction quality, facilitating artistic creation workflows.
Hongxiang Huang, Guoyuan An, Jingzhen Lan, Qi Wang 0111, Rui Wang 0004, Yuchi Huo
Comput. Vis. Media1
2025 Globally Correlation-Aware Hard Negative Generation
Wenjie Peng, Hongxiang Huang, Tianshui Chen, Quhui Ke, Gang Dai 0002, Shuangping Huang
Int. J. Comput. Vis.2
2024 Neural Global Illumination via Superposed Deformable Feature Fields
Chuankun Zheng, Yuchi Huo, Hongxiang Huang, Hongtao Sheng, Junrong Huang, Rui Tang 0015, Hao Zhu 0004, Rui Wang 0004, Hujun Bao
SIGGRAPH Asia3
2024 LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene
abstract
The generation of global illumination in real time has been a long-standing challenge in the graphics community, particularly in dynamic scenes with complex illumination. Recent neural rendering techniques have shown great promise by utilizing neural networks to represent the illumination of scenes and then decoding the final radiance. However, incorporating object parameters into the representation may limit their effectiveness in handling fully dynamic scenes. This work presents a neural rendering approach, dubbed LightFormer , that can generate realistic global illumination for fully dynamic scenes, including dynamic lighting, materials, cameras, and animated objects, in real time. Inspired by classic many-lights methods, the proposed approach focuses on the neural representation of light sources in the scene rather than the entire scene, leading to the overall better generalizability. The neural prediction is achieved by leveraging the virtual point lights and shading clues for each light. Specifically, two stages are explored. In the light encoding stage, each light generates a set of virtual point lights in the scene, which are then encoded into an implicit neural light representation, along with screen-space shading clues like visibility. In the light gathering stage, a pixel-light attention mechanism composites all light representations for each shading point. Given the geometry and material representation, in tandem with the composed light representations of all lights, a lightweight neural network predicts the final radiance. Experimental results demonstrate that the proposed LightFormer can yield reasonable and realistic global illumination in fully dynamic scenes with real-time performance.
Haocheng Ren, Yuchi Huo, Yifan Peng 0001, Hongtao Sheng, Weidong Xue, Hongxiang Huang, Jingzhen Lan, Rui Wang 0004, Hujun Bao
ACM Trans. Graph.6
2022 AGTGAN: Unpaired Image Translation for Photographic Ancient Character Generation
abstract
The study of ancient writings has great value for archaeology and philology. Essential forms of material are photographic characters, but manual photographic character recognition is extremely time-consuming and expertise-dependent. Automatic classification is therefore greatly desired. However, the current performance is limited due to the lack of annotated data. Data generation is an inexpensive but useful solution to data scarcity. Nevertheless, the diverse glyph shapes and complex background textures of photographic ancient characters make the generation task difficult, leading to unsatisfactory results of existing methods. To this end, we propose an unsupervised generative adversarial network called AGTGAN in this paper. By explicitly modeling global and local glyph shape styles, followed by a stroke-aware texture transfer and an associate adversarial learning mechanism, our method can generate characters with diverse glyphs and realistic textures. We evaluate our method on photographic ancient character datasets, e.g., OBC306 and CSDD. Our method outperforms other state-of-the-art methods in terms of various metrics and performs much better in terms of the diversity and authenticity of generated samples. With our generated images, experiments on the largest photographic oracle bone character dataset show that our method can achieve a significant increase in classification accuracy, up to 16.34%. The source code is available at https://github.com/Hellomystery/AGTGAN.
Hongxiang Huang, Daihui Yang, Gang Dai 0002, Zhen Han 0003, Yuyi Wang 0001, Kin-Man Lam 0001, Fan Yang 0082, Shuangping Huang, Yongge Liu, Mengchao He
ACM Multimedia1