EDBT 2026 Demo / reviewers in the wild / expert
Zike Wu
dblp:331/1483
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Generative modeling · 68% 3D vision · 23% Representation and self-supervised learning · 7% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 43% Geometric modeling and processing · 43% Rendering · 14% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% |
Topics — the 20 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.7 | 3 | 2024 | Diffusion Time-step Curriculum for One Image to 3D Generation · CVPR 2024 Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior · CVPR 2024 MVGamba: Unify 3D Content Generation as State Space Sequence Modeling · NeurIPS 2024 |
Machine learning › Generative modeling › diffusion model
score distillation sampling |
1.5 | 2 | 2024 | Diffusion Time-step Curriculum for One Image to 3D Generation · CVPR 2024 Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior · CVPR 2024 |
Computer vision › 3D vision
3d generation |
0.8 | 1 | 2024 | Diffusion Time-step Curriculum for One Image to 3D Generation · CVPR 2024 |
Machine learning › Generative modeling › diffusion model
deterministic sampler |
0.8 | 1 | 2024 | Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior · CVPR 2024 |
Computer vision › 3D vision › 3d generation
image-to-3d generation |
0.8 | 1 | 2024 | Diffusion Time-step Curriculum for One Image to 3D Generation · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › diffusion sampling
ODE-based sampling |
0.8 | 1 | 2024 | Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation |
0.8 | 1 | 2024 | Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior · CVPR 2024 |
Visual content generation and editing
3d content editing |
0.8 | 1 | 2024 | View-Consistent 3D Editing with Gaussian Splatting · ECCV (35) 2024 |
Visual content generation and editing
3d content generation |
0.8 | 1 | 2024 | MVGamba: Unify 3D Content Generation as State Space Sequence Modeling · NeurIPS 2024 |
Geometric modeling and processing
3d reconstruction |
0.8 | 1 | 2024 | MVGamba: Unify 3D Content Generation as State Space Sequence Modeling · NeurIPS 2024 |
Geometric modeling and processing
3d scene representation |
0.8 | 1 | 2024 | View-Consistent 3D Editing with Gaussian Splatting · ECCV (35) 2024 |
Rendering
gaussian splatting |
0.8 | 1 | 2024 | View-Consistent 3D Editing with Gaussian Splatting · ECCV (35) 2024 |
Visual content generation and editing › 3d scene editing
multi-view consistent 3d editing |
0.8 | 1 | 2024 | View-Consistent 3D Editing with Gaussian Splatting · ECCV (35) 2024 |
Geometric modeling and processing › 3d reconstruction
multi-view reconstruction |
0.8 | 1 | 2024 | MVGamba: Unify 3D Content Generation as State Space Sequence Modeling · NeurIPS 2024 |
Machine learning › Representation and self-supervised learning › representation learning
invariant representation learning |
0.6 | 1 | 2022 | Invariant Representation Learning for Multimedia Recommendation · ACM Multimedia 2022 |
Recommender systems
multimodal recommendation |
0.6 | 1 | 2022 | Invariant Representation Learning for Multimedia Recommendation · ACM Multimedia 2022 |
Computer vision › 3D vision
3d reconstruction |
0.2 | 1 | 2024 | Diffusion Time-step Curriculum for One Image to 3D Generation · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion |
0.2 | 1 | 2024 | MVGamba: Unify 3D Content Generation as State Space Sequence Modeling · NeurIPS 2024 |
Computer vision › 3D vision
neural radiance field |
0.2 | 1 | 2024 | Diffusion Time-step Curriculum for One Image to 3D Generation · CVPR 2024 |
Machine learning › Trustworthy machine learning › robustness › spurious correlation
spurious correlation mitigation |
0.2 | 1 | 2022 | Invariant Representation Learning for Multimedia Recommendation · ACM Multimedia 2022 |
Methods — techniques the papers use, named apart from their topics
state space model · 1.5score distillation sampling · 1.53d gaussian splatting · 1.5invariant learning · 1.1causal inference · 1.1ordinary differential equation · 0.8gaussian splatting · 0.8diffusion time-step curriculum · 0.8diffusion model · 0.8consistency distillation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling PriorabstractScore distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to the trajectory sampling of a stochastic differential equation (SDE): SDS samples along an SDE trajectory to yield a less noisy sample which then serves as a guidance to optimize a 3D model. However, the randomness in SDE sampling often leads to a diverse and unpredictable sample which is not always less noisy, and thus is not a consistently correct guidance, explaining the vulnerability of SDS. Since for any SDE, there always exists an ordinary differential equation (ODE) whose trajectory sampling can deterministically and consistently converge to the desired target point as the SDE, we propose a novel and effective “Consistent3D” method that explores the ODE deterministic sampling prior for text-to-3D generation. Specifically, at each training iteration, given a rendered image by a 3D model, we first estimate its desired 3D score function by a pre-trained 2D diffusion model, and build an ODE for trajectory sampling. Next, we design a consistency distillation sampling loss which samples along the ODE trajectory to generate two adjacent samples and uses the less noisy sample to guide another more noisy one for distilling the deterministic prior into the 3D model. Experimental results show the efficacy of our Consistent3D in generating high-fidelity and diverse 3D objects and large-scale scenes, as shown in Fig. 1. The codes are available at https://github.com/sail-sg/Consistent3D. Zike Wu, Pan Zhou 0002, Xuanyu Yi, Xiaoding Yuan, Hanwang Zhang |
CVPR | 1 |
| 2024 | Diffusion Time-step Curriculum for One Image to 3D GenerationabstractScore distillation sampling (SDS) has been widely adopted to overcome the absence of unseen views in reconstructing 3D objects from a single image. It leverages pretrained 2D diffusion models as teacher to guide the reconstruction of student 3D models. Despite their remarkable success, SDS-based methods often encounter geometric artifacts and texture saturation. We find out the crux is the overlooked indiscriminate treatment of diffusion time-steps during optimization: it unreasonably treats the student-teacher knowledge distillation to be equal at all time-steps and thus entangles coarse-grained and fine-grained modeling. Therefore, we propose the Diffusion Time-step Curriculum one-image-to-3D pipeline (DTC123), which involves both the teacher and student models collaborating with the time-step curriculum in a coarse-to-fine manner. Extensive experiments on NeRF4, RealFusion15, GSO and Level50 benchmark demonstrate that DTC123 can produce multiview consistent, high-quality, and diverse 3D assets. Codes and more generation demos will be released in https://github.com/yxymessi/DTC123. Xuanyu Yi, Zike Wu, Qingshan Xu 0001, Pan Zhou 0002, Joo-Hwee Lim, Hanwang Zhang |
CVPR | 2 |
| 2024 | View-Consistent 3D Editing with Gaussian Splatting
Xuanyu Yi, Zike Wu, Na Zhao 0004, Long Chen 0016, Hanwang Zhang |
ECCV (35) | 3 |
| 2024 | MVGamba: Unify 3D Content Generation as State Space Sequence ModelingabstractRecent 3D large reconstruction models (LRMs) can generate high-quality 3D content in sub-seconds by integrating multi-view diffusion models with scalable multi-view reconstructors. Current works further leverage 3D Gaussian Splatting as 3D representation for improved visual quality and rendering efficiency. However, we observe that existing Gaussian reconstruction models often suffer from multi-view inconsistency and blurred textures. We attribute this to the compromise of multi-view information propagation in favor of adopting powerful yet computationally intensive architectures (\eg, Transformers).
To address this issue, we introduce MVGamba, a general and lightweight Gaussian reconstruction model featuring a multi-view Gaussian reconstructor based on the RNN-like State Space Model (SSM). Our Gaussian reconstructor propagates causal context containing multi-view information for cross-view self-refinement while generating a long sequence of Gaussians for fine-detail modeling with linear complexity.
With off-the-shelf multi-view diffusion models integrated, MVGamba unifies 3D generation tasks from a single image, sparse images, or text prompts. Extensive experiments demonstrate that MVGamba outperforms state-of-the-art baselines in all 3D content generation scenarios with approximately only $0.1\times$ of the model size. The codes are available at \url{https://github.com/SkyworkAI/MVGamba}. Xuanyu Yi, Zike Wu, Qiuhong Shen, Qingshan Xu 0001, Pan Zhou 0002, Joo-Hwee Lim, Shuicheng Yan, Xinchao Wang, Hanwang Zhang |
NeurIPS | 2 |
| 2022 | Invariant Representation Learning for Multimedia RecommendationabstractMultimedia recommendation forms a personalized ranking task with multimedia content representations which are mostly extracted via generic encoders. However, the generic representations introduce spurious correlations --- the meaningless correlation from the recommendation perspective. For example, suppose a user bought two dresses on the same model, this co-occurrence would produce a correlation between the model and purchases, but the correlation is spurious from the view of fashion recommendation. Existing work alleviates this issue by customizing preference-aware representations, requiring high-cost analysis and design. Xiaoyu Du 0002, Zike Wu, Fuli Feng, Xiangnan He 0001, Jinhui Tang 0001 |
ACM Multimedia | 2 |