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Sruti Srinidhi

dblp:331/1486 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0002-4346-5305ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-AI interaction · 50% Immersive interaction · 21% Interaction techniques and input · 21%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%
Computer networks
2 papers
Wireless sensing and localization · 69% Edge and fog computing · 31%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
1.012026
GenAssist: Interactive Prompt-Driven XR Program Generation · VR 2026
Program synthesis and code generation
code generation with language models
1.012026
GenAssist: Interactive Prompt-Driven XR Program Generation · VR 2026
Virtual and augmented reality › augmented reality
augmented reality assistance
0.912025
An XR Platform that Integrates Large Language Models with the Physical World · SenSys 2025
Immersive interaction
extended reality
0.812024
XaiR: An XR Platform that Integrates Large Language Models with the Physical World · ISMAR 2024
Interaction techniques and input
spatial interaction
0.812024
XaiR: An XR Platform that Integrates Large Language Models with the Physical World · ISMAR 2024
Wireless sensing and localization
wireless sensing
0.612022
NFCapsule: An Ingestible Sensor Pill for Eosinophilic Esophagitis Detection Based on near-Field Coupling · SenSys 2022
User interface design and tools
end-user development
0.312026
GenAssist: Interactive Prompt-Driven XR Program Generation · VR 2026
Human-AI interaction › intelligent assistant
cognitive assistant
0.212024
XaiR: An XR Platform that Integrates Large Language Models with the Physical World · ISMAR 2024
Medical and health informatics › clinical diagnosis
disease detection
0.212022
NFCapsule: An Ingestible Sensor Pill for Eosinophilic Esophagitis Detection Based on near-Field Coupling · SenSys 2022

Methods — techniques the papers use, named apart from their topics

multimodal large language model · 3.4retrieval-augmented generation · 3.0large language model · 3.0closed-loop feedback · 3.0spatial reasoning · 2.6bio-impedance estimation · 1.1RLC resonant circuit · 1.1split client-server architecture · 0.8pose data fusion · 0.8
YearPublicationVenuePosition
2026 GenAssist: Interactive Prompt-Driven XR Program Generation
abstract
This paper introduces GenAssist, a system for generating interactive Extended Reality (XR) programs from natural language prompts. Given plain text descriptions of desired programs, our system uses Retrieval-Augmented Generation (RAG) to retrieve related documentation and example code, which is then used to prompt Large Language Models (LLMs) to generate and execute hot-pluggable XR programs in real time. To ensure that the programs are written correctly to the user’s specifications, we add a closed-loop feedback mechanism using virtual cameras in the scene that iteratively refines the system’s output, mimicking the development cycle of human developers that compile and then interactively test programs. GenAssist generates scripts that can not only place multiple primitives and 3D models in various locations in a virtual scene, but it can also animate and enable user interactions with those objects. We show that across a benchmark of 50 diverse XR program prompts, our system achieves high output accuracy and program generation quality. Furthermore, we conduct a user study with 18 participants that demonstrates GenAssist’s effectiveness and usability (NASA TLX = 36.6) for XR program generation. We compare GenAssist to prior systems and show that it is significantly faster (<10 seconds per run) and requires fewer LLM calls.
Sruti Srinidhi, Akul Singh, Edward Lu, Anthony Rowe 0001
VR1
2025 An XR Platform that Integrates Large Language Models with the Physical World
abstract
As Artificial Intelligence (AI) and eXtended Reality (XR) evolve, integrating them effectively remains a challenge. Although multimodal large language models (MLLMs) offer powerful reasoning over text and images, they lack an inherent understanding of 3D space. Additionally, XR headsets are resource-constrained and cannot run these models locally. To address this gap, we introduce XaiR, a system that integrates MLLMs with XR to enable AI-driven spatial reasoning and interaction. XaiR employs a client-server architecture in which an XR headset (client) captures spatial data, generates 2D snapshots of the 3D environment, and renders augmented reality (AR) content, while a remote server runs multiple parallel MLLMs to generate contextually aware responses. Our demo showcases an XR cognitive assistant application that guides a user through a series of instructions. Deployed on a mobile AR headset, our system dynamically interprets user actions, tracks task progress in real time, and provides textual feedback and AR-guided assistance.
Sruti Srinidhi, Edward Lu, Akul Singh, Saisha Kartik, Audi Lin, Tarana Laroia, Anthony Rowe 0001
SenSys1
2024 XaiR: An XR Platform that Integrates Large Language Models with the Physical World
abstract
This paper discusses the integration of Multimodal Large Language Models (MLLMs) with Extended Reality (XR) headsets, focusing on enhancing machine understanding of physical spaces. By combining the contextual capabilities of MLLMs with the sensory inputs from XR, there is potential for more intuitive spatial interactions. However, the integration faces challenges due to the inherent limitations of MLLMs in processing 3D inputs and their significant resource demands for XR headsets. We introduce XaiR, a platform that facilitates integrating MLLMs with XR applications. XaiR uses a split architecture that offloads complex MLLM operations to a server while handling 3D world processing on the headset. This setup manages multiple input modalities, parallel models, and links them with real-time pose data, improving AR content placement in physical scenes. We tested XaiR’s effectiveness with a “cognitive assistant” application that guides users through tasks like making coffee or assembling furniture. Results from a 15-participant study shows over 90% accuracy in task guidance and 85% accuracy in AR content anchoring. Additionally, we evaluate MLLMs against human operators for cognitive assistant tasks which provides insights into the quality of the captured data as well as the current gap in performance for cognitive assistant tasks.
Sruti Srinidhi, Edward Lu, Anthony Rowe 0001
ISMAR1
2022 NFCapsule: An Ingestible Sensor Pill for Eosinophilic Esophagitis Detection Based on near-Field Coupling
abstract
This paper presents NFCapsule, a light-weight, battery-free, and ingestible biomedical sensor that can potentially enable non-invasive detection of active eosinophilic esophagitis (EoE). EoE is an allergen-induced inflammatory condition of the esophagus; its diagnosis generally involves invasive, wired, and time-consuming endoscopy. In contrast, NFCapsule aims to wirelessly detect active EoE by tracking tissue impedance through an ingestible pill that the patient swallows. Specifically, recent biomedical research has shown that active EoE induces observable changes in the electrochemical impedance of the esophagus tissue due to an increase in its intercellular spacing. We design the NFCapsule pill based on RLC resonant circuits and model the target tissue as an impedance component that changes the resonant properties of the pill circuit. Further, the NFCapsule reader identifies the resonant properties of the pill by consistently monitoring the amount of energy transferred to the pill as it goes through the esophagus, and converts this information to estimates of bio-impedance. We implement NFCapsule pill prototypes with flexible polyimide PCBs and gelatin capsules (27 mm in height and 10 mm in diameter) and evaluated NFCapsule with both ionic agarose hydrogel models and ex vivo porcine esophageal tissues (no human patients involved). We show that NFCapsule maintains high classification accuracy under various practical scenarios (e.g., blockage, bending, movement, etc.) and achieves 85% average accuracy between healthy and unhealthy tissue samples.
Junbo Zhang 0001, Gaurav Balakrishnan, Sruti Srinidhi, Arnav Bhat, Swarun Kumar, Christopher Bettinger
SenSys3
2022 Clean Vibes: Hand Washing Monitoring Using Structural Vibration Sensing
abstract
We present a passive and non-intrusive sensing system for monitoring hand washing activity using structural vibration sensing. Proper hand washing is one of the most effective ways to limit the spread and transmission of disease, and has been especially critical during the COVID-19 pandemic. Prior approaches include direct observation and sensing-based approaches, but are limited in non-clinical settings due to operational restrictions and privacy concerns in sensitive areas such as restrooms. Our work introduces a new sensing modality for hand washing monitoring, which measures hand washing activity-induced vibration responses of sink structures, and uses those responses to monitor the presence and duration of hand washing. Primary research challenges are that vibration responses are similar for different activities, occur on different surfaces/structures, and tend to overlap/coincide. We overcome these challenges by extracting information about signal periodicity for similar activities through cepstrum-based features, leveraging hierarchical learning to differentiate activities on different surfaces, and denoting “primary/secondary” activities based on their relative frequency and importance. We evaluate our approach using real-world hand washing data across four different sink structures/locations, and achieve an average F1-score for hand washing activities of 0.95, which represents an 8.8X and 10.2X reduction in error over two different baseline approaches.
Jonathon Fagert, Amelie Bonde, Sruti Srinidhi, Sarah Hamilton, Pei Zhang 0001, Hae Young Noh
ACM Trans. Comput. Heal.3