Demo Data from EDBT 2026 / reviewers in the wild / expert
Yiyun Lu
dblp:331/1524
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Content delivery and video streaming · 100% | |
| Artificial intelligence
1 paper |
Transfer learning and domain adaptation · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Content delivery and video streaming
360-degree video streaming |
0.6 | 1 | 2022 | Personalized 360-Degree Video Streaming: A Meta-Learning Approach · ACM Multimedia 2022 |
Content delivery and video streaming
bitrate adaptation |
0.6 | 1 | 2022 | Personalized 360-Degree Video Streaming: A Meta-Learning Approach · ACM Multimedia 2022 |
Content delivery and video streaming › 360-degree video streaming
viewport prediction |
0.6 | 1 | 2022 | Personalized 360-Degree Video Streaming: A Meta-Learning Approach · ACM Multimedia 2022 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.2 | 1 | 2022 | Personalized 360-Degree Video Streaming: A Meta-Learning Approach · ACM Multimedia 2022 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.1meta-learning · 1.1LSTM · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Personalized 360-Degree Video Streaming: A Meta-Learning ApproachabstractOver the past decades, 360-degree videos have attracted wide interest for the immersive experience they bring to viewers. The rising of high-resolution 360-degree videos greatly challenges the traditional video streaming systems in limited network environments. Given the limited bandwidth, tile-based video streaming with adaptive bitrate selection has been widely studied to improve the Quality of Experience (QoE) of viewers by tiling the video frames and allocating different bitrates for tiles inside and outside viewers' viewports. Existing solutions for viewport prediction and bitrate selection train general models without catering to the intrinsic need for personalization. In this paper, we present the first meta-learning-based personalized 360-degree video streaming framework. The commonality among viewers of different viewing patterns and QoE preferences is captured by efficient meta-network designs. Specifically, we design a meta-based long-short term memory model for viewport prediction and a meta-based reinforcement learning model for bitrate selection. Extensive experiments on real-world datasets demonstrate that our framework not only outperforms the state-of-the-art data-driven approaches in prediction accuracy by 11% on average and improves QoE by 27% on average, but also quickly adapts to users with new preferences with on average 67%-88% less training epochs. Yiyun Lu, Yifei Zhu 0001, Zhi Wang 0001 |
ACM Multimedia | 1 |