Siran Chen

dblp:331/1576 · DBLP profile ↗
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12ranked-venue papers
5as first author
12since 2021 · last 2026
0009-0009-6783-3270ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 5 first-author · 10 since 2021Artificial intelligence and machine learning · 9 · 4 first-author · 9 since 2021
YearPublicationVenuePosition
2026 VRAgent-R1: Boosting Video Recommendation with MLLM-based Agents via Reinforcement Learning
abstract
Large language model (LLM) agents have emerged as a promising solution for enhancing recommendation systems via user simulation. However, existing studies predominantly resort to prompt-based simulation using frozen LLMs, which frequently results in suboptimal item modeling and user preference learning, thereby ultimately constraining recommendation performance. To address these challenges, we introduce VRAgent-R1, a novel agent-based paradigm that incorporates human-like intelligence in user simulation. Specifically, VRAgent-R1 comprises two distinct agents: the Item Perception (IP) Agent and the User Simulation (US) Agent, designed for interactive user-item modeling. Firstly, the IP Agent emulates human-like progressive thinking based on MLLMs, effectively capturing hidden recommendation semantics in videos. With a more comprehensive multimodal content understanding provided by the IP Agent, the video recommendation system is equipped to provide higher-quality candidate items. Subsequently, the US Agent refines the recommended video sets based on in-depth chain-of-thought (CoT) reasoning and achieves better alignment with real user preferences through reinforcement learning. Experimental results on a large-scale video recommendation benchmark MicroLens-100k have demonstrated the effectiveness of our proposed VRAgent-R1 method, e.g., the IP Agent achieves a 6.0% improvement in NDCG@10, while the US Agent shows approximately 45.0% higher accuracy in user decision simulation compared to state-of-the-art baselines.
Siran Chen, Yuxiao Luo 0001, Chenyun Yu, Lei Cheng 0005, Chengxiang Zhuo, Zang Li, Yali Wang 0001
AAAI1
2026 When Top-ranked Recommendations Fail: Modeling Multi-Granular Negative Feedback for Explainable and Robust Video Recommendation
abstract
Existing video recommendation systems, relying mainly on ID-based embedding mapping and collaborative filtering, often fail to capture in-depth video content semantics. Moreover, most struggle to address biased user behaviors (e.g., accidental clicks, fast skips), leading to inaccurate interest modeling and frequent negative feedback in top recommendations with unclear causes. To tackle this issue, we collect real-world user video-watching sequences, annotate the reasons for users' dislikes, and construct a benchmark dataset for personalized explanations. We then introduce the Agentic Explainable Negative Feedback (ENF) framework, which integrates three core components: (1) the Profile Agent, extracting behavioral cues from users' historical data to derive psychological and personality profiles; (2) the Video Agent, performing comprehensive multimodal video analysis; and (3) the Reason Agent, synthesizing information from the other two agents to predict user engagement and generate explanations. Additionally, we propose the S-GRPO algorithm, enabling the model to progressively address complex tasks during reinforcement fine-tuning. Experimental results on the collected dataset show that our method significantly outperforms state-of-the-art baselines in negative feedback prediction and reason explanation. Notably, it achieves an 8.6% improvement over GPT-4o in reason classification. Deployment on the business platform further validates its benefits: increasing average user watch time by 6.2%, reducing the fast-skip rate by 9.4% , and significantly enhancing user satisfaction.
Siran Chen, Chenyun Yu, Lei Cheng 0005, Chengxiang Zhuo, Zang Li, Yali Wang 0001
AAAI1
2026 G-UBS: Towards Robust Understanding of Implicit Feedback via Group-Aware User Behavior Simulation
abstract
User feedback is critical for refining recommendation systems, yet explicit feedback (e.g., likes or dislikes) remains scarce in practice. As a more feasible alternative, inferring user preferences from massive implicit feedback has shown great potential (e.g., a user quickly skipping a recommended video usually indicates disinterest). Unfortunately, implicit feedback is often noisy: a user might skip a video due to accidental clicks or other reasons, rather than disliking it. Such noise can easily misjudge user interests, thereby undermining recommendation performance. To address this issue, we propose a novel Group-aware User Behavior Simulation (G-UBS) paradigm, which leverages contextual guidance from relevant user groups, enabling robust and in-depth interpretation of implicit feedback for individual users. Specifically, G-UBS operates via two key agents. First, the User Group Manager (UGM) effectively clusters users to generate group profiles utilizing a ``summarize-cluster-reflect" workflow based on LLMs. Second, the User Feedback Modeler (UFM) employs an innovative group-aware reinforcement learning approach, where each user is guided by the associated group profiles during the reinforcement learning process, allowing UFM to robustly and deeply examine the reasons behind implicit feedback. To assess our G-UBS paradigm, we have constructed a Video Recommendation benchmark with Implicit Feedback (IF-VR). To the best of our knowledge, this is the first multi-modal benchmark for implicit feedback evaluation in video recommendation, encompassing 15k users, 25k videos, and 933k interaction records with implicit feedback. Extensive experiments on IF-VR demonstrate that G-UBS significantly outperforms mainstream LLMs and MLLMs, with a 4.0% higher proportion of videos achieving a play rate > 30% and 14.9% higher reasoning accuracy on IF-VR.
Siran Chen, Zhengrong Yue, Kainan Yan, Chenyun Yu, Beibei Kong, Lei Cheng 0005, Chengxiang Zhuo, Zang Li, Yali Wang 0001
AAAI2
2026 Super encoding network: Recursive association of multi-modal encoders for video understanding
Siran Chen, Kunchang Li 0002, Qinglin Xu, Yu Qiao 0001, Yali Wang 0001
Pattern Recognit.2
2025 H-MBA: Hierarchical MamBa Adaptation for Multi-Modal Video Understanding in Autonomous Driving
abstract
With the prevalence of Multimodal Large Language Models(MLLMs), autonomous driving has encountered new opportunities and challenges. In particular, multi-modal video understanding is critical to interactively analyze what will happen in the procedure of autonomous driving. However, videos in such a dynamical scene that often contains complex spatial-temporal movements, which restricts the generalization capacity of the existing MLLMs in this field. To bridge the gap, we propose a novel Hierarchical Mamba Adaptation (H-MBA) framework to fit the complicated motion changes in autonomous driving videos. Specifically, our H-MBA consists of two distinct modules, including Context Mamba (C-Mamba) and Query Mamba (Q-Mamba). First, C-Mamba contains various types of structure state space models, which can effectively capture multi-granularity video context for different temporal resolution. Second, Q-Mamba flexibly transforms the current frame as the learnable query, and attentively select multi-granularity video context into query. Consequently, it can adaptively integrate all the video contexts of multi-scale temporal resolutions to enhance video understanding. Via a plug-and-play paradigm in MLLMs, our H-MBA shows the remarkable performance on multi-modal video tasks in autonomous driving, e.g., for risk object detection, it outperforms the previous SOTA method with 5.5% mIoU improvement.
Siran Chen, Yuxiao Luo 0001, Yue Ma 0016, Yu Qiao 0001, Yali Wang 0001
AAAI1
2025 LVAgent: Long Video Understanding by Multi-Round Dynamical Collaboration of MLLM Agents
abstract
Existing MLLMs encounter significant challenges in modeling the temporal context within long videos. Currently, mainstream Agent-based methods use external tools to assist a single MLLM in answering long video questions. Despite such tool-based support, a solitary MLLM still offers only a partial understanding of long videos, resulting in limited performance. In order to better address long video tasks, we introduce LVAgent, the first framework enabling multi-round dynamic collaboration of MLLM agents in long video understanding. Our method consists of four key steps: 1) Selection: We pre-select appropriate agents from the model library to form optimal agent teams based on different tasks. 2) Perception: We design an effective retrieval scheme for long videos to improve the coverage of critical temporal segments while maintaining computational efficiency. 3) Action: Agents answer long video questions and exchange reasons. 4) Reflection: We evaluate each agent's performance in each round of discussion and optimize the agent team for dynamic collaboration. The agents iteratively refine their answers by multi-round dynamical collaboration of MLLM agents. LVAgent is the first agent system method that outperforms all closed-source models (like GPT-4o) and open-source models (like InternVL-2.5 and Qwen2-VL) in the long video understanding tasks. Our LVAgent achieves an accuracy of 80\% on four mainstream long video understanding tasks. Notably, LVAgent improves accuracy by 13.3\% on LongVideoBench. Code is available at https://github.com/64327069/LVAgent.
Zhengrong Yue, Siran Chen, Zikang Wang, Yang Liu 0003, Peng Li 0030, Yali Wang 0001
ICCV3
2025 MagicStick: Controllable Video Editing via Control Handle Transformations
abstract
Text-based video editing has recently attracted considerable interest in changing the style or replacing the objects with a similar structure. Beyond this, we demonstrate that properties such as shape, size, location, motion, etc., can also be edited in videos. Our key insight is that the keyframe's transformations of the specific internal feature (e.g., edge maps of objects or human pose), can easily propagate to other frames to provide generation guidance. We thus propose MagicStick, a controllable video editing method that edits the video properties by utilizing the transformation on the extracted internal control signals. In detail, to keep the appearance, we inflate both the pre-trained image diffusion model and ControlNet to the temporal dimension and train low-rank adaptions (LoRA) layers to fit the specific scenes. Then, in editing, we perform an inversion and editing framework. Differently, finetuned ControlNet is introduced in both inversion and generation for attention guidance with the proposed attention remix between the spatial attention maps of inversion and editing. Yet succinct, our method is the first method to show the ability of video property editing from the pre-trained text-to-image model. We present experiments on numerous examples within our unified framework. We also compare with shape-aware text-based editing and handcrafted motion video generation, demonstrating our superior temporal consistency and editing capability than previous works.
Yue Ma 0016, Xiaodong Cun, Sen Liang, Jinbo Xing, Yingqing He, Siran Chen, Qifeng Chen 0001
WACV7
2025 Percept, Chat, Adapt: Knowledge transfer of foundation models for open-world video recognition
abstract
Open-world video recognition is challenging since traditional networks are not generalized well on complex environment variations. Alternatively, foundation models with rich knowledge have recently shown their generalization power. However, how to apply such knowledge has not been fully explored for open-world video recognition. To this end, we propose a generic knowledge transfer pipeline, which progressively exploits and integrates external multimodal knowledge from foundation models to boost open-world video recognition. We name it PCA , based on three stages of P ercept, C hat, and A dapt. First, we perform Percept process to reduce the video domain gap and obtain external visual knowledge. Second, we generate rich linguistic semantics as external textual knowledge in Chat stage. Finally, we blend external multimodal knowledge in Adapt stage, by inserting multimodal knowledge adaptation modules into networks. We conduct extensive experiments on three challenging open-world video benchmarks, i.e., TinyVIRAT, ARID, and QV-Pipe. Our approach achieves state-of-the-art performance on all three datasets.
Siran Chen, Kunchang Li 0002, Qinglin Xu, Yu Qiao 0001, Yali Wang 0001
Pattern Recognit.2
2024 M-BEV: Masked BEV Perception for Robust Autonomous Driving
abstract
3D perception is a critical problem in autonomous driving. Recently, the Bird’s-Eye-View (BEV) approach has attracted extensive attention, due to low-cost deployment and desirable vision detection capacity. However, the existing models ignore a realistic scenario during the driving procedure, i.e., one or more view cameras may be failed, which largely deteriorates their performance. To tackle this problem, we propose a generic Masked BEV (M-BEV) perception framework, which can effectively improve robustness to this challenging scenario, by random masking and reconstructing camera views in the end-to-end training. More specifically, we develop a novel Masked View Reconstruction (MVR) module in our M-BEV. It mimics various missing cases by randomly masking features of different camera views, then leverages the original features of these views as self-supervision and reconstructs the masked ones with the distinct spatio-temporal context across camera views. Via such a plug-and-play MVR, our M-BEV is capable of learning the missing views from the resting ones, and thus well generalized for robust view recovery and accurate perception in the testing. We perform extensive experiments on the popular NuScenes benchmark, where our framework can significantly boost 3D perception performance of the state-of-the-art models on various missing view cases, e.g., for the absence of back view, our M-BEV promotes the PETRv2 model with 10.3% mAP gain.
Siran Chen, Yue Ma 0016, Yu Qiao 0001, Yali Wang 0001
AAAI1
2024 Follow Your Pose: Pose-Guided Text-to-Video Generation Using Pose-Free Videos
abstract
Generating text-editable and pose-controllable character videos have an imperious demand in creating various digital human. Nevertheless, this task has been restricted by the absence of a comprehensive dataset featuring paired video-pose captions and the generative prior models for videos. In this work, we design a novel two-stage training scheme that can utilize easily obtained datasets (i.e., image pose pair and pose-free video) and the pre-trained text-to-image (T2I) model to obtain the pose-controllable character videos. Specifically, in the first stage, only the keypoint image pairs are used only for a controllable text-to-image generation. We learn a zero-initialized convolutional encoder to encode the pose information. In the second stage, we finetune the motion of the above network via a pose-free video dataset by adding the learnable temporal self-attention and reformed cross-frame self-attention blocks. Powered by our new designs, our method successfully generates continuously pose-controllable character videos while keeps the editing and concept composition ability of the pre-trained T2I model. The code and models are available on https://follow-your-pose.github.io/.
Yue Ma 0016, Yingqing He, Xiaodong Cun, Xintao Wang 0002, Siran Chen, Xiu Li 0001, Qifeng Chen 0001
AAAI5
2024 Attentive Snippet Prompting for Video Retrieval
abstract
The recent advance of video retrieval has been driven by large-scale visual-language pretraining models. In particular, the state-of-the-art approaches are mainly based on temporal extension of the well-known CLIP model. However, they ignore a critical problem in video retrieval, i.e., the text often refers to a small snippet in the corresponding video. Blindly aggregating all the frames inevitably reduces the discriminative capacity of the final video token to match the text token. Hence, these approaches are limited to retrieve complex videos with diversified contents. To tackle this problem, we propose a concise and novel Attentive Snippet Prompting (ASP) framework, which can dynamically exploit the text-relevant video snippet to boost retrieval. Specifically, our ASP consists of two simple but effective modules, i.e., snippet prompting and video aggregating. Given a pair of text and video, snippet prompting can smartly use cross-modal attention to construct a text-driven visual prompt, namely attentive snippet token, which adaptively describes the relevant video snippet of the text query. Alternatively, video aggregating can summarize all the frame tokens as a video token, for providing the global context. With cooperation of attentive snippet token and global video token, our ASP can effectively learn a robust and text-relevant visual representation for video retrieval. Finally, we evaluate our ASP framework on the widely-used benchmarks, where it simply outperforms a number of recent approaches with a large margin.
Siran Chen, Qinglin Xu, Yue Ma 0016, Yu Qiao 0001, Yali Wang 0001
IEEE Trans. Multim.1
2022 Visual Knowledge Graph for Human Action Reasoning in Videos
abstract
Action recognition has been traditionally treated as a high-level video classification problem. However, such a manner lacks the detailed and semantic understanding of body movement, which is the critical knowledge to explain and infer complex human actions. To fill this gap, we propose to summarize a novel visual knowledge graph from over 15M detailed human annotations, for describing action as the distinct composition of body parts, part movements and interactive objects in videos. Based on it, we design a generic multi-modal Action Knowledge Understanding (AKU) framework, which can progressively infer human actions from body part movements in the videos, with assistance of visual-driven semantic knowledge mining. Finally, we validate AKU on the recent Kinetics-TPS benchmark, which contains body part parsing annotations for detailed understanding of human action in videos. The results show that, our AKU significantly boosts various video backbones with explainable action knowledge in both supervised and few shot settings, and outperforms the recent knowledge-based action recognition framework, e.g., our AKU achieves 83.9% accuracy on Kinetics-TPS while PaStaNet achieves 63.8% accuracy under the same backbone. The codes and models will be released at https://github.com/mayuelala/AKU.
Yue Ma 0016, Yali Wang 0001, Yue Wu 0013, Ziyu Lyu, Siran Chen, Xiu Li 0001, Yu Qiao 0001
ACM Multimedia5