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Dongzhe Su

dblp:331/2288 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Wireless sensing and localization · 100%
Artificial intelligence
1 paper
3D vision · 67% Deep learning architectures and training · 33%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wireless sensing and localization
indoor localization
0.912025
Graph-Based Indoor 3D Pedestrian Location Tracking With Inertial-Only Perception · IEEE Trans. Mob. Comput. 2025
Wireless sensing and localization › tracking › human tracking
pedestrian tracking
0.912025
Graph-Based Indoor 3D Pedestrian Location Tracking With Inertial-Only Perception · IEEE Trans. Mob. Comput. 2025
Wireless sensing and localization
simultaneous localization and mapping
0.912025
Graph-Based Indoor 3D Pedestrian Location Tracking With Inertial-Only Perception · IEEE Trans. Mob. Comput. 2025
Computer vision › 3D vision › geometric deep learning › set learning
deep sets
0.812024
Stacking Deep Set Networks and Pooling by Quantiles · ICML 2024
Machine learning › Deep learning architectures and training › neural network layer design
pooling
0.812024
Stacking Deep Set Networks and Pooling by Quantiles · ICML 2024
Computer vision › 3D vision › geometric deep learning
set learning
0.812024
Stacking Deep Set Networks and Pooling by Quantiles · ICML 2024
Wearable and physiological sensing
inertial sensing
0.312025
Graph-Based Indoor 3D Pedestrian Location Tracking With Inertial-Only Perception · IEEE Trans. Mob. Comput. 2025
Wearable and physiological sensing › inertial sensing
pedestrian dead reckoning
0.312025
Graph-Based Indoor 3D Pedestrian Location Tracking With Inertial-Only Perception · IEEE Trans. Mob. Comput. 2025

Methods — techniques the papers use, named apart from their topics

multi-hypothesis loop closure · 1.7factor graph optimization · 1.7deep vertical odometry · 1.7permutation-invariant pooling · 0.8max pooling · 0.8average pooling · 0.8
YearPublicationVenuePosition
2025 Traffic Anomaly Detection through Generative Modeling of Multi-Agent Interactions in Traffic Flow
Zhuojun Chen, Tacitus Hui, Xinghua Zhu, Dongzhe Su
AAMAS4
2025 Roadside GNSS Aided Multi-Sensor Integrated System for Vehicle Positioning in Urban Areas
abstract
Global navigation satellite system (GNSS) positioning can be significantly degraded due to multipath and non-line-of-sight (NLOS) signals in urban areas. Cellular vehicle-to-everything (C-V2X) technology provides new opportunities to enhance GNSS performance from a single intelligent vehicle by leveraging roadside GNSS (RSG) and C-V2X. Inspired by this, we propose an RSG-aided GNSS/LiDAR/IMU (RSG-GLIO) method to achieve reliable odometry and mapping, which leverages the high-quality double-differenced (DD) measurements provided by nearby RSG, effectively mitigating shared random errors such as multipath and NLOS. Our RSG-GLIO first estimates the absolute state of the vehicle using onboard sensors. Utilizing this initial positioning estimate, the proposed method introduces a coarse-to-fine selection scheme to identify consistent DD observations from available RSG measurements. Finally, the consistent roadside DD constraints are jointly optimized into factor graph optimization (FGO). Static and dynamic data are extensively evaluated using multiple RSG receivers deployed in the Hong Kong C-V2X testbed to evaluate the effectiveness of roadside-aided positioning. The results demonstrate a significant 36.6% improvement in terms of absolute positioning accuracy compared to the state-of-the-art GLIO method. Furthermore, we showcase the potential for employing RSG as low-cost base stations in dense urban areas. The data of our work is publicly accessible at https://github.com/DarrenWong/RSG-GLIO.
Feng Huang 0006, Yihan Zhong, Dongzhe Su, Weisong Wen, Li-Ta Hsu
IROS4
2025 Graph-Based Indoor 3D Pedestrian Location Tracking With Inertial-Only Perception
abstract
Pedestrian location tracking in emergency responses and environmental surveys of indoor scenarios tend to rely only on their own mobile devices, reducing the usage of external services. Low-cost and small-sized inertial measurement units (IMU) have been widely distributed in mobile devices. However, they suffer from high-level noises, leading to drift in position estimation over time. In this work, we present a graph-based indoor 3D pedestrian location tracking with inertial-only perception. The proposed method uses onboard inertial sensors in mobile devices alone for pedestrian state estimation in a simultaneous localization and mapping (SLAM) mode. It starts with a deep vertical odometry-aided 3D pedestrian dead reckoning (PDR) to predict the position in 3D space. Environment-induced behaviors, such as corner-turning and stair-taking, are regarded as landmarks. Multi-hypothesis loop closures are formed using statistical methods to handle ambiguous data association. A factor graph optimization fuses 3D PDR and behavior loop closures for state estimation. Experiments in different scenarios are performed using a smartphone to evaluate the performance of the proposed method, which can achieve better location tracking than current learning-based and filtering-based methods. Moreover, the proposed method is also discussed in different aspects, including the accuracy of offline optimization and proposed height regression, and the reliability of the multi-hypothesis behavior loop closures. The video (YouTube) or (BiliBili) is also shared to display our research.
Shiyu Bai, Weisong Wen, Dongzhe Su, Li-Ta Hsu
IEEE Trans. Mob. Comput.3
2024 Stacking Deep Set Networks and Pooling by Quantiles
abstract
We propose Stacked Deep Sets and Quantile Pooling for learning tasks on set data. We introduce Quantile Pooling, a novel permutation-invariant pooling operation that synergizes max and average pooling. Just like max pooling, quantile pooling emphasizes the most salient features of the data. Like average pooling, it captures the overall distribution and subtle features of the data. Like both, it is lightweight and fast. We demonstrate the effectiveness of our approach in a variety of tasks, showing that quantile pooling can outperform both max and average pooling in each of their respective strengths. We also introduce a variant of deep set networks that is more expressive and universal. While Quantile Pooling balances robustness and sensitivity, Stacked Deep Sets enhances learning with depth.
Zhuojun Chen, Xinghua Zhu, Dongzhe Su, Justin C. I. Chuang
ICML3