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Silong Yong

dblp:331/2670 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Language models and text generation · 38% Vision and language · 22% Multi-agent systems · 10%
Computer graphics and multimedia
2 papers
Rendering · 83% Computer animation and physical simulation · 17%

Topics — the 17 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › decoding
contrastive decoding
0.912025
ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models · ICCV 2025
Natural language and speech › Language models and text generation › decoding
decoding strategy
0.912025
ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models · ICCV 2025
Natural language and speech › Language models and text generation
hallucination mitigation
0.912025
ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models · ICCV 2025
Computer vision › Vision and language › vision-language model
multimodal large language model
0.912025
ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models · ICCV 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
OMG: Opacity Matters in Material Modeling with Gaussian Splatting · ICLR 2025
Rendering
inverse rendering
0.912025
OMG: Opacity Matters in Material Modeling with Gaussian Splatting · ICLR 2025
Computer animation and physical simulation › physically-based modeling
material modeling
0.912025
OMG: Opacity Matters in Material Modeling with Gaussian Splatting · ICLR 2025
Rendering
novel view synthesis
0.912025
OMG: Opacity Matters in Material Modeling with Gaussian Splatting · ICLR 2025
Computer vision › Vision and language
3d vision and language
0.812024
An Embodied Generalist Agent in 3D World · ICML 2024
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent
0.812024
An Embodied Generalist Agent in 3D World · ICML 2024
Robotics › Robot navigation and mapping
embodied navigation
0.812024
An Embodied Generalist Agent in 3D World · ICML 2024
Rendering
neural radiance fields
0.812024
GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Acceleration · NeurIPS 2024
Rendering
volume rendering
0.812024
GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Acceleration · NeurIPS 2024
Computer vision › 3D vision
3d scene understanding
0.712023
SQA3D: Situated Question Answering in 3D Scenes · ICLR 2023
Natural language and speech › Question answering and dialogue systems › multimodal question answering
embodied question answering
0.712023
SQA3D: Situated Question Answering in 3D Scenes · ICLR 2023
Machine learning › Trustworthy machine learning
interpretability
0.312025
ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models · ICCV 2025
Natural language and speech › Language models and text generation
instruction tuning
0.212024
An Embodied Generalist Agent in 3D World · ICML 2024

Methods — techniques the papers use, named apart from their topics

training-free decoding · 0.9text-to-visual entropy ratio · 0.9radiative transfer · 0.9one-layer intervention · 0.9neural network · 0.9vision-language-action instruction tuning · 0.8gauss-laguerre quadrature · 0.8LLM-assisted data pipeline · 0.8
YearPublicationVenuePosition
2025 ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models
abstract
Recent Large Vision-Language Models (LVLMs) have introduced a new paradigm for understanding and reasoning about image input through textual responses. Although they have achieved remarkable performance across a range of multi-modal tasks, they face the persistent challenge of hallucination, which introduces practical weaknesses and raises concerns about their reliable deployment in real-world applications. Existing work has explored contrastive decoding approaches to mitigate this issue, where the output of the original LVLM is compared and contrasted with that of a perturbed version. However, these methods require two or more queries that slow down LVLM response generation, making them less suitable for real-time applications. To overcome this limitation, we propose ONLY, a training-free decoding approach that requires only a single query and a one-layer intervention during decoding, enabling efficient real-time deployment. Specifically, we enhance textual outputs by selectively amplifying crucial textual information using a text-to-visual entropy ratio for each token. Extensive experimental results demonstrate that our proposed ONLY consistently outperforms state-of-the-art methods across various benchmarks while requiring minimal implementation effort and computational cost. Code is available at https://github.com/zifuwan/ONLY.
Zifu Wan, Ce Zhang 0009, Silong Yong, Martin Q. Ma, Simon Stepputtis, Louis-Philippe Morency, Deva Ramanan, Katia P. Sycara, Yaqi Xie 0001
ICCV3
2025 OMG: Opacity Matters in Material Modeling with Gaussian Splatting
abstract
Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse rendering results. The emergence of 3D Gaussian Splatting has boosted it to the next level by showing real-time rendering potentials. An intuitive finding is that the models used for inverse rendering do not take into account the dependency of opacity w.r.t. material properties, namely cross section, as suggested by optics. Therefore, we develop a novel approach that adds this dependency to the modeling itself. Inspired by radiative transfer, we augment the opacity term by introducing a neural network that takes as input material properties to provide modeling of cross section and a physically correct activation function. The gradients for material properties are therefore not only from color but also from opacity, facilitating a constraint for their optimization. Therefore, the proposed method incorporates more accurate physical properties compared to previous works. We implement our method into 3 different baselines that use Gaussian Splatting for inverse rendering and achieve significant improvements universally in terms of novel view synthesis and material modeling.
Silong Yong, Venkata Nagarjun Pudureddiyur Manivannan, Bernhard Kerbl, Zifu Wan, Simon Stepputtis, Katia P. Sycara, Yaqi Xie 0001
ICLR1
2025 Sigma: Siamese Mamba Network for Multi-Modal Semantic Segmentation
abstract
Multi-modal semantic segmentation significantly enhances AI agents' perception and scene understanding, especially under adverse conditions like low-light or overexposed environments. Leveraging additional modalities (X-modality) like thermal and depth alongside traditional RGB provides complementary information, enabling more robust and reliable prediction. In this work, we introduce Sigma, a Siamese Mamba network for multi-modal semantic segmentation utilizing the advanced Mamba. Unlike conventional methods that rely on CNNs, with their limited local receptive fields, or Vision Transformers (ViTs), which offer global receptive fields at the cost of quadratic complexity, our model achieves global receptive fields with linear complexity. By employing a Siamese encoder and innovating a Mamba-based fusion mechanism, we effectively select essential information from different modalities. A decoder is then developed to enhance the channel-wise modeling ability of the model. Our proposed method is rigorously evaluated on both RGB-Thermal and RGB-Depth semantic segmentation tasks, demonstrating its superiority and marking the first successful application of State Space Models (SSMs) in multi-modal perception tasks. Code is available at https://github.com/zifuwan/Sigma.
Zifu Wan, Silong Yong, Simon Stepputtis, Katia P. Sycara, Yaqi Xie 0001
WACV4
2024 An Embodied Generalist Agent in 3D World
abstract
Leveraging massive knowledge from large language models (LLMs), recent machine learning models show notable successes in general-purpose task solving in diverse domains such as computer vision and robotics. However, several significant challenges remain: (i) most of these models rely on 2D images yet exhibit a limited capacity for 3D input; (ii) these models rarely explore the tasks inherently defined in 3D world, e.g., 3D grounding, embodied reasoning and acting. We argue these limitations significantly hinder current models from performing real-world tasks and approaching general intelligence. To this end, we introduce LEO, an embodied multi-modal generalist agent that excels in perceiving, grounding, reasoning, planning, and acting in the 3D world. LEO is trained with a unified task interface, model architecture, and objective in two stages: (i) 3D vision-language (VL) alignment and (ii) 3D vision-language-action (VLA) instruction tuning. We collect large-scale datasets comprising diverse object-level and scene-level tasks, which require considerable understanding of and interaction with the 3D world. Moreover, we meticulously design an LLM-assisted pipeline to produce high-quality 3D VL data. Through extensive experiments, we demonstrate LEO's remarkable proficiency across a wide spectrum of tasks, including 3D captioning, question answering, embodied reasoning, navigation and manipulation. Our ablative studies and scaling analyses further provide valuable insights for developing future embodied generalist agents. Code and data are available on [project page](https://embodied-generalist.github.io/).
Jiangyong Huang, Silong Yong, Xiaojian Ma 0001, Xiongkun Linghu, Puhao Li, Yan Wang 0116, Qing Li 0003, Song-Chun Zhu, Baoxiong Jia, Siyuan Huang 0001
ICML2
2024 GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Acceleration
abstract
Volume rendering in neural radiance fields is inherently time-consuming due to the large number of MLP calls on the points sampled per ray. Previous works would address this issue by introducing new neural networks or data structures. In this work, we propose GL-NeRF, a new perspective of computing volume rendering with the Gauss-Laguerre quadrature. GL-NeRF significantly reduces the number of MLP calls needed for volume rendering, introducing no additional data structures or neural networks. The simple formulation makes adopting GL-NeRF in any NeRF model possible. In the paper, we first justify the use of the Gauss-Laguerre quadrature and then demonstrate this plug-and-play attribute by implementing it in two different NeRF models. We show that with a minimal drop in performance, GL-NeRF can significantly reduce the number of MLP calls, showing the potential to speed up any NeRF model. Code can be found in project page https://silongyong.github.io/GL-NeRF_project_page/.
Silong Yong, Yaqi Xie 0001, Simon Stepputtis, Katia P. Sycara
NeurIPS1
2023 SQA3D: Situated Question Answering in 3D Scenes
Xiaojian Ma 0001, Silong Yong, Zilong Zheng, Qing Li 0003, Yitao Liang, Song-Chun Zhu, Siyuan Huang 0001
ICLR2