EDBT 2026 Demo / reviewers in the wild / expert
Yukuan Ding
dblp:331/4824
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0002-8239-4183ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
3 papers |
Internet of things and sensor networks · 37% Wireless sensing and localization · 36% Wireless networking · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 7 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wireless networking › wireless network protocols
bluetooth low energy |
1.5 | 2 | 2025 | Toward Optimal Broadcast Mode in Offline Finding Network · IEEE Trans. Mob. Comput. 2025 On Design and Performance of Offline Finding Network · INFOCOM 2023 |
Internet of things and sensor networks
neighbor discovery |
1.5 | 2 | 2025 | Toward Optimal Broadcast Mode in Offline Finding Network · IEEE Trans. Mob. Comput. 2025 On Design and Performance of Offline Finding Network · INFOCOM 2023 |
Wireless sensing and localization › radar sensing
mmwave radar sensing |
1.0 | 1 | 2026 | Towards Device-Free Gaming with mmWave Radar · PerCom 2026 |
Wireless sensing and localization › tracking
human tracking |
0.3 | 1 | 2026 | Towards Device-Free Gaming with mmWave Radar · PerCom 2026 |
Internet of things and sensor networks
low-power wireless |
0.3 | 1 | 2025 | Toward Optimal Broadcast Mode in Offline Finding Network · IEEE Trans. Mob. Comput. 2025 |
Physical-layer communications
power constraint |
0.3 | 1 | 2025 | Toward Optimal Broadcast Mode in Offline Finding Network · IEEE Trans. Mob. Comput. 2025 |
Wireless sensing and localization › tracking
device tracking |
0.2 | 1 | 2023 | On Design and Performance of Offline Finding Network · INFOCOM 2023 |
Methods — techniques the papers use, named apart from their topics
pose estimation models · 2.0tracking models · 1.0tracking model · 1.0simulation · 0.9elasticast · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Towards Device-Free Gaming with mmWave RadarabstractGiven the significant amount of time that people spend indoors, public spaces are reinventing themselves to deliver immersive experiences. One approach is to provide interactive gaming, such as the spaces created in big international airports like Singapore. The problem is that these gaming areas rely on either (i) wearable devices, which can easily spread germs, particularly in highly transited areas, such as those in airports, or (ii) cameras, which are increasingly raising privacy concerns and are being forbidden in some public areas. To provide an immersive gaming experience that is device-free and privacy-aware, we propose a system based on mmWave radar. In particular, our work provides three contributions. (1) For the first time, we compare various tracking and human pose estimation (HPE) models in the SoA under a unified framework. This approach allows us to identify the best methods in terms of position accuracy, latency, and smoothness–which are critical gaming metrics. (2) We build an integrated system with tracking and HPE capabilities. Our system includes the design of four games with different levels of complexity and a dataset collected specifically to train models for gaming applications. (3) Our evaluation, which includes a subjective users’ survey and an objective comparison with a Kinect console, shows that today’s mmWave is suitable for games where only the user’s location is required or when coarse-grained gestures are needed. There are two key areas where mmWave research needs to improve to match camera-based consoles: sensors need a higher sampling rate, since a high frame rate is critical for seamless gaming, and HPE models need to master fine-grained gestures, in particular when arms end up in front of the body. All the code and datasets will be made available as a stepping stone for future work. Yukuan Ding, Harvy Martinez, Girish Vaidya, Koen Langendoen, Marco Zuniga |
PerCom | 1 |
| 2025 | Toward Optimal Broadcast Mode in Offline Finding NetworkabstractThis paper proposes ElastiCast, a novel Bluetooth Low Energy (BLE) broadcast mode that reduces the neighbor discovery latency in offline finding networks (OFNs). ElastiCast adapts the broadcast mode of the lost devices to the scan modes of the finder devices, considering their diversity. We start with an overview of OFNs, followed by a detailed analysis of the issues and challenges of existing solutions, which motivates the design of ElastiCast. Then we provide Blender, a simulator that models the neighbor discovery behavior of different broadcasters and scanners. By adopting Blender, ElastiCast can be implemented with three components: Local Optima Estimation, Common Interest Extraction, and Interval Multiplexing, in which we capture the key features of BLE neighbor discovery and globally optimize the broadcast mode interacting with diverse scan modes. Experimental evaluation results and commercial product deployment experience demonstrate that ElastiCast is effective in achieving stable and bounded neighbor discovery latency within the power budget. Tong Li 0014, Yukuan Ding, Kai Zheng 0003, Xu Zhang 0006, Tian Pan 0001, Dan Wang 0002, Ke Xu 0002 |
IEEE Trans. Mob. Comput. | 2 |
| 2024 | ReND: Toward Reasoning-based BLE Neighbor Discovery by Integrating with Wi-Fi FingerprintsabstractThis paper proposes the novel concept of reasoning-based Bluetooth Low-Energy (BLE) neighbor discovery, an indirect paradigm of device-to-device sensing to address challenges (e.g., interference and power limitations) where direct sensing falls short. Inspired by the classical Rule of Syllogism, reasoning-based BLE neighbor discovery abstracts the device-to-device sensing as the presence detection of a BLE signal in a certain space. It deduces the presence of the BLE signal according to the presence of the Wi-Fi signal through the historical correlation between BLE and Wi-Fi. To demonstrate the feasibility of this new neighbor discovery paradigm, we report the design and evaluation of a prototype called ReND. By leveraging the complementary strengths of Wi-Fi and BLE, ReND reduces up to 91.3% and 65.9% of the 50thand 95thpercentile BLE neighbor discovery latency, respectively. We further discuss the feasibility and incentive of ReND in the Polygon’s Mumbai Testnet public blockchain. Zhaoqi Yang, Tong Li 0014, Bo Wu 0002, Yukuan Ding, Dulin Xu, Ke Xu 0002 |
IWQoS | 6 |
| 2023 | On Design and Performance of Offline Finding NetworkabstractRecently, such industrial pioneers as Apple and Samsung have offered a new generation of offline finding network (OFN) that enables crowd search for missing devices without leaking private data. Specifically, OFN leverages nearby online finder devices to conduct neighbor discovery via Bluetooth Low Energy (BLE), so as to detect the presence of offline missing devices and report an encrypted location back to the owner via the Internet. The user experience in OFN is closely related to the success ratio (possibility) of finding the lost device, where the latency of the prerequisite stage, i.e., neighbor discovery, matters. However, the crowd-sourced finder devices show diversity in scan modes due to different power modes or different manufacturers, resulting in local optima of neighbor discovery performance. In this paper, we present a brand-new broadcast mode called ElastiCast to deal with the scan mode diversity issues. ElastiCast captures the key features of BLE neighbor discovery and globally optimizes the broadcast mode interacting with diverse scan modes. Experimental evaluation results and commercial product deployment experience demonstrate that ElastiCast is effective in achieving stable and bounded neighbor discovery latency within the power budget. Tong Li 0014, Yukuan Ding, Kai Zheng 0003, Xu Zhang 0006, Ke Xu 0002 |
INFOCOM | 3 |
| 2022 | Blender: Toward Practical Simulation Framework for BLE Neighbor DiscoveryabstractFor the widely used Bluetooth Low-Energy (BLE) neighbor discovery, the parameter configuration of neighbor discovery directly decides the results of the trade-off between discovery latency and power consumption. Therefore, it requires evaluating whether any given parameter configuration meets the demands. The existing solutions, however, are far from satisfactory due to unsolved issues. In this paper, we propose Blender, a simulation framework that produces a determined and full probabilistic distribution of discovery latency for a given parameter configuration. To capture the key features in practice, Blender provides adaption to the stochastic factors such as the channel collision and the random behavior of the advertiser. Evaluation results show that, compared with the state-of-art simulators, Blender converges closer to the traces from the Android-based realistic estimations. Blender can be used to guide parameter configuration for BLE neighbor discovery systems where the trade-off between discovery latency and power consumption is of critical importance. Yukuan Ding, Tong Li 0014, Dan Wang 0002 |
MSWiM | 1 |