Demo Data from EDBT 2026 / reviewers in the wild / expert
Pu Hua
dblp:331/5335
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 54% Generative modeling · 20% Knowledge representation and reasoning · 8% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning |
1.4 | 2 | 2024 | DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization · ICLR 2024 RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization · NeurIPS 2023 |
Machine learning › Generative modeling › diffusion model
diffusion inversion |
0.9 | 1 | 2025 | Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion Inversion · ICLR 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion Inversion · ICLR 2025 |
Machine learning › Reinforcement learning › imitation learning › learning from observation
visual imitation learning |
0.9 | 1 | 2025 | Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion Inversion · ICLR 2025 |
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff |
0.8 | 1 | 2024 | DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization · ICLR 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › reasoning about action and change
action representation |
0.7 | 1 | 2023 | Simple Emergent Action Representations from Multi-Task Policy Training · ICLR 2023 |
Machine learning › Representation and self-supervised learning › representation learning
emergent representations |
0.7 | 1 | 2023 | Simple Emergent Action Representations from Multi-Task Policy Training · ICLR 2023 |
Machine learning › Learning theory
generalization |
0.7 | 1 | 2023 | RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization · NeurIPS 2023 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.7 | 1 | 2023 | Simple Emergent Action Representations from Multi-Task Policy Training · ICLR 2023 |
Machine learning › Reinforcement learning
policy training |
0.7 | 1 | 2023 | Simple Emergent Action Representations from Multi-Task Policy Training · ICLR 2023 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.3 | 1 | 2025 | Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion Inversion · ICLR 2025 |
Machine learning › Reinforcement learning
continuous control |
0.2 | 1 | 2024 | DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
diffusion inversion · 0.9data augmentation · 0.9model-free reinforcement learning · 0.8dormant ratio minimization · 0.8multi-task policy training · 0.7benchmark · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion InversionabstractVisual imitation learning methods demonstrate strong performance, yet they lack generalization when faced with visual input perturbations like variations in lighting and textures. This limitation hampers their practical application in real-world settings. To address this, we propose ***Stem-OB*** that leverages the inversion process of pretrained image diffusion models to suppress low-level visual differences while maintaining high-level scene structures. This image inversion process is akin to transforming the observation into a shared representation, from which other observations also stem. *Stem-OB* offers a simple yet effective plug-and-play solution that stands in contrast to data augmentation approaches. It demonstrates robustness to various unspecified appearance changes without the need for additional training. We provide theoretical insights and empirical results that validate the efficacy of our approach in simulated and real settings. *Stem-OB* shows an exceptionally significant improvement in real-world robotic tasks, where challenging light and appearance changes are present, with an average increase of **22.2%** in success rates compared to the best baseline. Please refer to [this link](https://stem-ob.github.io/) for more videos and details. Kaizhe Hu, Zihang Rui, Yuyao Liu, Pu Hua, Huazhe Xu |
ICLR | 5 |
| 2024 | DrM: Mastering Visual Reinforcement Learning through Dormant Ratio MinimizationabstractVisual reinforcement learning (RL) has shown promise in continuous control tasks.
Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic performance, and their robustness to the choice of random seeds.
In this paper, we identify a major shortcoming in existing visual RL methods that is the agents often exhibit sustained inactivity during early training, thereby limiting their ability to explore effectively.
Expanding upon this crucial observation, we additionally unveil a significant correlation between the agents' inclination towards motorically inactive exploration and the absence of neuronal activity within their policy networks.
To quantify this inactivity, we adopt dormant ratio as a metric to measure inactivity in the RL agent's network.
Empirically, we also recognize that the dormant ratio can act as a standalone indicator of an agent's activity level, regardless of the received reward signals.
Leveraging the aforementioned insights, we introduce DrM, a method that uses three core mechanisms to guide agents' exploration-exploitation trade-offs by actively minimizing the dormant ratio.
Experiments demonstrate that DrM achieves significant improvements in sample efficiency and asymptotic performance with no broken seeds (76 seeds in total) across three continuous control benchmark environments, including DeepMind Control Suite, MetaWorld, and Adroit.
Most importantly, DrM is the first model-free algorithm that consistently solves tasks in both the Dog and Manipulator domains from the DeepMind Control Suite as well as three dexterous hand manipulation tasks without demonstrations in Adroit, all based on pixel observations. Guowei Xu 0001, Ruijie Zheng, Yongyuan Liang, Zhecheng Yuan, Tianying Ji, Yu Luo 0021, Xiaoyu Liu 0003, Pu Hua, Shuzhen Li, Yanjie Ze, Hal Daumé III, Furong Huang, Huazhe Xu |
ICLR | 10 |
| 2023 | Simple Emergent Action Representations from Multi-Task Policy Training
Pu Hua, Yubei Chen, Huazhe Xu |
ICLR | 1 |
| 2023 | RL-ViGen: A Reinforcement Learning Benchmark for Visual GeneralizationabstractVisual Reinforcement Learning (Visual RL), coupled with high-dimensional observations, has consistently confronted the long-standing challenge of out-of-distribution generalization. Despite the focus on algorithms aimed at resolving visual generalization problems, we argue that the devil is in the existing benchmarks as they are restricted to isolated tasks and generalization categories, undermining a comprehensive evaluation of agents' visual generalization capabilities. To bridge this gap, we introduce RL-ViGen: a novel Reinforcement Learning Benchmark for Visual Generalization, which contains diverse tasks and a wide spectrum of generalization types, thereby facilitating the derivation of more reliable conclusions. Furthermore, RL-ViGen incorporates the latest generalization visual RL algorithms into a unified framework, under which the experiment results indicate that no single existing algorithm has prevailed universally across tasks. Our aspiration is that Rl-ViGen will serve as a catalyst in this area, and lay a foundation for the future creation of universal visual generalization RL agents suitable for real-world scenarios. Access to our code and implemented algorithms is provided at https://gemcollector.github.io/RL-ViGen/. Zhecheng Yuan, Sizhe Yang, Pu Hua, Can Chang, Kaizhe Hu, Huazhe Xu |
NeurIPS | 3 |