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Niels de Koeijer

dblp:331/5357 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2024
0009-0001-6931-8952ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › spatial audio
loudspeaker array processing
0.812024
Block-Based Perceptually Adaptive Sound Zones With Reproduction Error Constraints · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Audio and music processing › spatial audio › sound field control
sound zone control
0.812024
Block-Based Perceptually Adaptive Sound Zones With Reproduction Error Constraints · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Audio and music processing
spatial audio
0.812024
Block-Based Perceptually Adaptive Sound Zones With Reproduction Error Constraints · IEEE ACM Trans. Audio Speech Lang. Process. 2024

Methods — techniques the papers use, named apart from their topics

perceptually weighted optimization · 0.8auditory perception model · 0.8
YearPublicationVenuePosition
2024 Block-Based Perceptually Adaptive Sound Zones With Reproduction Error Constraints
abstract
Sound zone algorithms control the inputs to a loudspeaker array such that spatially distinct zones, each with separate audio content, are created. This work proposes a sound zone approach which includes a model of human auditory perception in the optimization problem designing the loudspeaker control filters. The control filters are therefore optimized directly for human experience, rather than by proxy through sound pressure, as is done in typical approaches. The proposed optimization problem features a perceptually weighted constraint on the bright zone reproduction error, which allows the user of the algorithm to specify the desired bright zone quality. The proposed method achieves 2 to 4 dB of additional acoustic contrast and is expected to yield less distracting dark-zone interference for the same perceived quality when compared to a traditional approach.
Niels de Koeijer, Martin Bo Møller, Jorge Martínez 0002, Pablo Martínez-Nuevo, Richard C. Hendriks
IEEE ACM Trans. Audio Speech Lang. Process.1
2023 Multiple Description Audio Coding for Wireless Low-Frequency Sound Zones
abstract
We present a joint design of sound zone control filters and robust audio coding for wireless low frequency sound zones. The audio signal is filtered using sound zone control filters and encoded using a multiple-description coder. The control filters and the multiple-description coder are combined in a nested loop. The inner loop performs filtering for sound zone control and generates multiple descriptions using oversampling and closed-loop prediction. The outer loop performs noise shaping and guarantees a trade-off between robustness and quality of the descriptions. A closed-form expression for the optimal sound-zone control filters are provided, and a simulation study demonstrates that even at moderate packet loss rates, a significant gain is possible compared to not using multiple descriptions.
Jan Østergaard, Christian Pedersen, Niels de Koeijer, Martin Bo Møller
DCC4
2022 Increasing Loudness in Audio Signals: A Perceptually Motivated Approach to Preserve Audio Quality
abstract
We present a method to maintain the subjective perception of volume of audio signals and, at the same time, reduce their absolute peak value. We focus on achieving this without compromising the perceived audio quality. This is specially useful, for example, to maximize the perceived reproduction level of loudspeakers where simply amplifying the signal amplitude, and hence their peak value, is limited due to already constrained physical designs. In particular, we minimize the absolute peak value subject to a constraint based on auditory masking. This limits the perceptual difference between the original and the modified signals. Moreover, this constraint can be tuned and allows to control the resulting audio quality. We show results comparing loudness and audio quality as a function of peak reduction. These results suggest that our method presents the best trade-off between loudness and audio quality when compared against classical methods based on compression and clipping.
Alix Jeannerot, Niels de Koeijer, Pablo Martínez-Nuevo, Martin Bo Møller, Jakob Dyreby, Paolo Prandoni
ICASSP2