Demo Data from EDBT 2026 / reviewers in the wild / expert
Matthew Thomas Jackson
dblp:331/5748
· DBLP profile ↗
8ranked-venue papers
3as first author
8since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Reinforcement learning · 66% Optimization for machine learning · 13% Transfer learning and domain adaptation · 4% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% |
Topics — the 18 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
unsupervised environment design |
1.5 | 2 | 2025 | Imagined Autocurricula · NeurIPS 2025 Discovering General Reinforcement Learning Algorithms with Adversarial Environment Design · NeurIPS 2023 |
Machine learning › Reinforcement learning
exploration |
1.5 | 2 | 2024 | Can Learned Optimization Make Reinforcement Learning Less Difficult? · NeurIPS 2024 Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning · ICML 2024 |
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
automatic curriculum |
0.9 | 1 | 2025 | Imagined Autocurricula · NeurIPS 2025 |
Machine learning › Reinforcement learning › offline reinforcement learning
model-based offline reinforcement learning |
0.9 | 1 | 2025 | A Clean Slate for Offline Reinforcement Learning · NeurIPS 2025 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.9 | 1 | 2025 | Imagined Autocurricula · NeurIPS 2025 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.9 | 1 | 2025 | A Clean Slate for Offline Reinforcement Learning · NeurIPS 2025 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.9 | 1 | 2025 | Imagined Autocurricula · NeurIPS 2025 |
Machine learning › Optimization for machine learning › adaptive optimization
adam |
0.8 | 1 | 2024 | Adam on Local Time: Addressing Nonstationarity in RL with Relative Adam Timesteps · NeurIPS 2024 |
Machine learning › Trustworthy machine learning
AI safety |
0.8 | 1 | 2024 | Position: Near to Mid-term Risks and Opportunities of Open-Source Generative AI · ICML 2024 |
Natural language and speech › Language models and text generation
large language model |
0.8 | 1 | 2024 | Position: Near to Mid-term Risks and Opportunities of Open-Source Generative AI · ICML 2024 |
Machine learning › Optimization for machine learning
learned optimizer |
0.8 | 1 | 2024 | Can Learned Optimization Make Reinforcement Learning Less Difficult? · NeurIPS 2024 |
Machine learning › Reinforcement learning › meta-reinforcement learning
learned update rules |
0.8 | 1 | 2024 | Can Learned Optimization Make Reinforcement Learning Less Difficult? · NeurIPS 2024 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.8 | 1 | 2024 | Discovering Temporally-Aware Reinforcement Learning Algorithms · ICLR 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning |
0.8 | 1 | 2024 | Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning · ICML 2024 |
Machine learning › Deep learning architectures and training › training dynamics
plasticity loss |
0.8 | 1 | 2024 | Can Learned Optimization Make Reinforcement Learning Less Difficult? · NeurIPS 2024 |
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.7 | 1 | 2023 | Discovering General Reinforcement Learning Algorithms with Adversarial Environment Design · NeurIPS 2023 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.2 | 1 | 2024 | Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning · ICML 2024 |
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization |
0.2 | 1 | 2024 | Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
hyperparameter tuning · 1.7ablation study · 1.7unsupervised environment design · 1.6world model · 0.9risk mitigation · 0.8meta-gradient · 0.8learning rate annealing · 0.8evolution strategies · 0.8adam · 0.8PPO · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Imagined AutocurriculaabstractTraining agents to act in embodied environments typically requires vast training data or access to accurate simulation, neither of which exists for many cases in the real world. Instead, world models are emerging as an alternative–leveraging offline, passively collected data, they make it possible to generate diverse worlds for training agents in simulation. In this work, we harness world models to generate “imagined” environments to train robust agents capable of generalizing to novel task variations. One of the challenges in doing this is ensuring the agent trains on useful generated data. We thus propose a novel approach IMAC (Imagined Autocurricula) leveraging Unsupervised Environment Design (UED), induces an automatic curriculum over generated worlds. In a series of challenging, procedurally generated environments, we show it is possible to achieve strong transfer performance on held-out environments having trained only inside a world model learned from a narrower dataset. We believe this opens the path to utilizing larger-scale, foundation world models for generally capable agents. Ahmet Hamdi Güzel, Matthew Thomas Jackson, Jarek Liesen, Tim Rocktäschel, Jakob N. Foerster, Ilija Bogunovic, Jack Parker-Holder |
NeurIPS | 2 |
| 2025 | A Clean Slate for Offline Reinforcement LearningabstractProgress in offline reinforcement learning (RL) has been impeded by ambiguous problem definitions and entangled algorithmic designs, resulting in inconsistent implementations, insufficient ablations, and unfair evaluations. Although offline RL explicitly avoids environment interaction, prior methods frequently employ extensive, undocumented online evaluation for hyperparameter tuning, complicating method comparisons. Moreover, existing reference implementations differ significantly in boilerplate code, obscuring their core algorithmic contributions. We address these challenges by first introducing a rigorous taxonomy and a transparent evaluation protocol that explicitly quantifies online tuning budgets. To resolve opaque algorithmic design, we provide clean, minimalistic, single-file implementations of various model-free and model-based offline RL methods, significantly enhancing clarity and achieving substantial speed-ups. Leveraging these streamlined implementations, we propose Unifloral, a unified algorithm that encapsulates diverse prior approaches and enables development within a single, comprehensive hyperparameter space. Using Unifloral with our rigorous evaluation protocol, we develop two novel algorithms - TD3-AWR (model-free) and MoBRAC (model-based) - which substantially outperform established baselines. Our implementation is publicly available at https://github.com/EmptyJackson/unifloral. Matthew Thomas Jackson, Uljad Berdica, Jarek Liesen, Shimon Whiteson, Jakob N. Foerster |
NeurIPS | 1 |
| 2024 | Discovering Temporally-Aware Reinforcement Learning AlgorithmsabstractRecent advancements in meta-learning have enabled the automatic discovery of novel reinforcement learning algorithms parameterized by surrogate objective functions. To improve upon manually designed algorithms, the parameterization of this learned objective function must be expressive enough to represent novel principles of learning (instead of merely recovering already established ones) while still generalizing to a wide range of settings outside of its meta-training distribution. However, existing methods focus on discovering objective functions that, like many widely used objective functions in reinforcement learning, do not take into account the total number of steps allowed for training, or “training horizon”. In contrast, humans use a plethora of different learning objectives across the course of acquiring a new ability. For instance, students may alter their studying techniques based on the proximity to exam deadlines and their self-assessed capabilities. This paper contends that ignoring the optimization time horizon significantly restricts the expressive potential of discovered learning algorithms. We propose a simple augmentation to two existing objective discovery approaches that allows the discovered algorithm to dynamically update its objective function throughout the agent’s training procedure, resulting in expressive schedules and increased generalization across different training horizons. In the process, we find that commonly used meta-gradient approaches fail to discover such adaptive objective functions while evolution strategies discover highly dynamic learning rules. We demonstrate the effectiveness of our approach on a wide range of tasks and analyze the resulting learned algorithms, which we find effectively balance exploration and exploitation by modifying the structure of their learning rules throughout the agent’s lifetime. Matthew Thomas Jackson, Chris Lu 0001, Louis Kirsch, Robert T. Lange, Shimon Whiteson, Jakob N. Foerster |
ICLR | 1 |
| 2024 | Position: Near to Mid-term Risks and Opportunities of Open-Source Generative AIabstractIn the next few years, applications of Generative AI are expected to revolutionize a number of different areas, ranging from science & medicine to education. The potential for these seismic changes has triggered a lively debate about potential risks and resulted in calls for tighter regulation, in particular from some of the major tech companies who are leading in AI development. While regulation is important, it is key that it does not put at risk the budding field of open-source Generative AI. We argue for the responsible open sourcing of generative AI models in the near and medium term. To set the stage, we first introduce an AI openness taxonomy system and apply it to 40 current large language models. We then outline differential benefits and risks of open versus closed source AI and present potential risk mitigation, ranging from best practices to calls for technical and scientific contributions. We hope that this report will add a much needed missing voice to the current public discourse on near to mid-term AI safety and other societal impact. Francisco Girbal Eiras, Aleksandar Petrov, Bertie Vidgen, Christian Schröder de Witt, Fabio Pizzati, Katherine Elkins, Supratik Mukhopadhyay, Adel Bibi, Botos Csaba, Fabro Steibel, Fazl Barez, Genevieve Smith, Gianluca Guadagni, Jon Chun, Jordi Cabot, Joseph Marvin Imperial, Juan A. Nolazco-Flores, Lori Landay, Matthew Thomas Jackson, Paul Röttger, Philip Torr 0001, Trevor Darrell, Jakob N. Foerster |
ICML | 19 |
| 2024 | Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement LearningabstractBenchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too slow for meaningful research to be performed without enormous computational resources, like Crafter, NetHack and Minecraft, or they are not complex enough to pose a significant challenge, like Minigrid and Procgen. To remedy this, we first present Craftax-Classic: a ground-up rewrite of Crafter in JAX that runs up to 250x faster than the Python-native original. A run of PPO using 1 billion environment interactions finishes in under an hour using only a single GPU and averages 90% of the optimal reward. To provide a more compelling challenge we present the main Craftax benchmark, a significant extension of the Crafter mechanics with elements inspired from NetHack. Solving Craftax requires deep exploration, long term planning and memory, as well as continual adaptation to novel situations as more of the world is discovered. We show that existing methods including global and episodic exploration, as well as unsupervised environment design fail to make material progress on the benchmark. We therefore believe that Craftax can for the first time allow researchers to experiment in a complex, open-ended environment with limited computational resources. Michael T. Matthews, Michael Beukman, Benjamin Ellis, Mikayel Samvelyan, Matthew Thomas Jackson, Samuel Coward, Jakob N. Foerster |
ICML | 5 |
| 2024 | Adam on Local Time: Addressing Nonstationarity in RL with Relative Adam TimestepsabstractIn reinforcement learning (RL), it is common to apply techniques used broadly in
machine learning such as neural network function approximators and momentum-based optimizers. However, such tools were largely developed for supervised learning rather than nonstationary RL, leading practitioners to adopt target networks, clipped policy updates, and other RL-specific implementation tricks to combat this mismatch, rather than directly adapting this toolchain for use in RL.
In this paper, we take a different approach and instead address the effect of nonstationarity by adapting the widely used Adam optimiser.
We first analyse the impact of nonstationary gradient magnitude --- such as that caused by a change in target network --- on Adam's update size, demonstrating that such a change can lead to large updates and hence sub-optimal performance.
To address this, we introduce Adam-Rel.
Rather than using the global timestep in the Adam update, Adam-Rel uses the *local* timestep within an epoch, essentially resetting Adam's timestep to 0 after target changes.
We demonstrate that this avoids large updates and reduces to learning rate annealing in the absence of such increases in gradient magnitude. Evaluating Adam-Rel in both on-policy and off-policy RL, we demonstrate improved performance in both Atari and Craftax.
We then show that increases in gradient norm occur in RL in practice, and examine the differences between our
theoretical model and the observed data. Benjamin Ellis, Matthew Thomas Jackson, Andrei Lupu, Alexander David Goldie, Mattie Fellows, Shimon Whiteson, Jakob N. Foerster |
NeurIPS | 2 |
| 2024 | Can Learned Optimization Make Reinforcement Learning Less Difficult?abstractWhile reinforcement learning (RL) holds great potential for decision making in the real world, it suffers from a number of unique difficulties which often need specific consideration. In particular: it is highly non-stationary; suffers from high degrees of plasticity loss; and requires exploration to prevent premature convergence to local optima and maximize return. In this paper, we consider whether learned optimization can help overcome these problems. Our method, Learned **O**ptimization for **P**lasticity, **E**xploration and **N**on-stationarity (*OPEN*), meta-learns an update rule whose input features and output structure are informed by previously proposed solutions to these difficulties. We show that our parameterization is flexible enough to enable meta-learning in diverse learning contexts, including the ability to use stochasticity for exploration. Our experiments demonstrate that when meta-trained on single and small sets of environments, *OPEN* outperforms or equals traditionally used optimizers. Furthermore, *OPEN* shows strong generalization characteristics across a range of environments and agent architectures. Alexander David Goldie, Chris Lu 0001, Matthew Thomas Jackson, Shimon Whiteson, Jakob N. Foerster |
NeurIPS | 3 |
| 2023 | Discovering General Reinforcement Learning Algorithms with Adversarial Environment DesignabstractThe past decade has seen vast progress in deep reinforcement learning (RL) on the back of algorithms manually designed by human researchers. Recently, it has been shown that it is possible to meta-learn update rules, with the hope of discovering algorithms that can perform well on a wide range of RL tasks. Despite impressive initial results from algorithms such as Learned Policy Gradient (LPG), there remains a generalization gap when these algorithms are applied to unseen environments. In this work, we examine how characteristics of the meta-training distribution impact the generalization performance of these algorithms. Motivated by this analysis and building on ideas from Unsupervised Environment Design (UED), we propose a novel approach for automatically generating curricula to maximize the regret of a meta-learned optimizer, in addition to a novel approximation of regret, which we name algorithmic regret (AR). The result is our method, General RL Optimizers Obtained Via Environment Design (GROOVE). In a series of experiments, we show that GROOVE achieves superior generalization to LPG, and evaluate AR against baseline metrics from UED, identifying it as a critical component of environment design in this setting. We believe this approach is a step towards the discovery of truly general RL algorithms, capable of solving a wide range of real-world environments. Matthew Thomas Jackson, Minqi Jiang, Jack Parker-Holder, Risto Vuorio, Chris Lu 0001, Gregory Farquhar, Shimon Whiteson, Jakob N. Foerster |
NeurIPS | 1 |