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Anav Chaudhary

dblp:331/8022 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0003-4917-4848ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Query processing and optimization · 33% Data models and query languages · 33% Information retrieval · 33%
Artificial intelligence
1 paper
Robot navigation and mapping · 50% Reinforcement learning · 50%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Computing education · 79% Bioinformatics and computational biology · 21%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
mobile robot navigation
0.912025
HEROES: Unreal Engine-based Human and Emergency Robot Operation Education System · ICRA 2025
Machine learning › Reinforcement learning
simulation-based training
0.912025
HEROES: Unreal Engine-based Human and Emergency Robot Operation Education System · ICRA 2025
Computing education
robotics education
0.912025
HEROES: Unreal Engine-based Human and Emergency Robot Operation Education System · ICRA 2025
Query processing and optimization
interactive data exploration
0.812024
FathomGPT: A natural language interface for interactively exploring ocean science data · UIST 2024
Data models and query languages
natural language interface
0.812024
FathomGPT: A natural language interface for interactively exploring ocean science data · UIST 2024

Methods — techniques the papers use, named apart from their topics

unreal engine simulation · 1.7synthetic dataset generation · 1.7reinforcement learning · 1.7prompt modification · 1.5large language model · 1.5fine-tuning · 1.5ablation study · 1.5
YearPublicationVenuePosition
2025 HEROES: Unreal Engine-based Human and Emergency Robot Operation Education System
abstract
Training and preparing first responders and humanitarian robots for Mass Casualty Incidents (MCIs) often poses a challenge owing to the lack of realistic and easily accessible test facilities. While such facilities can offer realistic scenarios post an MCI that can serve training and educational purposes for first responders and humanitarian robots, they are often hard to access owing to logistical constraints. To overcome this challenge, we present HEROES- a versatile Unreal Engine-based simulator for designing novel training simulations for humans and emergency robots for such urban search and rescue operations. The proposed HEROES simulator is capable of generating synthetic datasets for machine learning pipelines that are used for training robot navigation. This work addresses the necessity for a comprehensive training platform in the robotics community, ensuring pragmatic and efficient preparation for real-world emergency scenarios. The strengths of our simulator lie in its adaptability, scalability, and ability to facilitate collaboration between robot developers and first responders, fostering synergy in developing effective strategies for search and rescue operations in MCIs. We conducted a preliminary user study with an average score of 8.1 out of 10 supporting the ability of HEROES to generate sufficiently varied environments and a score of 7.8 out of 10 affirming the usefulness of the simulation environment. HEROES has been integrated with ROS and has been used to train an RL model for a real robot as a proof of concept.
Anav Chaudhary, Kshitij Tiwari, Aniket Bera
ICRA1
2024 FathomGPT: A natural language interface for interactively exploring ocean science data
abstract
We introduce FathomGPT, an open source system for the interactive investigation of ocean science data via a natural language interface. FathomGPT was developed in close collaboration with marine scientists to enable researchers to explore and analyze the FathomNet image database. FathomGPT provides a custom information retrieval pipeline that leverages OpenAI’s large language models to enable: the creation of complex queries to retrieve images, taxonomic information, and scientific measurements; mapping common names and morphological features to scientific names; generating interactive charts on demand; and searching by image or specified patterns within an image. In designing FathomGPT, particular emphasis was placed on enhancing the user’s experience by facilitating free-form exploration and optimizing response times. We present an architectural overview and implementation details of FathomGPT, along with a series of ablation studies that demonstrate the effectiveness of our approach to name resolution, fine tuning, and prompt modification. We also present usage scenarios of interactive data exploration sessions and document feedback from ocean scientists and machine learning experts.
Nabin Khanal, Chun Meng Yu, Jui-Cheng Chiu, Anav Chaudhary, Kakani Katija, Angus G. Forbes
UIST4