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GeonU Kim

dblp:331/8146 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0009-0224-0060ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 54% Rendering · 46%
Artificial intelligence
3 papers
3D vision · 82% Motion planning and robot control · 10% Segmentation and scene understanding · 4%

Topics — the 17 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › style transfer › 3d content stylization
3d scene stylization
1.822026
FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting · Int. J. Comput. Vis. 2026
FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields · AAAI 2024
Rendering › gaussian splatting
3d gaussian splatting
1.012026
FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting · Int. J. Comput. Vis. 2026
Rendering
neural rendering
1.012026
FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting · Int. J. Comput. Vis. 2026
Visual content generation and editing
style transfer
1.012026
FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting · Int. J. Comput. Vis. 2026
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Computer vision › 3D vision
3d scene understanding
0.912025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Computer vision › 3D vision › 3d shape representation
language-embedded 3d representation
0.912025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Computer vision › 3D vision › 3d scene understanding
open-vocabulary 3d scene understanding
0.912025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Visual content generation and editing › style transfer
image style transfer
0.812024
FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields · AAAI 2024
Rendering
neural radiance fields
0.812024
FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields · AAAI 2024
Computer vision › 3D vision
human mesh recovery
0.612022
Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement · ECCV (5) 2022
Robotics › Motion planning and robot control › robot control
inverse kinematics
0.612022
Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement · ECCV (5) 2022
Computer vision › 3D vision › human mesh recovery
multi-person pose and shape estimation
0.612022
Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement · ECCV (5) 2022
Rendering › neural rendering
radiance field rendering
0.312026
FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting · Int. J. Comput. Vis. 2026
Computer vision › 3D vision › 3d object detection
3d object localization
0.312025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Computer vision › Segmentation and scene understanding
3d semantic segmentation
0.312025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.212024
FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields · AAAI 2024

Methods — techniques the papers use, named apart from their topics

semantic correspondence matching · 2.5AdaIN · 2.5feed-forward stylization · 1.0product quantization · 0.9language feature registration · 0.9CLIP embedding · 0.9refinement · 0.6inverse kinematics · 0.6
YearPublicationVenuePosition
2026 FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting
abstract
Abstract We present FPGS, a feed-forward photorealistic style transfer method of large-scale radiance fields represented by Gaussian Splatting. FPGS stylizes large-scale 3D scenes with arbitrary, multiple style reference images without additional optimization while preserving multi-view consistency and real-time rendering speed of 3D Gaussians. Prior arts required tedious per-style optimization or time-consuming per-scene training stage and were limited to small-scale 3D scenes. FPGS efficiently stylizes large-scale 3D scenes by introducing a style-decomposed 3D feature field, which inherits AdaIN’s feed-forward stylization machinery, supporting arbitrary style reference images. Furthermore, FPGS supports multi-reference stylization with the semantic correspondence matching and local AdaIN, which adds diverse user control for 3D scene styles. FPGS also preserves multi-view consistency by applying semantic matching and style transfer processes directly onto queried features in 3D space. In experiments, we demonstrate that FPGS achieves favorable photorealistic quality scene stylization for large-scale static and dynamic 3D scenes with diverse reference images.
GeonU Kim, Kim Youwang, Lee Hyoseok, Tae-Hyun Oh
Int. J. Comput. Vis.1
2025 Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
abstract
We introduce Dr. Splat, a novel approach for open-vocabulary 3D scene understanding leveraging 3D Gaussian Splatting. Unlike existing language-embedded 3DGS methods, which rely on a rendering process, our method directly associates language-aligned CLIP embeddings with 3D Gaussians for holistic 3D scene understanding. The key of our method is a language feature registration technique where CLIP embeddings are assigned to the dominant Gaussians intersected by each pixel-ray. Moreover, we integrate Product Quantization (PQ) trained on general large-scale image data to compactly represent embeddings without per-scene optimization. Experiments demonstrate that our approach significantly outperforms existing approaches in 3D perception benchmarks, such as openvocabulary 3D semantic segmentation, 3D object localization, and 3D object selection tasks. For video results, please visit : https://drsplat.github.io/
Kim Jun-Seong, GeonU Kim, Kim Yu-Ji, Yu-Chiang Frank Wang, Jaesung Choe, Tae-Hyun Oh
CVPR2
2024 FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields
abstract
We present FPRF, a feed-forward photorealistic style transfer method for large-scale 3D neural radiance fields. FPRF stylizes large-scale 3D scenes with arbitrary, multiple style reference images without additional optimization while preserving multi-view appearance consistency. Prior arts required tedious per-style/-scene optimization and were limited to small-scale 3D scenes. FPRF efficiently stylizes large-scale 3D scenes by introducing a style-decomposed 3D neural radiance field, which inherits AdaIN’s feed-forward stylization machinery, supporting arbitrary style reference images. Furthermore, FPRF supports multi-reference stylization with the semantic correspondence matching and local AdaIN, which adds diverse user control for 3D scene styles. FPRF also preserves multi-view consistency by applying semantic matching and style transfer processes directly onto queried features in 3D space. In experiments, we demonstrate that FPRF achieves favorable photorealistic quality 3D scene stylization for large-scale scenes with diverse reference images.
GeonU Kim, Kim Youwang, Tae-Hyun Oh
AAAI1
2022 Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement
Junuk Cha, Muhammad Saqlain, GeonU Kim, Mingyu Shin, Seungryul Baek
ECCV (5)3