Tianyi Xiao

dblp:331/8337 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0003-1358-3690ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 47% Efficient and distributed learning · 28% Speech recognition and synthesis · 19%
Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 34% Collaborative and social computing · 33% Immersive interaction · 25%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 68% Visual content generation and editing · 32%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Smart cities and intelligent transportation · 100%

Topics — the 8 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual reality
collaborative virtual reality
1.012026
CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and Rescue · CHI 2026
Collaborative and social computing
computer-supported cooperative work
1.012026
CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and Rescue · CHI 2026
Natural language and speech › Language models and text generation
chain-of-thought reasoning
0.912025
Mixing Inference-time Experts for Enhancing LLM Reasoning · EMNLP 2025
Virtual and augmented reality
augmented reality
0.912025
Sketch2Terrain: AI-Driven Real-Time Terrain Sketch Mapping in Augmented Reality · CHI 2025
Immersive interaction › virtual reality
3d sketching in virtual reality
0.812024
VResin: Externalizing spatial memory into 3D sketch maps · Int. J. Hum. Comput. Stud. 2024
Natural language and speech › Speech recognition and synthesis › automatic speech recognition
linguistic knowledge integration
0.612022
An Empirical Revisiting of Linguistic Knowledge Fusion in Language Understanding Tasks · EMNLP 2022
Natural language and speech › Language models and text generation
natural language understanding
0.612022
An Empirical Revisiting of Linguistic Knowledge Fusion in Language Understanding Tasks · EMNLP 2022
Interaction techniques and input
sketch-based interaction
0.312025
Sketch2Terrain: AI-Driven Real-Time Terrain Sketch Mapping in Augmented Reality · CHI 2025

Methods — techniques the papers use, named apart from their topics

within-subject study · 3.0VR game · 3.0artificial intelligence · 1.7reward-filtered fine-tuning · 0.9reinforcement learning · 0.9expert merging · 0.9experimental study · 0.8graph encoding · 0.6feature interaction · 0.6
YearPublicationVenuePosition
2026 CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and Rescue
abstract
Search and rescue (SAR) is a complex teamwork environment that requires efficient spatial communication between commanders and field teams with heterogeneous perspectives and asymmetric information. Maps are central artifacts in SAR, yet they are also a space of technological tension due to constantly changing situation at disaster sites. Sketch mapping is an effective method of externalizing and communicating spatial understanding, increasing situation awareness in spatial decision-making tasks including SAR. Current paper-based sketch mapping in SAR struggles to handle the three-dimensional nature of physical space and remote collaboration. We propose CoMap, a collaborative 3D sketch mapping system validated in a virtual reality fire-rescue game. In a within-subject study with 13 commander–field team pairs, CoMap enabled more accurate and efficient spatial communication than conventional 2D sketch mapping. Communication analysis further showed that CoMap fostered proactive descriptions. We distill three design implications for next-generation mapping tools to advance SAR training and real-world operations.
Tianyi Xiao, Sailin Zhong, Peter Kiefer, Miki Mizuki, Phoebe O. Toups Dugas, Martin Raubal
CHI1
2025 Sketch2Terrain: AI-Driven Real-Time Terrain Sketch Mapping in Augmented Reality
Tianyi Xiao, Yizi Chen, Sailin Zhong, Peter Kiefer, Jakub Krukar, Kevin Gonyop Kim, Lorenz Hurni, Angela Schwering, Martin Raubal
CHI1
2025 Mixing Inference-time Experts for Enhancing LLM Reasoning
abstract
Large Language Models (LLMs) have demonstrated impressive reasoning abilities, but their generated rationales often suffer from issues such as reasoning inconsistency and factual errors, undermining their reliability.Prior work has explored improving rationale quality via multi-reward fine-tuning or reinforcement learning (RL), where models are optimized for diverse objectives.While effective, these approaches train the model in a fixed manner and do not have any inference-time adaptability, nor can they generalize reasoning requirements for new test-time inputs.Another approach is to train specialized reasoning experts using reward signals and use them to improve generation at inference time.Existing methods in this paradigm are limited to using only a single expert and cannot improve upon multiple reasoning aspects.To address this, we propose MIXIE, a novel inference-time expertmixing framework that dynamically determines mixing proportions for each expert, enabling contextualized and flexible fusion.We demonstrate the effectiveness of MIXIE on improving chain-of-thought reasoning in LLMs by merging commonsense and entailment reasoning experts finetuned on reward-filtered data.Our approach outperforms existing baselines on three question-answering datasets: StrategyQA, CommonsenseQA, and ARC, highlighting its potential to enhance LLM reasoning with efficient, adaptable expert integration.
Soumya Sanyal 0001, Tianyi Xiao, Xiang Ren 0001
EMNLP2
2025 Auto-Landmark: Acoustic Landmark Dataset and Open-Source Toolkit for Landmark Extraction
Xiangyu Zhang 0005, Daijiao Liu, Tianyi Xiao, Cihan Xiao, Tünde Szalay, Mostafa Shahin, Beena Ahmed, Julien Epps
INTERSPEECH3
2024 VResin: Externalizing spatial memory into 3D sketch maps
abstract
An intuitive way to externalize spatial memory is to sketch it. Compared to traditional paper-based sketches, virtual reality (VR) creates new opportunities to investigate the 3D aspect of spatial memory as it empowers users to express 3D information on a 3D interface directly. The goal of this study is to design a 3D sketch mapping tool for researchers and non-expert users without sketching expertise that enables externalizing memories of spatial information after some 3D-critical tasks. There exist 3D sketching tools using VR, but there are two issues with the current mid-air 3D sketching approach: (1) distortion of sketches due to depth perception errors and (2) increased cognitive and sensorimotor demands due to an increased degree of freedom and absence of physical support. To address these problems, we implemented VResin, a novel sketching interface that synergizes 3D mid-air sketching with 2D surface sketching to scaffold 3D sketching into a layer-by-layer process. An experimental study with 48 participants on multi-layer building scenarios showed that VResin supports users in creating less distorted sketches while maintaining the level of completeness and generalization compared to mid-air sketching in VR. We also demonstrate the potential applications that can benefit from 3D sketch maps and the suitability of VResin for a variety of building shapes.
Tianyi Xiao, Kevin Gonyop Kim, Jakub Krukar, Rajasirpi Subramaniyan, Peter Kiefer, Angela Schwering, Martin Raubal
Int. J. Hum. Comput. Stud.1
2022 An Empirical Revisiting of Linguistic Knowledge Fusion in Language Understanding Tasks
abstract
Though linguistic knowledge emerges during large-scale language model pretraining, recent work attempt to explicitly incorporate humandefined linguistic priors into task-specific finetuning.Infusing language models with syntactic or semantic knowledge from parsers has shown improvements on many language understanding tasks.To further investigate the effectiveness of structural linguistic priors, we conduct empirical study of replacing parsed graphs or trees with trivial ones (rarely carrying linguistic knowledge e.g., balanced tree) for tasks in the GLUE benchmark.Encoding with trivial graphs achieves competitive or even better performance in fully-supervised and few-shot settings.It reveals that the gains might not be significantly attributed to explicit linguistic priors but rather to more feature interactions brought by fusion layers.Hence we call for attention to using trivial graphs as necessary baselines to design advanced knowledge fusion methods in the future.
Changlong Yu, Tianyi Xiao, Lingpeng Kong, Yangqiu Song, Wilfred Ng
EMNLP2