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Zeyun Zhong

dblp:331/8389 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2026
0009-0005-2160-2216ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 50% Video understanding and tracking · 22% Generative modeling · 22%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
point cloud processing
0.912025
SAMBLE: Shape-Specific Point Cloud Sampling for an Optimal Trade-Off Between Local Detail and Global Uniformity · CVPR 2025
Computer vision › 3D vision › point cloud processing
point cloud sampling
0.912025
SAMBLE: Shape-Specific Point Cloud Sampling for an Optimal Trade-Off Between Local Detail and Global Uniformity · CVPR 2025
Computer vision › Video understanding and tracking › action recognition
human action recognition
0.812024
SynthAct: Towards Generalizable Human Action Recognition based on Synthetic Data · ICRA 2024
Machine learning › Generative modeling
synthetic data generation
0.812024
SynthAct: Towards Generalizable Human Action Recognition based on Synthetic Data · ICRA 2024
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.212024
SynthAct: Towards Generalizable Human Action Recognition based on Synthetic Data · ICRA 2024

Methods — techniques the papers use, named apart from their topics

sparse attention · 0.9bin-based learning · 0.9synthetic data generation · 0.83d pose estimation · 0.8
YearPublicationVenuePosition
2026 Scalable Video Action Anticipation with Cross Linear Attentive Memory
abstract
Recent advances in action anticipation rely heavily on Transformer architectures to learn discriminative representations of the past observation, incurring high computational and memory overhead that limits their applicability to long videos. While temporal processors with linear complexity like RNNs and state-space models offer efficient alternatives, their sequential nature risks overlooking subtle cues in observed frames that could enhance future anticipation. We address this limitation with Cross Linear Attentive Memory (CLAM), a memory module that selectively retrieves complementary context cues from frame features. By reformulating linear attention to replace traditional cross-attention, CLAM achieves linear computation complexity and constant memory usage relative to input length. Finally, by fusing the outputs of the temporal processor and CLAM, a non-autoregressive Transformer decoder generates future actions in one shot with high accuracy. Experiments on egocentric (EpicKitchens100 and Ego4D) and third-person (Thumos14) benchmarks demonstrate our model’s superior anticipation accuracy and scalability, processing longer sequences with significantly less latency growth than alternatives. Our approach also achieves promising results in online action detection.
Zeyun Zhong, Manuel Martin, David Schneider 0006, David J. Lerch, Chengzhi Wu, Frederik Diederichs, Juergen Gall, Jürgen Beyerer
WACV1
2025 SAMBLE: Shape-Specific Point Cloud Sampling for an Optimal Trade-Off Between Local Detail and Global Uniformity
abstract
Driven by the increasing demand for accurate and efficient representation of 3D data in various domains, point cloud sampling has emerged as a pivotal research topic in 3D computer vision. Recently, learning-to-sample methods have garnered growing interest from the community, particularly for their ability to be jointly trained with downstream tasks. However, previous learning-based sampling methods either lead to unrecognizable sampling patterns by generating a new point cloud or biased sampled results by focusing excessively on sharp edge details. Moreover, they all overlook the natural variations in point distribution across different shapes, applying a similar sampling strategy to all point clouds. In this paper, we propose a Sparse Attention Map and Bin-based Learning method (termed SAMBLE) to learn shape-specific sampling strategies for point cloud shapes. SAMBLE effectively achieves an improved balance between sampling edge points for local details and preserving uniformity in the global shape, resulting in superior performance across multiple common point cloud downstream tasks, even in scenarios with few-point sampling.
Chengzhi Wu, Yuxin Wan, Julius Pfrommer, Zeyun Zhong, Junwei Zheng, Jürgen Beyerer
CVPR5
2024 Rethinking Attention Module Design for Point Cloud Analysis
Chengzhi Wu, Kaige Wang, Zeyun Zhong, Junwei Zheng, Julius Pfrommer, Jürgen Beyerer
ICPR (26)3
2024 SynthAct: Towards Generalizable Human Action Recognition based on Synthetic Data
abstract
Synthetic data generation is a proven method for augmenting training sets without the need for extensive setups, yet its application in human activity recognition is underexplored. This is particularly crucial for human-robot collaboration in household settings, where data collection is often privacy-sensitive. In this paper, we introduce SynthAct, a synthetic data generation pipeline designed to significantly minimize the reliance on real-world data. Leveraging modern 3D pose estimation techniques, SynthAct can be applied to arbitrary 2D or 3D video action recordings, making it applicable for uncontrolled in-the-field recordings by robotic agents or smarthome monitoring systems. We present two SynthAct datasets: AMARV, a large synthetic collection with over 800k multi-view action clips, and Synthetic Smarthome, mirroring the Toyota Smarthome dataset. SynthAct generates a rich set of data, including RGB videos and depth maps from four synchronized views, 3D body poses, normal maps, segmentation masks and bounding boxes. We validate the efficacy of our datasets through extensive synthetic-to-real experiments on NTU RGB+D and Toyota Smarthome. SynthAct is available on our project page4.
David Schneider 0006, Marco Keller, Zeyun Zhong, Kunyu Peng, Alina Roitberg, Jürgen Beyerer, Rainer Stiefelhagen
ICRA3
2023 Anticipative Feature Fusion Transformer for Multi-Modal Action Anticipation
abstract
Although human action anticipation is a task which is inherently multi-modal, state-of-the-art methods on well known action anticipation datasets leverage this data by applying ensemble methods and averaging scores of uni-modal anticipation networks. In this work we introduce transformer based modality fusion techniques, which unify multi-modal data at an early stage. Our Anticipative Feature Fusion Transformer (AFFT) proves to be superior to popular score fusion approaches and presents state-of-the-art results outperforming previous methods on EpicKitchens-100 and EGTEA Gaze+. Our model is easily extensible and allows for adding new modalities without architectural changes. Consequently, we extracted audio features on EpicKitchens-100 which we add to the set of commonly used features in the community.1
Zeyun Zhong, David Schneider 0006, Michael Voit, Rainer Stiefelhagen, Jürgen Beyerer
WACV1