Demo Data from EDBT 2026 / reviewers in the wild / expert
Songyin Wu
dblp:331/8405
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0009-9581-2506ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 83% Geometric modeling and processing · 17% | |
| Artificial intelligence
1 paper |
3D vision · 87% Video understanding and tracking · 13% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › temporal rendering
frame extrapolation |
1.4 | 2 | 2024 | GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering · ACM Trans. Graph. 2024 ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation · SIGGRAPH Asia 2023 |
Rendering
real-time rendering |
1.4 | 2 | 2024 | GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering · ACM Trans. Graph. 2024 ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation · SIGGRAPH Asia 2023 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos · NeurIPS 2025 |
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
feed-forward reconstruction |
0.9 | 1 | 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos · NeurIPS 2025 |
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos · NeurIPS 2025 |
Rendering › gaussian splatting
deformable gaussian splatting |
0.9 | 1 | 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos · NeurIPS 2025 |
Computer vision › Video understanding and tracking › object tracking
3d object tracking |
0.3 | 1 | 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos · NeurIPS 2025 |
Rendering
neural rendering |
0.2 | 1 | 2024 | GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.7large reconstruction model · 1.73d gaussian splatting · 1.7neural network · 1.4shading correction · 0.8heuristic framework · 0.8warping · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular VideosabstractWe introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly create digital replicas of real-world environments. However, most existing models are limited to static scenes and fail to reconstruct the motion of moving objects. Developing a feed-forward model for dynamic scene reconstruction poses significant challenges, including the scarcity of training data and the need for appropriate 3D representations and training paradigms. To address these challenges, we introduce several key technical contributions: an enhanced large-scale synthetic dataset with ground-truth multi-view videos and dense 3D scene flow supervision; a per-pixel deformable 3D Gaussian representation that is easy to learn, supports high-quality dynamic view synthesis, and enables long-range 3D tracking; and a large transformer network that achieves real-time, generalizable dynamic scene reconstruction. Extensive qualitative and quantitative experiments demonstrate that DGS-LRM achieves dynamic scene reconstruction quality comparable to optimization-based methods, while significantly outperforming the state-of-the-art predictive dynamic reconstruction method on real-world examples. Its predicted physically grounded 3D deformation is accurate and can be readily adapted for long-range 3D tracking tasks, achieving performance on par with state-of-the-art monocular video 3D tracking methods. Chieh Hubert Lin, Zhaoyang Lv, Songyin Wu, Thu Nguyen-Phuoc, Hung-Yu Tseng, Julian Straub, Numair Khan, Lei Xiao 0014, Ming-Hsuan Yang 0001, Yuheng Ren, Richard A. Newcombe, Zhao Dong 0001, Zhengqin Li |
NeurIPS | 3 |
| 2024 | GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time RenderingabstractReal-time rendering has been embracing ever-demanding effects, such as ray tracing. However, rendering such effects in high resolution and high frame rate remains challenging. Frame extrapolation methods, which do not introduce additional latency as opposed to frame interpolation methods such as DLSS 3 and FSR 3, boost the frame rate by generating future frames based on previous frames. However, it is a more challenging task because of the lack of information in the disocclusion regions and complex future motions, and recent methods also have a high engine integration cost due to requiring G-buffers as input. We propose a G-buffer free frame extrapolation method, GFFE, with a novel heuristic framework and an efficient neural network, to plausibly generate new frames in real time without introducing additional latency. We analyze the motion of dynamic fragments and different types of disocclusions, and design the corresponding modules of the extrapolation block to handle them. After that, a light-weight shading correction network is used to correct shading and improve overall quality. GFFE achieves comparable or better results than previous interpolation and G-buffer dependent extrapolation methods, with more efficient performance and easier integration. Songyin Wu, Deepak Vembar, Anton Sochenov, Selvakumar Panneer, Sungye Kim, Anton Kaplanyan, Lingqi Yan 0001 |
ACM Trans. Graph. | 1 |
| 2023 | ExtraSS: A Framework for Joint Spatial Super Sampling and Frame ExtrapolationabstractWe introduce ExtraSS, a novel framework that combines spatial super sampling and frame extrapolation to enhance real-time rendering performance. By integrating these techniques, our approach achieves a balance between performance and quality, generating temporally stable and high-quality, high-resolution results. Leveraging lightweight modules on warping and the ExtraSSNet for refinement, we exploit spatial-temporal information, improve rendering sharpness, handle moving shadings accurately, and generate temporally stable results. Computational costs are significantly reduced compared to traditional rendering methods, enabling higher frame rates and alias-free high resolution results. Evaluation using Unreal Engine demonstrates the benefits of our framework over conventional individual spatial or temporal super sampling methods, delivering improved rendering speed and visual quality. With its ability to generate temporally stable high-quality results, our framework creates new possibilities for real-time rendering applications, advancing the boundaries of performance and photo-realistic rendering in various domains. Songyin Wu, Sungye Kim, Zheng Zeng 0005, Deepak Vembar, Sangeeta Jha, Anton Kaplanyan, Lingqi Yan 0001 |
SIGGRAPH Asia | 1 |