Naveen Sendhilnathan

dblp:332/0557 · DBLP profile ↗
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13ranked-venue papers
2as first author
13since 2021 · last 2025
0000-0002-3534-890XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 12 · 2 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Persistent Assistant: Seamless Everyday AI Interactions via Intent Grounding and Multimodal Feedback
Hyunsung Cho, Jacqui Fashimpaur, Naveen Sendhilnathan, Jonathan Browder, David Lindlbauer, Tanya R. Jonker, Kashyap Todi
CHI3
2025 A Multimodal Approach for Targeting Error Detection in Virtual Reality Using Implicit User Behavior
abstract
Although the point-and-select interaction method has been shown to lead to user and system-initiated errors, it is still prevalent in VR scenarios.Current solutions to facilitate selection interactions exist, however they do not address the challenges caused by targeting inaccuracy.To reduce the effort required to target objects, we developed a model that quickly detected targeting errors after they occurred.The model used implicit multimodal user behavioral data to identify possible targeting outcomes.Using a dataset composed of 23 participants engaged in VR targeting tasks, we then trained a deep learning model to differentiate between correct and incorrect targeting events within 0.5 seconds of a selection, resulting in an AUC-ROC of 0.9.The utility of this model was then evaluated in a user study with 25 participants that identified that participants recovered from more errors and faster when assisted by the model.These results advance our understanding of targeting errors in VR and facilitate the design of future intelligent error-aware systems.
Naveen Sendhilnathan, Ting Zhang 0013, David Bethge, Michael Nebeling, Tovi Grossman, Tanya R. Jonker
CHI1
2025 Eye Gaze as a Signal for Conveying User Attention in Contextual AI Systems
Ethan Wilson, Naveen Sendhilnathan, Charlie S. Burlingham, Yusuf Mansour, Robert Cavin, Sai Deep Tetali, Ajoy Savio Fernandes, Michael J. Proulx
ETRA2
2025 Gaze-Language Alignment for Zero-Shot Prediction of Visual Search Targets from Human Gaze Scanpaths
Sounak Mondal, Naveen Sendhilnathan, Ting Zhang 0013, Michael Proulx, Michael L. Iuzzolino, Tanya R. Jonker
ICCV2
2025 Less or More: Towards Glanceable Explanations for LLM Recommendations Using Ultra-Small Devices
Mengjie Yu, Hannah Nguyen, Michael L. Iuzzolino, Tianyi Wang 0004, Peiqi Tang, Natasha Lynova, Co Tran, Ting Zhang 0013, Naveen Sendhilnathan, Hrvoje Benko, Haijun Xia, Tanya R. Jonker
IUI10
2025 Squiggle: Multimodal Lasso Selection in the Real World
Jacqui Fashimpaur, Tovi Grossman, Benjamin J. Lafreniere, Naveen Sendhilnathan, Kashyap Todi, Tianyi Wang 0004, Ting Zhang 0013, Tanya R. Jonker
UIST4
2025 ProMemAssist: Exploring Timely Proactive Assistance Through Working Memory Modeling in Multi-Modal Wearable Devices
abstract
Wearable AI systems aim to provide timely assistance in daily life, but existing approaches often rely on user initiation or predefined task knowledge, neglecting users' current mental states.We introduce ProMemAssist, a smart glasses system that models a user's working memory (WM) in real-time using multi-modal sensor signals.Grounded in cognitive theories of WM, our system represents perceived information as memory items and episodes with encoding mechanisms, such as displacement and interference.This WM model informs a timing predictor that balances the value of assistance with the cost of interruption.In a user study with 12 participants completing cognitively demanding tasks, ProMemAssist delivered more selective assistance and received higher engagement compared to an LLM baseline system.Qualitative feedback highlights the benefits of WM modeling for nuanced, context-sensitive support, offering design implications for more attentive and useraware proactive agents.
Kevin Pu, Ting Zhang 0013, Naveen Sendhilnathan, Sebastian Freitag, Raj Sodhi, Tanya R. Jonker
UIST3
2024 Real-World Scanpaths Exhibit Long-Term Temporal Dependencies: Considerations for Contextual AI for AR Applications
abstract
All-day augmented reality (AR) requires contextually-aware artificial intelligence (AI) models that excel across diverse daily contexts. Eye tracking could be a key source of information about user context and intention. However, such models using gaze sometimes struggle to outperform egocentric video-based baseline models. We propose that learning representations of scanpath history in a perceptually-relevant state space may solve this problem. However, scanpaths are often assumed to obey a Markovian assumption, i.e., only the current and previous fixation matter. In a user study (30 participants; 26.2 hours total), we analyzed scanpaths during nine everyday tasks and identified long-term temporal dependencies, with an average timescale of four fixations (2 seconds) into the past (i.e., violating the Markovian assumption). We discovered substantial task-specific variations in these dependencies. This confirms that scanpaths contain stereotyped “motifs” with context-dependent lengths/timescales. We discuss the implications for designing contextual AI models for AR applications.
Charlie S. Burlingham, Naveen Sendhilnathan, Xiuyun Wu, T. Scott Murdison, Michael J. Proulx
ETRA2
2024 Interactive Mediation Techniques for Error-Aware Gesture Input Systems
abstract
Input false-positive errors, where a system recognizes an input action that the user did not perform, have been shown to be particularly costly for user experience. Recent work has suggested that eye-gaze behavior immediately following an input event can be used to detect whether the input was intended by a user or was the result of a false-positive error. The ability to detect these errors could enable systems that assist the user with error recovery, but little is currently known about how such error mediation techniques might be designed, or the benefits they could provide. This paper presents an initial investigation of the design of error mediation techniques, and an evaluation of their potential benefits. A controlled study demonstrated that error mediation techniques can save time when recovering from errors by helping users to notice and resolve these errors quickly when they occur.
Rawan Alghofaili, Naveen Sendhilnathan, Ting Zhang 0013, Tovi Grossman, Michael Glueck, Tanya R. Jonker, Benjamin J. Lafreniere
Graphics Interface2
2024 SonoHaptics: An Audio-Haptic Cursor for Gaze-Based Object Selection in XR
abstract
We introduce SonoHaptics, an audio-haptic cursor for gaze-based 3D object selection. SonoHaptics addresses challenges around providing accurate visual feedback during gaze-based selection in Extended Reality (XR), e. g., lack of world-locked displays in no- or limited-display smart glasses and visual inconsistencies. To enable users to distinguish objects without visual feedback, SonoHaptics employs the concept of cross-modal correspondence in human perception to map visual features of objects (color, size, position, material) to audio-haptic properties (pitch, amplitude, direction, timbre). We contribute data-driven models for determining cross-modal mappings of visual features to audio and haptic features, and a computational approach to automatically generate audio-haptic feedback for objects in the user’s environment. SonoHaptics provides global feedback that is unique to each object in the scene, and local feedback to amplify differences between nearby objects. Our comparative evaluation shows that SonoHaptics enables accurate object identification and selection in a cluttered scene without visual feedback.
Hyunsung Cho, Naveen Sendhilnathan, Michael Nebeling, Tianyi Wang 0004, Purnima Padmanabhan, Jonathan Browder, David Lindlbauer, Tanya R. Jonker, Kashyap Todi
UIST2
2024 GEARS: Generalizable Multi-Purpose Embeddings for Gaze and Hand Data in VR Interactions
abstract
Machine learning models using users’ gaze and hand data to encode user interaction behavior in VR are often tailored to a single task and sensor set, limiting their applicability in settings with constrained compute resources. We propose GEARS, a new paradigm that learns a shared feature extraction mechanism across multiple tasks and sensor sets to encode gaze and hand tracking data of users VR behavior into multi-purpose embeddings. GEARS leverages a contrastive learning framework to learn these embeddings, which we then use to train linear models to predict task labels. We evaluated our paradigm across four VR datasets with eye tracking that comprise different sensor sets and task goals. The performance of GEARS was comparable to results from models trained for a single task with data of a single sensor set. Our research advocates a shift from using sensor set and task specific models towards using one shared feature extraction mechanism to encode users’ interaction behavior in VR.
Philipp Hallgarten, Naveen Sendhilnathan, Ting Zhang 0013, Ekta Sood, Tanya R. Jonker
UMAP2
2023 Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement
abstract
In this paper, we investigate postural reinforcement haptics for mid-air typing using squeeze actuation on the wrist. We propose and validate eye-tracking based objective metrics that capture the impact of haptics on the user’s experience, which traditional performance metrics like speed and accuracy are not able to capture. To this end, we design four wrist-based haptic feedback conditions: no haptics, vibrations on keypress, squeeze+vibrations on keypress, and squeeze posture reinforcement + vibrations on keypress. We conduct a text input study with 48 participants to compare the four conditions on typing and gaze metrics. Our results show that for expert qwerty users, posture reinforcement haptics significantly benefit typing by reducing the visual attention on the keyboard by up to 44% relative to no haptics, thus enabling eyes-away behaviors.
Aakar Gupta, Naveen Sendhilnathan, Jessica Hartcher-O'Brien, Evan Pezent, Hrvoje Benko, Tanya R. Jonker
CHI2
2022 Detecting Input Recognition Errors and User Errors using Gaze Dynamics in Virtual Reality
abstract
Gesture-based recognition systems are susceptible to input recognition errors and user errors, both of which negatively affect user experiences and can be frustrating to correct. Prior work has suggested that user gaze patterns following an input event could be used to detect input recognition errors and subsequently improve interaction. However, to be useful, error detection systems would need to detect various types of high-cost errors. Furthermore, to build a reliable detection model for errors, gaze behaviour following these errors must be manifested consistently across different tasks. Using data analysis and machine learning models, this research examined gaze dynamics following input events in virtual reality (VR). Across three distinct point-and-select tasks, we found differences in user gaze patterns following three input events: correctly recognized input actions, input recognition errors, and user errors. These differences were consistent across tasks, selection versus deselection actions, and naturally occurring versus experimentally injected input recognition errors. A multi-class deep neural network successfully discriminated between these three input events using only gaze dynamics, achieving an AUC-ROC-OVR score of 0.78. Together, these results demonstrate the utility of gaze in detecting interaction errors and have implications for the design of intelligent systems that can assist with adaptive error recovery.
Naveen Sendhilnathan, Ting Zhang 0013, Benjamin J. Lafreniere, Tovi Grossman, Tanya R. Jonker
UIST1