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Lily Goli

dblp:332/1814 · DBLP profile ↗
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8ranked-venue papers
3as first author
8since 2021 · last 2026
0000-0001-6439-6153ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 64% Video understanding and tracking · 18% Trustworthy machine learning · 16%
Computer graphics and multimedia
3 papers
Rendering · 58% Geometric modeling and processing · 42%

Topics — the 18 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting · ACM Trans. Graph. 2025
Computer vision › 3D vision
3d reconstruction
0.912025
SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting · ACM Trans. Graph. 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Flux4D: Flow-based Unsupervised 4D Reconstruction · NeurIPS 2025
Computer vision › Video understanding and tracking
motion segmentation
0.912025
RoMo: Robust Motion Segmentation Improves Structure from Motion · ICCV 2025
Computer vision › Video understanding and tracking › motion segmentation
multi-frame motion segmentation
0.912025
RoMo: Robust Motion Segmentation Improves Structure from Motion · ICCV 2025
Computer vision › 3D vision
structure from motion
0.912025
RoMo: Robust Motion Segmentation Improves Structure from Motion · ICCV 2025
Rendering
neural rendering
0.912025
SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting · ACM Trans. Graph. 2025
Rendering › inverse rendering
photometric reconstruction
0.912025
3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction · NeurIPS 2025
Geometric modeling and processing
surface reconstruction
0.912025
3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction · NeurIPS 2025
Machine learning › Trustworthy machine learning › uncertainty estimation
bayesian uncertainty estimation
0.812024
Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields · CVPR 2024
Computer vision › 3D vision › implicit neural representation
neural field
0.812024
BANF: Band-Limited Neural Fields for Levels of Detail Reconstruction · CVPR 2024
Computer vision › 3D vision
neural radiance field
0.812024
Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields · CVPR 2024
Machine learning › Trustworthy machine learning
uncertainty estimation
0.812024
Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields · CVPR 2024
Computer vision › 3D vision › neural radiance field
neural radiance field registration
0.712023
nerf2nerf: Pairwise Registration of Neural Radiance Fields · ICRA 2023
Computer vision › 3D vision › 3d scene reconstruction
driving scene reconstruction
0.312025
Flux4D: Flow-based Unsupervised 4D Reconstruction · NeurIPS 2025
Machine learning › Optimization for machine learning
robust optimization
0.312025
SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting · ACM Trans. Graph. 2025
Rendering
novel view synthesis
0.312025
3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction · NeurIPS 2025
Rendering › neural rendering
radiance field
0.312025
3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

robust optimization · 2.4pre-trained general-purpose features · 1.7video segmentation model · 0.9static regularization · 0.9planar gaussian · 0.9photometric loss · 0.9optical flow · 0.9mesh extraction · 0.9gaussian splatting · 0.9epipolar geometry · 0.9depth estimation · 0.93d gaussian splatting · 0.9spatial perturbation · 0.8low-pass filtering · 0.8fourier analysis · 0.8bayesian laplace approximation · 0.8
YearPublicationVenuePosition
2026 HiT: Hierarchical Transformers for Unsupervised 3D Shape Abstraction
abstract
We introduce HiT, a novel hierarchical neural field representation for 3D shapes that learns general hierarchies in a coarse-to-fine manner across different shape categories in an unsupervised setting. Our key contribution is a hierarchical transformer (HIT), where each level learns parent–child relationships of the tree hierarchy using a compressed codebook. This codebook enables the network to automatically identify common substructures across potentially diverse shape categories. Unlike previous works that constrain the task to a fixed hierarchical structure (e.g., binary), we impose no such restriction, except for limiting the total number of nodes at each tree level. This flexibility allows our method to infer the hierarchical structure directly from data, over multiple shape categories, and representing more general and complex hierarchies than prior approaches. When trained at scale with a reconstruction loss, our model captures meaningful containment relationships between parent and child nodes. We demonstrate its effectiveness through an unsupervised shape segmentation task over all 55 ShapeNet categories, where our method successfully segments shapes into multiple levels of granularity. Project Page: aditya-vora.github.io/HiT/
Aditya Vora, Lily Goli, Andrea Tagliasacchi, Hao (Richard) Zhang
3DV2
2025 RoMo: Robust Motion Segmentation Improves Structure from Motion
abstract
There has been extensive progress in the reconstruction and generation of 4D scenes from monocular casually-captured video. While these tasks rely heavily on known camera poses, the problem of finding such poses using structure-from-motion (SfM) often depends on robustly separating static from dynamic parts of a video. The lack of a robust solution to this problem limits the performance of SfM camera-calibration pipelines. We propose a novel approach to video-based motion segmentation to identify the components of a scene that are moving w.r.t. a fixed world frame. Our simple but effective iterative method, RoMo, combines optical flow and epipolar cues with a pre-trained video segmentation model. It outperforms unsupervised baselines for motion segmentation as well as supervised baselines trained from synthetic data. More importantly, the combination of an off-the-shelf SfM pipeline with our segmentation masks establishes a new state-of-the-art on camera calibration for scenes with dynamic content, outperforming existing methods by a substantial margin.
Lily Goli, Sara Sabour, Mark J. Matthews, Marcus A. Brubaker, Dmitry Lagun, Alec Jacobson, David J. Fleet, Saurabh Saxena, Andrea Tagliasacchi
ICCV1
2025 3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction
abstract
Recent advances in radiance fields and novel view synthesis enable creation of realistic digital twins from photographs. However, current methods struggle with flat, texture-less surfaces, creating uneven and semi-transparent reconstructions, due to an ill-conditioned photometric reconstruction objective. Surface reconstruction methods solve this issue but sacrifice visual quality. We propose a novel hybrid 2D/3D representation that jointly optimizes constrained planar (2D) Gaussians for modeling flat surfaces and freeform (3D) Gaussians for the rest of the scene. Our end-to-end approach dynamically detects and refines planar regions, improving both visual fidelity and geometric accuracy. It achieves state-of-the-art depth estimation on ScanNet++ and ScanNetv2, and excels at mesh extraction without overfitting to a specific camera model, showing its effectiveness in producing high-quality reconstruction of indoor scenes.
Maria Taktasheva, Lily Goli, Alessandro Fiorini, Zhen Li 0052, Daniel Rebain, Andrea Tagliasacchi
NeurIPS2
2025 Flux4D: Flow-based Unsupervised 4D Reconstruction
abstract
Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved impressive photorealistic reconstruction, they suffer from scalability limitations and require annotations to decouple actor motion. Existing self-supervised methods attempt to eliminate explicit annotations by leveraging motion cues and geometric priors, yet they remain constrained by per-scene optimization and sensitivity to hyperparameter tuning. In this paper, we introduce Flux4D, a simple and scalable framework for 4D reconstruction of large-scale dynamic scenes. Flux4D directly predicts 3D Gaussians and their motion dynamics to reconstruct sensor observations in a fully unsupervised manner. By adopting only photometric losses and enforcing an "as static as possible" regularization, Flux4D learns to decompose dynamic elements directly from raw data without requiring pre-trained supervised models or foundational priors simply by training across many scenes. Our approach enables efficient reconstruction of dynamic scenes within seconds, scales effectively to large datasets, and generalizes well to unseen environments, including rare and unknown objects. Experiments on outdoor driving datasets show Flux4D significantly outperforms existing methods in scalability, generalization, and reconstruction quality.
Jingkang Wang, Henry Che, Yun Chen 0014, Ze Yang 0003, Lily Goli, Sivabalan Manivasagam, Raquel Urtasun
NeurIPS5
2025 SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
abstract
Three-dimensional Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications. However, current methods require highly controlled environments–no moving people or wind-blown elements, and consistent lighting–to meet the interview consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotLessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures.
Sara Sabour, Lily Goli, Georgios Kopanas, Mark J. Matthews, Dmitry Lagun, Leonidas J. Guibas, Alec Jacobson, David J. Fleet, Andrea Tagliasacchi
ACM Trans. Graph.2
2024 Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields
abstract
Neural Radiance Fields (NeRFs) have shown promise in applications like view synthesis and depth estimation, but learning from multiview images faces inherent uncertain-ties. Current methods to quantify them are either heuristic or computationally demanding. We introduce Bayes'Rays, a post-hoc framework to evaluate uncertainty in any pre-trained NeRF without modifying the training process. Our method establishes a volumetric uncertainty field using spa-tial perturbations and a Bayesian Laplace approximation. We derive our algorithm statistically and show its superior performance in key metrics and applications. More results available at: https://bayesrays.github.io
Lily Goli, Cody Reading, Silvia Sellán, Alec Jacobson, Andrea Tagliasacchi
CVPR1
2024 BANF: Band-Limited Neural Fields for Levels of Detail Reconstruction
abstract
Largely due to their implicit nature, neural fields lack a direct mechanism for filtering, as Fourier analysis from discrete signal processing is not directly applicable to these representations. Effective filtering of neural fields is critical to enable level-of-detail processing in downstream applications, and support operations that involve sampling the field on regular grids (e.g. marching cubes). Existing methods that attempt to decompose neural fields in the frequency domain either resort to heuristics or require extensive modifications to the neural field architecture. We show that via a simple modification, one can obtain neural fields that are low-pass filtered, and in turn show how this can be exploited to obtain a frequency decomposition of the entire signal. We demonstrate the validity of our technique by investigating level-of-detail reconstruction, and showing how coarser representations can be computed effectively. Source code is available at https://theialab.github.io/banf
Akhmedkhan Ahan Shabanov, Shrisudhan Govindarajan, Cody Reading, Lily Goli, Daniel Rebain, Kwang Moo Yi, Andrea Tagliasacchi
CVPR4
2023 nerf2nerf: Pairwise Registration of Neural Radiance Fields
abstract
We introduce a technique for pairwise registration of neural fields that extends classical optimization-based local registration (i.e. ICP) to operate on Neural Radiance Fields (NeRF)-neural 3D scene representations trained from collections of calibrated images. NeRF does not decompose illumination and color, so to make registration invariant to illumination, we introduce the concept of a “surface field” - a field distilled from a pre-trained NeRF model that measures the likelihood of a point being on the surface of an object. We then cast nerf2nerf registration as a robust optimization that iteratively seeks a rigid transformation that aligns the surface fields of the two scenes. We evaluate the effectiveness of our technique by introducing a dataset of pre-trained NeRF scenes - our synthetic scenes enable quantitative evaluations and comparisons to classical registration techniques, while our real scenes demonstrate the validity of our technique in real-world scenarios. Additional results available at: https://nerf2nerf.github.io
Lily Goli, Daniel Rebain, Sara Sabour, Animesh Garg, Andrea Tagliasacchi
ICRA1