EDBT 2026 Demo / reviewers in the wild / expert
Ruby Rao
dblp:332/2035
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
antialiasing |
0.8 | 1 | 2024 | Cone-Traced Supersampling With Subpixel Edge Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering › differentiable rendering
signed distance field rendering |
0.8 | 1 | 2024 | Cone-Traced Supersampling With Subpixel Edge Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering › ray tracing
sphere tracing |
0.8 | 1 | 2024 | Cone-Traced Supersampling With Subpixel Edge Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering › antialiasing
supersampling |
0.8 | 1 | 2024 | Cone-Traced Supersampling With Subpixel Edge Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
subpixel edge reconstruction · 0.8cone intersection · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Cone-Traced Supersampling With Subpixel Edge ReconstructionabstractWhile signed distance fields (SDFs) in theory offer infinite level of detail, they are typically rendered using the sphere tracing algorithm at finite resolutions, which causes the common rasterized image synthesis problem of aliasing. Most existing optimized antialiasing solutions rely on polygon mesh representations; SDF-based geometry can only be directly antialiased with the computationally expensive supersampling or with post-processing filters that may produce undesirable blurriness and ghosting. In this work, we present cone-traced supersampling (CTSS), an efficient and robust spatial antialiasing solution that naturally complements the sphere tracing algorithm, does not require casting additional rays per pixel or offline pre-filtering, and can be easily implemented in existing real-time SDF renderers. CTSS performs supersampling along the traced ray near surfaces with partial visibility - object contours - identified by evaluating cone intersections within a pixel's view frustum. We further introduce subpixel edge reconstruction (SER), a technique that extends CTSS to locate and resolve complex pixels with geometric edges in relatively flat regions, which are otherwise undetected by cone intersections. Our combined solution relies on a specialized sampling strategy to minimize the number of shading computations and correlates sample visibility to aggregate the samples. With comparable antialiasing quality at significantly lower computational cost, CTSS is a reliable practical alternative to conventional supersampling. Andrei Chubarau, Ruby Rao, Derek Nowrouzezahrai, Paul G. Kry |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | Learning neural implicit representations with surface signal parameterizations
Yanran Guan, Andrei Chubarau, Ruby Rao, Derek Nowrouzezahrai |
Comput. Graph. | 3 |