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Chenyi Kuang

dblp:332/5673 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 50% 3D vision · 50%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
facial action unit recognition
0.712023
Biomechanics-Guided Facial Action Unit Detection Through Force Modeling · CVPR 2023
Computer vision › 3D vision
3d face reconstruction
0.612022
AU-Aware 3D Face Reconstruction through Personalized AU-Specific Blendshape Learning · ECCV (13) 2022
Computer vision › Face, body and person analysis
facial action unit analysis
0.612022
AU-Aware 3D Face Reconstruction through Personalized AU-Specific Blendshape Learning · ECCV (13) 2022

Methods — techniques the papers use, named apart from their topics

neural ODE · 0.7force modeling · 0.7euler-lagrange equations · 0.7blendshape learning · 0.6
YearPublicationVenuePosition
2026 Physics-informed Dynamic 3D Face Reconstruction from Videos
Chenyi Kuang, Jeffrey O. Kephart
FG1
2024 AU-Aware Dynamic 3D Face Reconstruction from Videos with Transformer
abstract
In spite of the significant progresses in monocular or multi-view image based 3D face reconstruction research, recovering 3D faces from videos, which contains rich dynamic information of facial motions, still remains as a highly challenging problem. First, most prior works fail to generate accurate and stable 3D faces on videos, especially for recovering subtle expression details. Furthermore, existing dynamic reconstruction approaches have not fully considered the temporal dependency of facial expression transitions, which is based on the dynamic muscle activation system under a local region of the skin. To tackle the aforementioned challenges, we present a framework for dynamic 3D face reconstruction from monocular videos, which can accurately recover 3D facial geometrical representations for facial action unit (AU). Specifically, we design a coarse-to-fine framework, where the "coarse" 3D face sequences are generated by a pre-trained static reconstruction model; and the "refinement" is performed through a Transformer-based network. We design 1) a Temporal Module used for modeling temporal dependency of facial motion dynamics; 2) an Spatial Module for modeling AU spatial correlations from geometry-based AU tokens; 3) feature fusion for simultaneous dynamic facial AU recognition and 3D expression capturing. Experimental results show the superiority of our method in generating AU-aware 3D face reconstruction sequences both quantitatively and qualitatively.
Chenyi Kuang, Jeffrey O. Kephart
WACV1
2023 Biomechanics-Guided Facial Action Unit Detection Through Force Modeling
abstract
Existing AU detection algorithms are mainly based on appearance information extracted from 2D images, and well-established facial biomechanics that governs 3D facial skin deformation is rarely considered. In this paper, we propose a biomechanics-guided AU detection approach, where facial muscle activation forces are modelled and are employed to predict AU activation. Specifically, our model consists of two branches: 3D physics branch and 2D image branch. In 3D physics branch, we first derive the Euler-Lagrange equation governing facial deformation. The Euler-Lagrange equation represented as an ordinary differential equation (ODE) is embedded into a differentiable ODE solver. Muscle activation forces together with other physics parameters are firstly regressed, and then are utilized to simulate 3D deformation by solving the ODE. By leveraging facial biomechanics, we obtain physically plausible facial muscle activation forces. 2D image branch compensates 3D physics branch by employing additional appearance information from 2D images. Both estimated forces and appearance features are employed for AU detection. The proposed approach achieves competitive AU detection performance on two benchmark datasets. Furthermore, by leveraging biomechanics, our approach achieves outstanding performance with reduced training data.
Zijun Cui, Chenyi Kuang, Kartik Talamadupula
CVPR2
2022 AU-Aware 3D Face Reconstruction through Personalized AU-Specific Blendshape Learning
Chenyi Kuang, Zijun Cui, Jeffrey O. Kephart
ECCV (13)1