Demo Data from EDBT 2026 / reviewers in the wild / expert
Chenyi Kuang
dblp:332/5673
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Face, body and person analysis · 50% 3D vision · 50% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
facial action unit recognition |
0.7 | 1 | 2023 | Biomechanics-Guided Facial Action Unit Detection Through Force Modeling · CVPR 2023 |
Computer vision › 3D vision
3d face reconstruction |
0.6 | 1 | 2022 | AU-Aware 3D Face Reconstruction through Personalized AU-Specific Blendshape Learning · ECCV (13) 2022 |
Computer vision › Face, body and person analysis
facial action unit analysis |
0.6 | 1 | 2022 | AU-Aware 3D Face Reconstruction through Personalized AU-Specific Blendshape Learning · ECCV (13) 2022 |
Methods — techniques the papers use, named apart from their topics
neural ODE · 0.7force modeling · 0.7euler-lagrange equations · 0.7blendshape learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Physics-informed Dynamic 3D Face Reconstruction from Videos
Chenyi Kuang, Jeffrey O. Kephart |
FG | 1 |
| 2024 | AU-Aware Dynamic 3D Face Reconstruction from Videos with TransformerabstractIn spite of the significant progresses in monocular or multi-view image based 3D face reconstruction research, recovering 3D faces from videos, which contains rich dynamic information of facial motions, still remains as a highly challenging problem. First, most prior works fail to generate accurate and stable 3D faces on videos, especially for recovering subtle expression details. Furthermore, existing dynamic reconstruction approaches have not fully considered the temporal dependency of facial expression transitions, which is based on the dynamic muscle activation system under a local region of the skin. To tackle the aforementioned challenges, we present a framework for dynamic 3D face reconstruction from monocular videos, which can accurately recover 3D facial geometrical representations for facial action unit (AU). Specifically, we design a coarse-to-fine framework, where the "coarse" 3D face sequences are generated by a pre-trained static reconstruction model; and the "refinement" is performed through a Transformer-based network. We design 1) a Temporal Module used for modeling temporal dependency of facial motion dynamics; 2) an Spatial Module for modeling AU spatial correlations from geometry-based AU tokens; 3) feature fusion for simultaneous dynamic facial AU recognition and 3D expression capturing. Experimental results show the superiority of our method in generating AU-aware 3D face reconstruction sequences both quantitatively and qualitatively. Chenyi Kuang, Jeffrey O. Kephart |
WACV | 1 |
| 2023 | Biomechanics-Guided Facial Action Unit Detection Through Force ModelingabstractExisting AU detection algorithms are mainly based on appearance information extracted from 2D images, and well-established facial biomechanics that governs 3D facial skin deformation is rarely considered. In this paper, we propose a biomechanics-guided AU detection approach, where facial muscle activation forces are modelled and are employed to predict AU activation. Specifically, our model consists of two branches: 3D physics branch and 2D image branch. In 3D physics branch, we first derive the Euler-Lagrange equation governing facial deformation. The Euler-Lagrange equation represented as an ordinary differential equation (ODE) is embedded into a differentiable ODE solver. Muscle activation forces together with other physics parameters are firstly regressed, and then are utilized to simulate 3D deformation by solving the ODE. By leveraging facial biomechanics, we obtain physically plausible facial muscle activation forces. 2D image branch compensates 3D physics branch by employing additional appearance information from 2D images. Both estimated forces and appearance features are employed for AU detection. The proposed approach achieves competitive AU detection performance on two benchmark datasets. Furthermore, by leveraging biomechanics, our approach achieves outstanding performance with reduced training data. Zijun Cui, Chenyi Kuang, Kartik Talamadupula |
CVPR | 2 |
| 2022 | AU-Aware 3D Face Reconstruction through Personalized AU-Specific Blendshape Learning
Chenyi Kuang, Zijun Cui, Jeffrey O. Kephart |
ECCV (13) | 1 |