EDBT 2026 Demo / reviewers in the wild / expert
Jia-Ming Lu
dblp:332/6552
· DBLP profile ↗
5ranked-venue papers
4as first author
5since 2021 · last 2025
0000-0002-7793-0463ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Computer animation and physical simulation · 85% Geometric modeling and processing · 15% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fracture simulation |
1.4 | 2 | 2025 | Implicit Bonded Discrete Element Method with Manifold Optimization · ACM Trans. Graph. 2025 Simulating Fractures With Bonded Discrete Element Method · IEEE Trans. Vis. Comput. Graph. 2022 |
Computer animation and physical simulation
deformable body simulation |
0.9 | 1 | 2025 | Fast Galerkin Multigrid Method for Unstructured Meshes · ACM Trans. Graph. 2025 |
Computer animation and physical simulation › time integration
implicit time integration |
0.9 | 1 | 2025 | Implicit Bonded Discrete Element Method with Manifold Optimization · ACM Trans. Graph. 2025 |
Geometric modeling and processing
multigrid solver |
0.9 | 1 | 2025 | Fast Galerkin Multigrid Method for Unstructured Meshes · ACM Trans. Graph. 2025 |
Computer animation and physical simulation › physically-based modeling
position-based dynamics |
0.9 | 1 | 2025 | Reliable Iterative Dynamics: A Versatile Method for Fast and Robust Simulation · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
smoothed particle hydrodynamics · 0.9quaternion-constrained optimization · 0.9matrix-free vertex block jacobi smoothing · 0.9material point method · 0.9manifold optimization · 0.9galerkin multigrid · 0.9full approximation scheme · 0.9finite element method · 0.9dual descent · 0.9discrete element method · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Implicit Bonded Discrete Element Method with Manifold OptimizationabstractThis article proposes a novel simulation approach that combines implicit integration with the Bonded Discrete Element Method (BDEM) to achieve faster, more stable, and more accurate fracture simulation. The new method leverages the efficiency of implicit schemes in dynamic simulation and the versatility of BDEM in fracture modeling. Specifically, an optimization-based integrator for BDEM is introduced and combined with a manifold optimization approach to accelerate the solution process of the quaternion-constrained system. Our comparative experiments indicate that our method offers better scale consistency and more realistic collision effects than finite element method and material point method fragmentation approaches. Additionally, our method achieves a computational speedup of 2.1 to 9.8 times over explicit BDEM methods. Jia-Ming Lu, Geng-Chen Cao, Chenfeng Li, Shi-Min Hu 0001 |
ACM Trans. Graph. | 1 |
| 2025 | Reliable Iterative Dynamics: A Versatile Method for Fast and Robust SimulationabstractSimulating stiff materials has long posed formidable challenges for traditional physics-based solvers. Explicit time integration schemes demand prohibitively small time steps, while implicit methods necessitate an excessive number of iterations to converge, often yielding visually objectionable transient configurations in the early iterations, severely limiting their real-time applicability. Position-based dynamics techniques can efficiently simulate stiff constraints but are inherently restricted to constraint-based formulations, curtailing their versatility. We present “Reliable Iterative Dynamics” (RID), a novel iterative solver that introduces a dual descent framework with theoretical guarantees for visual reliability at each iteration, while maintaining fast and stable convergence even for extremely stiff systems. Our core innovation is an iterative method that circumvents the need for numerous iterations or small time steps to handle stiff materials robustly. Experimental evaluations demonstrate our method’s ability to handle a wide range of materials, from soft to infinitely rigid, while producing visually reliable results even with large time steps and minimal iterations. The versatile formulation allows seamless integration with diverse simulation paradigms like the finite element method, material point method, smoothed particle hydrodynamics, and incremental potential contact for applications ranging from elastic body simulations to fluids and collision handling. Jia-Ming Lu, Shi-Min Hu 0001 |
ACM Trans. Graph. | 1 |
| 2025 | Fast Galerkin Multigrid Method for Unstructured MeshesabstractWe present a novel multigrid solver framework that significantly advances the efficiency of physical simulation for unstructured meshes. While multi-grid methods theoretically offer linear scaling, their practical implementation for deformable body simulations faces substantial challenges, particularly on GPUs. Our framework achieves up to 6.9× speedup over traditional methods through an innovative combination of matrix-free vertex block Jacobi smoothing with a Full Approximation Scheme (FAS), enabling both piecewise constant and linear Galerkin formulations without the computational burden of dense coarse matrices. Our approach demonstrates superior performance across varying mesh resolutions and material stiffness values, maintaining consistent convergence even under extreme deformations and challenging initial configurations. Comprehensive evaluations against state-of-the-art methods confirm our approach achieves lower simulation error with reduced computational cost, enabling simulation of tetrahedral meshes with over one million vertices at approximately one frame per second on modern GPUs. Jia-Ming Lu, Tailing Yuan, Zhe-Han Mo, Shi-Min Hu 0001 |
ACM Trans. Graph. | 1 |
| 2024 | Rod-Bonded Discrete Element MethodabstractThe Bonded Discrete Element Method (BDEM) has raised interests in the graphics community in recent years because of its good performance in fracture simulations. However, current explicit BDEM usually needs to work under very small time steps to avoid numerical instability. We propose a new BDEM, namely Rod-BDEM (RBDEM), which uses Cosserat energy and yields integrable forces and torques. We further derive a novel Cosserat rod discretization method to effectively represent the three-dimensional topological connections between discrete elements. Then, a complete implicit BDEM system integrating the appropriate fracture model and contact model is constructed using the implicit Euler integration scheme. Our method allows high Young’s modulus and larger time steps in elastic deformation, breaking, cracking, and impacting, achieving up to 8 times speed up of the total simulation. Kangrui Zhang, Han Yan 0012, Jia-Ming Lu, Bo Ren 0003 |
Graph. Model. | 3 |
| 2022 | Simulating Fractures With Bonded Discrete Element MethodabstractAlong with motion and deformation, fracture is a fundamental behaviour for solid materials, playing a critical role in physically-based animation. Many simulation methods including both continuum and discrete approaches have been used by the graphics community to animate fractures for various materials. However, compared with motion and deformation, fracture remains a challenging task for simulation, because the material's geometry, topology and mechanical states all undergo continuous (and sometimes chaotic) changes as fragmentation develops. Recognizing the discontinuous nature of fragmentation, we propose a discrete approach, namely the Bonded Discrete Element Method (BDEM), for fracture simulation. The research of BDEM in engineering has been growing rapidly in recent years, while its potential in graphics has not been explored. We also introduce several novel changes to BDEM to make it more suitable for animation design. Compared with other fracture simulation methods, the BDEM has some attractive benefits, e.g., efficient handling of multiple fractures, simple formulation and implementation, and good scaling consistency. But it also has some critical weaknesses, e.g., high computational cost, which demand further research. A number of examples are presented to demonstrate the pros and cons, which are then highlighted in the conclusion and discussion. Jia-Ming Lu, Chenfeng Li, Geng-Chen Cao, Shi-Min Hu 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |