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Thomas Kreutz

dblp:332/8189 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0002-9091-8549ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Probabilistic and Bayesian machine learning · 38% 3D vision · 19% Face, body and person analysis · 19%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › activity recognition
human activity recognition
0.912025
DeSPITE: Exploring Contrastive Deep Skeleton-Pointcloud-IMU-Text Embeddings for Advanced Point Cloud Human Activity Understanding · ICCV 2025
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes › point process › temporal point process
neural temporal point process
0.912025
Whenever, Wherever: Towards Orchestrating Crowd Simulations with Spatio-Temporal Spawn Dynamics · ICRA 2025
Computer vision › Face, body and person analysis
person re-identification
0.912025
DeSPITE: Exploring Contrastive Deep Skeleton-Pointcloud-IMU-Text Embeddings for Advanced Point Cloud Human Activity Understanding · ICCV 2025
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes › point process
temporal point process
0.912025
Whenever, Wherever: Towards Orchestrating Crowd Simulations with Spatio-Temporal Spawn Dynamics · ICRA 2025
Computer animation and physical simulation
crowd simulation
0.912025
Whenever, Wherever: Towards Orchestrating Crowd Simulations with Spatio-Temporal Spawn Dynamics · ICRA 2025
Machine learning › Representation and self-supervised learning › contrastive learning
multimodal contrastive learning
0.312025
DeSPITE: Exploring Contrastive Deep Skeleton-Pointcloud-IMU-Text Embeddings for Advanced Point Cloud Human Activity Understanding · ICCV 2025

Methods — techniques the papers use, named apart from their topics

neural temporal point process · 1.7gaussian mixture model · 1.7deep reinforcement learning · 1.7joint embedding space · 0.9contrastive learning · 0.9
YearPublicationVenuePosition
2025 DeSPITE: Exploring Contrastive Deep Skeleton-Pointcloud-IMU-Text Embeddings for Advanced Point Cloud Human Activity Understanding
abstract
Despite LiDAR (Light Detection and Ranging) being an effective privacy-preserving alternative to RGB cameras to perceive human activities, it remains largely underexplored in the context of multi-modal contrastive pre-training for human activity understanding (e.g., human activity recognition (HAR), retrieval, or person re-identification (RE-ID)). To close this gap, our work explores learning the correspondence between LiDAR point clouds, human skeleton poses, IMU data, and text in a joint embedding space. More specifically, we present DeSPITE, a Deep Skeleton-Pointcloud-IMU-Text Embedding model, which effectively learns a joint embedding space across these four modalities. At the heart of our empirical exploration, we have combined the existing LIPD and Babel datasets, which enabled us to synchronize data of all four modalities, allowing us to explore the learning of a new joint embedding space. Our experiments demonstrate novel human activity understanding tasks for point cloud sequences enabled through DeSPITE, including Skeleton<->Pointcloud<->IMU matching, retrieval, and temporal moment retrieval. Furthermore, we show that DeSPITE is an effective pre-training strategy for point cloud HAR through experiments in MSR-Action3D and HMPEAR.
Thomas Kreutz, Max Mühlhäuser, Alejandro Sánchez Guinea
ICCV1
2025 Whenever, Wherever: Towards Orchestrating Crowd Simulations with Spatio-Temporal Spawn Dynamics
abstract
Realistic crowd simulations are essential for immersive virtual environments, relying on both individual behaviors (microscopic dynamics) and overall crowd patterns (macroscopic characteristics). While recent data-driven methods like deep reinforcement learning improve microscopic realism, they often overlook critical macroscopic features such as crowd density and flow, which are governed by spatio-temporal spawn dynamics, namely, when and where agents enter a scene. Traditional methods, like random spawn rates, stochastic processes, or fixed schedules, are not guaranteed to capture the underlying complexity or lack diversity and realism. To address this issue, we propose a novel approach called nTPP-GMM that models spatio-temporal spawn dynamics using Neural Temporal Point Processes (nTPPs) that are coupled with a spawn-conditional Gaussian Mixture Model (GMM) for agent spawn and goal positions. We evaluate our approach by orchestrating crowd simulations of three diverse real-world datasets with nTPP-GMM. Our experiments demonstrate the orchestration with nTPP-GMM leads to realistic simulations that reflect real-world crowd scenarios and allow crowd analysis.
Thomas Kreutz, Max Mühlhäuser, Alejandro Sánchez Guinea
ICRA1
2024 LiOn-XA: Unsupervised Domain Adaptation via LiDAR-Only Cross-Modal Adversarial Training
abstract
In this paper, we propose LiOn-XA, an unsupervised domain adaptation (UDA) approach that combines LiDAR-Only Cross-Modal (X) learning with Adversarial training for 3D LiDAR point cloud semantic segmentation to bridge the domain gap arising from environmental and sensor setup changes. Unlike existing works that exploit multiple data modalities like point clouds and RGB image data, we address UDA in scenarios where RGB images might not be available and show that two distinct LiDAR data representations can learn from each other for UDA. More specifically, we leverage 3D voxelized point clouds to preserve important geometric structure in combination with 2D projection-based range images that provide information such as object orientations or surfaces. To further align the feature space between both domains, we apply adversarial training using both features and predictions of both 2D and 3D neural networks. Our experiments on 3 real-to-real adaptation scenarios demonstrate the effectiveness of our approach, achieving new state-of-the-art performance when compared to previous uni- and multi-model UDA methods. Our source code is publicly available at https://github.com/JensLe97/lion-xa.
Thomas Kreutz, Jens Lemke, Max Mühlhäuser, Alejandro Sánchez Guinea
IROS1
2023 Unsupervised 4D LiDAR Moving Object Segmentation in Stationary Settings with Multivariate Occupancy Time Series
abstract
In this work, we address the problem of unsupervised moving object segmentation (MOS) in 4D LiDAR data recorded from a stationary sensor, where no ground truth annotations are involved. Deep learning-based state-of-the-art methods for LiDAR MOS strongly depend on annotated ground truth data, which is expensive to obtain and scarce in existence. To close this gap in the stationary setting, we propose a novel 4D LiDAR representation based on multivariate time series that relaxes the problem of unsupervised MOS to a time series clustering problem. More specifically, we propose modeling the change in occupancy of a voxel by a multivariate occupancy time series (MOTS), which captures spatio-temporal occupancy changes on the voxel level and its surrounding neighborhood. To perform unsupervised MOS, we train a neural network in a self-supervised manner to encode MOTS into voxel-level feature representations, which can be partitioned by a clustering algorithm into moving or stationary. Experiments on stationary scenes from the Raw KITTI dataset show that our fully unsupervised approach achieves performance that is comparable to that of supervised state-of-the-art approaches.
Thomas Kreutz, Max Mühlhäuser, Alejandro Sánchez Guinea
WACV1