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Helin Xu

dblp:333/1241 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0001-5312-7820ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 57% Motion planning and robot control · 19% Segmentation and scene understanding · 19%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › grasping
articulated object manipulation
0.712023
DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects · CVPR 2023
Robotics › Robot manipulation
dexterous manipulation
0.712023
DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects · CVPR 2023
Robotics › Motion planning and robot control › robot learning › manipulation skill learning
generalizable manipulation policy
0.712023
DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects · CVPR 2023
Computer vision › Segmentation and scene understanding
part segmentation
0.712023
GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts · CVPR 2023
Computer vision › 3D vision › object pose estimation
part pose estimation
0.212023
GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts · CVPR 2023

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.7point cloud · 0.7domain generalization · 0.7adversarial learning · 0.73d representation learning · 0.7
YearPublicationVenuePosition
2023 DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects
abstract
To enable general-purpose robots, we will require the robot to operate daily articulated objects as humans do. Current robot manipulation has heavily relied on using a parallel gripper, which restricts the robot to a limited set of objects. On the other hand, operating with a multi-finger robot hand will allow better approximation to human behavior and enable the robot to operate on diverse articulated objects. To this end, we propose a new benchmark called DexArt, which involves Dexterous manipulation with Articulated objects in a physical simulator. In our benchmark, we define multiple complex manipulation tasks, and the robot hand will need to manipulate diverse articulated objects within each task. Our main focus is to evaluate the generalizability of the learned policy on unseen articulated objects. This is very challenging given the high degrees of freedom of both hands and objects. We use Reinforcement Learning with 3D representation learning to achieve generalization. Through extensive studies, we provide new insights into how 3D representation learning affects decision making in RL with 3D point cloud inputs. More details can be found at https://www.chenbao.tech/dexart/.
Chen Bao, Helin Xu, Yuzhe Qin, Xiaolong Wang 0004
CVPR2
2023 GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts
abstract
For years, researchers have been devoted to generalizable object perception and manipulation, where cross-category generalizability is highly desired yet underexplored. In this work, we propose to learn such cross-category skills via Generalizable and Actionable Parts (GAParts). By identifying and defining 9 GAPart classes (lids, handles, etc.) in 27 object categories, we construct a large-scale part-centric interactive dataset, GAPartNet, where we provide rich, part-level annotations (semantics, poses) for 8,489 part instances on 1,166 objects. Based on GAPartNet, we investigate three cross-category tasks: part segmentation, part pose estimation, and partbased object manipulation. Given the significant domain gaps between seen and unseen object categories, we propose a robust 3D segmentation method from the perspective of domain generalization by integrating adversarial learning techniques. Our method outperforms all existing methods by a large margin, no matter on seen or unseen categories. Furthermore, with part segmentation and pose estimation results, we leverage the GAPart pose definition to design part-based manipulation heuristics that can generalize well to unseen object categories in both the simulator and the real world.
Helin Xu, Chengyang Zhao, Chao Xu 0016, Li Yi 0001, Siyuan Huang 0001, He Wang 0010
CVPR2