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Minchao Jiang

dblp:333/2254 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0001-8057-4159ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 60% Generative modeling · 40%
Computer graphics and multimedia
3 papers
Rendering · 95% Geometric modeling and processing · 5%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural radiance fields
1.522025
PD-NeRF: a general pseudo-depth supervision method for neural radiance fields · Sci. China Inf. Sci. 2025
UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene · NeurIPS 2023
Machine learning › Generative modeling
diffusion model
1.012026
One-Shot Refiner: Boosting Feed-forward Novel View Synthesis via One-Step Diffusion · AAAI 2026
Computer vision › 3D vision
novel view synthesis
1.012026
One-Shot Refiner: Boosting Feed-forward Novel View Synthesis via One-Step Diffusion · AAAI 2026
Machine learning › Generative modeling › diffusion model › few-step generation
one-step diffusion
1.012026
One-Shot Refiner: Boosting Feed-forward Novel View Synthesis via One-Step Diffusion · AAAI 2026
Computer vision › 3D vision
3d scene understanding
0.912025
Votesplat: Hough Voting Gaussian Splatting for 3D Scene Understanding · ICCV 2025
Computer vision › 3D vision
depth estimation
0.912025
PD-NeRF: a general pseudo-depth supervision method for neural radiance fields · Sci. China Inf. Sci. 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Votesplat: Hough Voting Gaussian Splatting for 3D Scene Understanding · ICCV 2025
Rendering
neural rendering
0.712023
UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene · NeurIPS 2023
Rendering
real-time rendering
0.712023
UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene · NeurIPS 2023
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312026
One-Shot Refiner: Boosting Feed-forward Novel View Synthesis via One-Step Diffusion · AAAI 2026
Geometric modeling and processing › mesh processing
mesh optimization
0.212023
UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

segment anything model · 1.7neural radiance field · 1.7hough voting · 1.7depth supervision · 1.7CLIP · 1.7joint optimization · 1.0feature-guided diffusion · 1.0dual-domain detail perception · 1.0rasterization pipeline · 0.7octahedra mesh initialization · 0.7level of detail · 0.7
YearPublicationVenuePosition
2026 One-Shot Refiner: Boosting Feed-forward Novel View Synthesis via One-Step Diffusion
abstract
We present a novel framework for high-fidelity novel view synthesis (NVS) from sparse images, addressing key limitations in recent feed-forward 3D Gaussian Splatting (3DGS) methods built on Vision Transformer (ViT) backbones. While ViT-based pipelines offer strong geometric priors, they are often constrained by low-resolution inputs due to computational costs. Moreover, existing generative enhancement methods tend to be 3D-agnostic, resulting in inconsistent structures across views, especially in unseen regions. To overcome these challenges, we design a Dual-Domain Detail Perception Module, which enables handling high-resolution images without being limited by the ViT backbone, and endows Gaussians with additional features to store high-frequency details. We develop a feature-guided diffusion network, which can preserve high-frequency details during the restoration process. We introduce a unified training strategy that enables joint optimization of the ViT-based geometric backbone and the diffusion-based refinement module. Experiments demonstrate that our method can maintain superior generation quality across multiple datasets.
Yitong Dong, Minchao Jiang, Qingnan Fan, Huaqi Zhang, Hujun Bao, Guofeng Zhang 0001
AAAI3
2025 Votesplat: Hough Voting Gaussian Splatting for 3D Scene Understanding
abstract
3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometric and appearance modeling, lacking deeper scene understanding while also incurring high training costs that complicate the originally streamlined differentiable rendering pipeline. To this end, we propose VoteSplat, a novel 3D scene understanding framework that integrates Hough voting with 3DGS. Specifically, Segment Anything Model (SAM) is utilized for instance segmentation, extracting objects, and generating 2D vote maps. We then embed spatial offset vectors into Gaussian primitives. These offsets construct 3D spatial votes by associating them with 2D image votes, while depth distortion constraints refine localization along the depth axis. For open-vocabulary object localization, VoteSplat maps 2D image semantics to 3D point clouds via voting points, reducing training costs associated with high-dimensional CLIP features while preserving semantic unambiguity. Extensive experiments demonstrate effectiveness of VoteSplat in open-vocabulary 3D instance localization, 3D point cloud understanding, click-based 3D object localization, hierarchical segmentation, and ablation studies. Our code is available at https://sy-ja.github.io/votesplat/
Minchao Jiang, Shunyu Jia, Jiaming Gu, Xiaoyuan Lu, Guangming Zhu 0001, Anqi Dong, Liang Zhang 0010
ICCV1
2025 PD-NeRF: a general pseudo-depth supervision method for neural radiance fields
Jiaming Gu, Minchao Jiang, Xiaoyuan Lu, Cong Hua, Hongsheng Li 0003, Guangming Zhu 0001, Liang Zhang 0010
Sci. China Inf. Sci.2
2024 HybAVPnet: A Novel Hybrid Network Architecture for Antiviral Peptides Prediction
abstract
Viruses pose a great threat to human production and life, thus the research and development of antiviral drugs is urgently needed. Antiviral peptides play an important role in drug design and development. Compared with the time-consuming and laborious wet chemical experiment methods, it is critical to use computational methods to predict antiviral peptides accurately and rapidly. However, due to limited data, accurate prediction of antiviral peptides is still challenging and extracting effective feature representations from sequences is crucial for creating accurate models. This study introduces a novel two-step approach, named HybAVPnet, to predict antiviral peptides with a hybrid network architecture based on neural networks and traditional machine learning methods. We adopted a stacking-like structure to capture both the long-term dependencies and local evolution information to achieve a comprehensive and diverse prediction using the predicted labels and probabilities. Using an ensemble technique with the different kinds of features can reduce the variance without increasing the bias. The experimental result shows HybAVPnet can achieve better and more robust performance compared with the state-of-the-art methods, which makes it useful for the research and development of antiviral drugs. Meanwhile, it can also be extended to other peptide recognition problems because of its generalization ability.
Ruiquan Ge, Yixiao Xia, Minchao Jiang, Gangyong Jia, Xiaoyang Jing, Ye Li 0002, Yunpeng Cai
IEEE ACM Trans. Comput. Biol. Bioinform.3
2023 UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene
abstract
Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes. We partitioned each large scene into different sub-NeRFs. In order to represent the partitioned independent scene, we initialize polygonal meshes by constructing multiple regular octahedra within the scene and the vertices of the polygonal faces are continuously optimized during the training process. Drawing inspiration from Level of Detail (LOD) techniques, we trained meshes of varying levels of detail for different observation levels. Our approach combines with the rasterization pipeline in Unreal Engine 4 (UE4), achieving real-time rendering of large-scale scenes at 4K resolution with a frame rate of up to 43 FPS. Rendering within UE4 also facilitates scene editing in subsequent stages. Furthermore, through experiments, we have demonstrated that our method achieves rendering quality comparable to state-of-the-art approaches. Project page: https://jamchaos.github.io/UE4-NeRF/.
Jiaming Gu, Minchao Jiang, Hongsheng Li 0003, Xiaoyuan Lu, Guangming Zhu 0001, Syed Afaq Ali Shah, Liang Zhang 0010, Mohammed Bennamoun
NeurIPS2