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Xianzhou Zeng

dblp:333/2993 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0001-9833-5372ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 33% Vision and language · 21% Video understanding and tracking · 16%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › decoding
contrastive decoding
0.912025
MHBench: Demystifying Motion Hallucination in VideoLLMs · AAAI 2025
Natural language and speech › Language models and text generation
hallucination mitigation
0.912025
MHBench: Demystifying Motion Hallucination in VideoLLMs · AAAI 2025
Computer vision › 3D vision
motion perception
0.912025
MHBench: Demystifying Motion Hallucination in VideoLLMs · AAAI 2025
Computer vision › Vision and language
video-language model
0.912025
MHBench: Demystifying Motion Hallucination in VideoLLMs · AAAI 2025
Knowledge, reasoning and agents › Multi-agent systems › multi-agent systems engineering › multi-agent system design
multi-agent framework
0.812024
MAF-ID: Multi-Agent Framework for Interactive Dubbing through Deep Video Understanding · ACM Multimedia 2024
Computer vision › Vision and language
video-language understanding
0.212024
MAF-ID: Multi-Agent Framework for Interactive Dubbing through Deep Video Understanding · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

multi-agent framework · 1.5deep video understanding · 1.5motion contrastive decoding · 0.9bidirectional motion elimination · 0.9
YearPublicationVenuePosition
2025 MHBench: Demystifying Motion Hallucination in VideoLLMs
abstract
Similar to Language or Image LLMs, VideoLLMs are also plagued by hallucination issues. Hallucinations in videos not only manifest in the spatial dimension regarding the perception of the existence of visual objects (static) but also the temporal dimension influencing the perception of actions and events (dynamic). This paper introduces the concept of Motion Hallucination for the first time, exploring the hallucination phenomena caused by insufficient motion perception capabilities in VideoLMMs, as well as how to detect, evaluate, and mitigate the hallucination. To this end, we propose the first benchmark for assessing motion hallucination MHBench, which consists of 1,200 videos of 20 different action categories. By constructing a collection of adversarial triplet types of videos (original/antonym/incomplete), we achieve a comprehensive evaluation of motion hallucination. Furthermore, we present a Motion Contrastive Decoding (MotionCD) method, which employs bidirectional motion elimination between the original video and its reverse playback to construct an amateur model that removes the influence of motion while preserving visual information, thereby effectively suppressing motion hallucination. Extensive experiments on MHBench reveal that current state-of-the-art VideoLLMs significantly suffer from motion hallucination, while the introduction of MotionCD can effectively mitigate this issue, achieving up to a 15.1% performance improvement. We hope this work will guide future efforts in avoiding and mitigating hallucinations in VideoLLMs.
Ming Kong 0001, Xianzhou Zeng, Luyuan Chen
AAAI2
2025 Progressive semantic learning for unsupervised skeleton-based action recognition
Luyuan Chen, Ming Kong 0001, Xianzhou Zeng, Mengxu Lu
Mach. Learn.5
2024 Probablistic Restoration with Adaptive Noise Sampling for 3D Human Pose Estimation
abstract
The accuracy and robustness of 3D human pose estimation (HPE) are limited by 2D pose detection errors and 2D to 3D ill-posed challenges, which have drawn great attention to Multi-Hypothesis HPE research. Most existing MH-HPE methods are based on generative models, which are computationally expensive and difficult to train. In this study, we propose a Probabilistic Restoration 3D Human Pose Estimation framework (PRPose) that can be integrated with any lightweight single-hypothesis model. Specifically, PRPose employs a weakly supervised approach to fit the hidden probability distribution of the 2D-to-3D lifting process in the Single-Hypothesis HPE model and then reverse-map the distribution to the 2D pose input through an adaptive noise sampling strategy to generate reasonable multi-hypothesis samples effectively. Extensive experiments on 3D HPE benchmarks (Human3.6M and MPI-INF-3DHP) highlight the effectiveness and efficiency of PRPose. Code is available at: https://github.com/xzhouzeng/PRPose.
Xianzhou Zeng, Ming Kong 0001, Luyuan Chen
ICME1
2024 MAF-ID: Multi-Agent Framework for Interactive Dubbing through Deep Video Understanding
Zhanbin Hu, Renzhou Pan, Xianzhou Zeng, Chenming Fan
ACM Multimedia4