Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Wenyou Wang

dblp:333/8109 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0002-1039-0319ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
global illumination
0.912025
Segment-based Light Transport Simulation · ACM Trans. Graph. 2025
Rendering
light transport
0.912025
Segment-based Light Transport Simulation · ACM Trans. Graph. 2025
Rendering
monte carlo rendering
0.912025
Segment-based Light Transport Simulation · ACM Trans. Graph. 2025
Rendering › light transport
path-space filtering
0.912025
Segment-based Light Transport Simulation · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

segment sampling · 0.9recursive estimation · 0.9marginal multiple importance sampling · 0.9
YearPublicationVenuePosition
2025 Segment-based Light Transport Simulation
abstract
We propose a novel segment-based light transport framework that uses segments as the basic unit of light transport. Unlike vertex-based formulations, our segment-based formulation naturally accommodates the disconnected subpaths encountered in photon density estimation and path filtering methods, and opens the door to a wide range of new rendering methods that consider segments as a sampling primitive. To facilitate the development of segment-based rendering methods, we introduce several segment sampling techniques and estimation strategies, including a highly-performant recursive estimator. One of our key contributions is a general-purpose segment sampling framework based on marginal multiple importance sampling (MMIS). To demonstrate the practicality of our sampling framework, we show how it allows us to easily implement a robust bidirectional path filtering method — challenging under a vertex-based formulation — achieving superior filtering efficiency and convergence compared to state-of-the-art approaches.
Wenyou Wang, Rex West, Toshiya Hachisuka
ACM Trans. Graph.1