EDBT 2026 Demo / reviewers in the wild / expert
Zhengmao He
dblp:334/1236
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2024
0009-0008-1857-6258ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 70% Robot manipulation · 15% Transfer learning and domain adaptation · 15% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › nonprehensile manipulation
distributed manipulation |
0.8 | 1 | 2024 | ArrayBot: Reinforcement Learning for Generalizable Distributed Manipulation through Touch · ICRA 2024 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.8 | 1 | 2024 | Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy Optimization · ICLR 2024 |
Machine learning › Reinforcement learning › offline reinforcement learning
offline-to-online reinforcement learning |
0.8 | 1 | 2024 | Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy Optimization · ICLR 2024 |
Machine learning › Reinforcement learning › policy optimization
on-policy optimization |
0.8 | 1 | 2024 | Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy Optimization · ICLR 2024 |
Machine learning › Reinforcement learning
policy learning |
0.8 | 1 | 2024 | ArrayBot: Reinforcement Learning for Generalizable Distributed Manipulation through Touch · ICRA 2024 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.8 | 1 | 2024 | ArrayBot: Reinforcement Learning for Generalizable Distributed Manipulation through Touch · ICRA 2024 |
Machine learning › Reinforcement learning
off-policy evaluation |
0.2 | 1 | 2024 | Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy Optimization · ICLR 2024 |
Machine learning › Reinforcement learning
policy evaluation |
0.2 | 1 | 2024 | Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy Optimization · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.8on-policy objective · 0.8ensemble policies · 0.8action space reshaping · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy OptimizationabstractCombining offline and online reinforcement learning (RL) is crucial for efficient and safe learning. However, previous approaches treat offline and online learning as separate procedures, resulting in redundant designs and limited performance. We ask: *Can we achieve straightforward yet effective offline and online learning without introducing extra conservatism or regularization?* In this study, we propose Uni-O4, which utilizes an on-policy objective for both offline and online learning. Owning to the alignment of objectives in two phases, the RL agent can transfer between offline and online learning seamlessly. This property enhances the flexibility of the learning paradigm, allowing for arbitrary combinations of pretraining, fine-tuning, offline, and online learning. In the offline phase, specifically, Uni-O4 leverages diverse ensemble policies to address the mismatch issues between the estimated behavior policy and the offline dataset. Through a simple offline policy evaluation (OPE) approach, Uni-O4 can achieve multi-step policy improvement safely. We demonstrate that by employing the method above, the fusion of these two paradigms can yield superior offline initialization as well as stable and rapid online fine-tuning capabilities.
Through real-world robot tasks, we highlight the benefits of this paradigm for rapid deployment in challenging, previously unseen real-world environments. Additionally, through comprehensive evaluations using numerous simulated benchmarks, we substantiate that our method achieves state-of-the-art performance in both offline and offline-to-online fine-tuning learning. [Our website](uni-o4.github.io) Kun Lei, Zhengmao He, Chenhao Lu, Kaizhe Hu, Yang Gao 0029, Huazhe Xu |
ICLR | 2 |
| 2024 | ArrayBot: Reinforcement Learning for Generalizable Distributed Manipulation through TouchabstractWe present ArrayBot, a distributed manipulation system consisting of a 16 × 16 array of vertically sliding pillars integrated with tactile sensors. Functionally, ArrayBot is designed to simultaneously support, perceive, and manipulate the tabletop objects. Towards generalizable distributed manipulation, we leverage reinforcement learning (RL) algorithms for the automatic discovery of control policies. In the face of the massively redundant actions, we propose to reshape the action space by considering the spatially local action patch and the low-frequency actions in the frequency domain. With this reshaped action space, we train RL agents that can relocate diverse objects through tactile observations only. Intriguingly, we find that the discovered policy can not only generalize to unseen object shapes in the simulator but also have the ability to transfer to the physical robot without any sim-to-real fine-tuning. |Leveraging the deployed policy, we derive more real-world manipulation skills on ArrayBot to further illustrate the distinctive merits of our proposed system. Zhengrong Xue, Han Zhang 0058, Jingwen Cheng, Zhengmao He, Yuanchen Ju, Changyi Lin, Gu Zhang, Huazhe Xu |
ICRA | 4 |
| 2024 | Learning Visual Quadrupedal Loco-Manipulation from DemonstrationsabstractQuadruped robots are progressively being integrated into human environments. Despite the growing locomotion capabilities of quadrupedal robots, their interaction with objects in realistic scenes is still limited. While additional robotic arms on quadrupedal robots enable manipulating objects, they are sometimes redundant given that a quadruped robot is essentially a mobile unit equipped with four limbs, each possessing 3 degrees of freedom (DoFs). Hence, we aim to empower a quadruped robot to execute real-world manipulation tasks using only its legs. We decompose the loco-manipulation process into a low-level reinforcement learning (RL)-based controller and a high-level Behavior Cloning (BC)-based planner. By parameterizing the manipulation trajectory, we synchronize the efforts of the upper and lower layers, thereby leveraging the advantages of both RL and BC. Our approach is validated through simulations and real-world experiments, demonstrating the robot’s ability to perform tasks that demand mobility and high precision, such as lifting a basket from the ground while moving, closing a dishwasher, pressing a button, and pushing a door. Zhengmao He, Kun Lei, Yanjie Ze, Koushil Sreenath, Zhongyu Li 0003, Huazhe Xu |
IROS | 1 |