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Chuhan Li

dblp:334/3136 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0003-4899-2854ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Vision and language · 76% Video understanding and tracking · 19% Segmentation and scene understanding · 6%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › vision-language model
multimodal large language model
1.722025
An Aesthetic Cultural Relic Poster Generation Framework Based on Multi-target Learning and Multimodal Large Language Model · ACM Multimedia 2025
MMVU: Measuring Expert-Level Multi-Discipline Video Understanding · CVPR 2025
Computer vision › Vision and language
caption generation
0.912025
An Aesthetic Cultural Relic Poster Generation Framework Based on Multi-target Learning and Multimodal Large Language Model · ACM Multimedia 2025
Visual content generation and editing › graphic design
poster generation
0.912025
An Aesthetic Cultural Relic Poster Generation Framework Based on Multi-target Learning and Multimodal Large Language Model · ACM Multimedia 2025
Computer vision › Segmentation and scene understanding
object segmentation
0.312025
An Aesthetic Cultural Relic Poster Generation Framework Based on Multi-target Learning and Multimodal Large Language Model · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

multi-target learning · 1.7cascaded U2Net-SAM · 1.7human annotation · 0.9expert annotation · 0.9error analysis · 0.9benchmark construction · 0.9
YearPublicationVenuePosition
2026 Hello!AI: An Interactive Rhyme-Based Game for Children AI Literacy Education
abstract
AI literacy is critical for young children as AI is rapidly integrated into people’s daily lives. However, the complexity of AI knowledge presents significant learning challenges, and there is currently a lack of effective approaches for converting complex AI concepts into easy-comprehend content. Based on the formative analysis, we propose Hello!AI, an interactive rhyme-based AI literacy education game targeted at children in Grades 2–6 of primary schools. Hello!AI comprises 3 modules: (i) Algorithm Adventure, focusing on basic AI concept learning, (ii) Algorithm Handbook, promoting thinking and reflection on AI algorithms, and (iii) City Builder, emphasizing the application of AI algorithm to solve real-life problems. We developed the prototype system, iterated it through pilot study, and then conducted a user study. The results demonstrate that Hello!AI can effectively engage children and, to a certain extent, improve their ability to understand and apply AI knowledge, as well as their thinking and reflective capabilities regarding AI technologies.
Mohan Zhang, Changjuan Ran, Fang Liu 0002, Ming Yin 0001, Shenglan Cui, Chuhan Li, Biyao Li
Int. J. Hum. Comput. Interact.6
2025 MMVU: Measuring Expert-Level Multi-Discipline Video Understanding
abstract
We introduce $\color{Blue}{\text{MMVU}}$, a comprehensive expert-level, multi-discipline benchmark for evaluating foundation models in video understanding. $\color{Blue}{\text{MMVU}}$ includes 3,000 expert-annotated questions spanning 27 subjects across four core disciplines: Science, Healthcare, Humanities & Social Sciences, and Engineering. Compared to prior benchmarks, $\color{Blue}{\text{MMVU}}$ features three key advancements. First, it challenges models to apply domain-specific knowledge and perform expert-level reasoning to analyze specialized-domain videos, moving beyond the basic visual perception typically assessed in current video benchmarks. Second, each example is annotated by human experts from scratch. We implement strict data quality controls to ensure the high quality of the dataset. Finally, each example is enriched with expert-annotated reasoning rationals and relevant domain knowledge, facilitating in-depth analysis. We conduct an extensive evaluation of 36 frontier multimodal foundation models on $\color{Blue}{\text{MMVU}}$. The latest System-2-capable models, o1 and Gemini 2.0 Flash Thinking, achieve the highest performance among the tested models. However, they still fall short of matching human expertise. Through in-depth error analyses and case studies, we offer actionable insights for future advancements in expert-level, knowledge-intensive video understanding for specialized domains.
Yilun Zhao 0001, Haowei Zhang 0002, Lujing Xie, Tongyan Hu, Guo Gan, Yitao Long, Weiyuan Chen, Chuhan Li, Chengye Wang, Ziyao Shangguan, Zhenwen Liang, Yixin Liu 0003, Chen Zhao 0013, Arman Cohan
CVPR9
2025 TOMATO: Assessing Visual Temporal Reasoning Capabilities in Multimodal Foundation Models
abstract
Existing benchmarks often highlight the remarkable performance achieved by state-of-the-art Multimodal Foundation Models (MFMs) in leveraging temporal context for video understanding. However, *how well do the models truly perform visual temporal reasoning?* Our study of existing benchmarks shows that this capability of MFMs is likely overestimated as many questions can be solved by using a single, few, or out-of-order frames. To systematically examine current visual temporal reasoning tasks, we propose three principles with corresponding metrics: (1) *Multi-Frame Gain*, (2) *Frame Order Sensitivity*, and (3) *Frame Information Disparity*. Following these principles, we introduce **TOMATO**, **T**emp**O**ral Reasoning **M**ultimod**A**l Evalua**T**i**O**n, a novel benchmark crafted to rigorously assess MFMs' temporal reasoning capabilities in video understanding. TOMATO comprises 1,484 carefully curated, *human-annotated* questions spanning *six* tasks (i.e. *action count, direction, rotation, shape & trend, velocity & frequency, and visual cues*), applied to 1,417 videos, including 805 self-recorded and -generated videos, that encompass human-centric, real-world, and simulated scenarios. Our comprehensive evaluation reveals a human-model performance gap of 57.3% with the best-performing model. Moreover, our in-depth analysis uncovers more fundamental limitations beyond this gap in current MFMs. While they can accurately recognize events in isolated frames, they fail to interpret these frames as a continuous sequence. We believe TOMATO will serve as a crucial testbed for evaluating the next-generation MFMs and as a call to the community to develop AI systems capable of comprehending the human world dynamics through the video modality.
Ziyao Shangguan, Chuhan Li, Yanan Zheng, Yilun Zhao 0001, Tesca Fitzgerald, Arman Cohan
ICLR2
2025 An Aesthetic Cultural Relic Poster Generation Framework Based on Multi-target Learning and Multimodal Large Language Model
abstract
This paper presents CrePoster, a data-driven framework to generate aesthetic posters for Chinese cultural relics, aiming to enhance the exhibition experience and promote cultural spread. CrePoster comprises three modules: (1) object segmentation module, (2) content generation module, and (3) poster generation module. Upon processing a cultural relic image, the object segmentation module first leverages a cascaded U2Net-SAM structure to obtain the visual target. Secondly, the content generation module utilizes a multi-target learning-enabled caption generator to produce professional captions. Thirdly, the Multimodal Large Language Model (MLLM) based poster generation module adaptively creates aesthetic parameters, including layout and color scheme, ultimately rendering them into refined posters.
Mohan Zhang, Qianqian Hu, Chuhan Li, Yanxiu Dan, Shenglan Cui, Fang Liu 0002
ACM Multimedia3