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Ted de Vries Lentsch

dblp:334/3783 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 85% Robot navigation and mapping · 15%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d object detection
0.812024
UNION: Unsupervised 3D Object Detection using Object Appearance-based Pseudo-Classes · NeurIPS 2024
Computer vision › 3D vision › 3d object detection › label-efficient 3d object detection
unsupervised 3d object detection
0.812024
UNION: Unsupervised 3D Object Detection using Object Appearance-based Pseudo-Classes · NeurIPS 2024
Computer vision › 3D vision
camera pose estimation
0.712023
SliceMatch: Geometry-Guided Aggregation for Cross-View Pose Estimation · CVPR 2023
Computer vision › 3D vision › visual localization
cross-view localization
0.712023
SliceMatch: Geometry-Guided Aggregation for Cross-View Pose Estimation · CVPR 2023
Robotics › Robot navigation and mapping
localization
0.712023
SliceMatch: Geometry-Guided Aggregation for Cross-View Pose Estimation · CVPR 2023
Computer vision › 3D vision › pose estimation
multi-view pose estimation
0.712023
SliceMatch: Geometry-Guided Aggregation for Cross-View Pose Estimation · CVPR 2023
Computer vision › 3D vision › 3d object detection
3d object discovery
0.212024
UNION: Unsupervised 3D Object Detection using Object Appearance-based Pseudo-Classes · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

spatial clustering · 0.8self-supervised scene flow · 0.8appearance-based pseudo-class labeling · 0.8geometric projection · 0.7cross-view attention · 0.7contrastive learning · 0.7
YearPublicationVenuePosition
2025 A Vehicle System for Navigating Among Vulnerable Road Users Including Remote Operation
abstract
We present a vehicle system capable of navigating safely and efficiently around Vulnerable Road Users (VRUs), such as pedestrians and cyclists. The system comprises key modules for environment perception, localization and mapping, motion planning, and control, integrated into a prototype vehicle. A key innovation is a motion planner based on Topology-driven Model Predictive Control (T-MPC). The guidance layer generates multiple trajectories in parallel, each representing a distinct strategy for obstacle avoidance or non-passing. The underlying trajectory optimization constrains the joint probability of collision with VRUs under generic uncertainties. To address extraordinary situations (“edge cases”) that go beyond the autonomous capabilities — such as construction zones or encounters with emergency responders — the system includes an option for remote human operation, supported by visual and haptic guidance. In simulation, our motion planner outperforms three baseline approaches in terms of safety and efficiency. We also demonstrate the full system in prototype vehicle tests on a closed track, both in autonomous and remotely operated modes.
Oscar de Groot, Alberto Bertipaglia, Hidde J.-H. Boekema, Vishrut Jain, Marcell Kegl, Varun Kotian, Ted de Vries Lentsch, Yancon Lin, Chrysovalanto Messiou, Emma Schippers, Farzam Tajdari, Zimin Xia, Mubariz Zaffar, Ronald M. Ensing, Mario Garzon, Javier Alonso-Mora, Holger Caesar, Laura Ferranti, Riender Happee, Julian F. P. Kooij, Barys N. Shyrokau, Dariu Gavrila
IV7
2024 UNION: Unsupervised 3D Object Detection using Object Appearance-based Pseudo-Classes
abstract
Unsupervised 3D object detection methods have emerged to leverage vast amounts of data without requiring manual labels for training. Recent approaches rely on dynamic objects for learning to detect mobile objects but penalize the detections of static instances during training. Multiple rounds of (self) training are used to add detected static instances to the set of training targets; this procedure to improve performance is computationally expensive. To address this, we propose the method UNION. We use spatial clustering and self-supervised scene flow to obtain a set of static and dynamic object proposals from LiDAR. Subsequently, object proposals' visual appearances are encoded to distinguish static objects in the foreground and background by selecting static instances that are visually similar to dynamic objects. As a result, static and dynamic mobile objects are obtained together, and existing detectors can be trained with a single training. In addition, we extend 3D object discovery to detection by using object appearance-based cluster labels as pseudo-class labels for training object classification. We conduct extensive experiments on the nuScenes dataset and increase the state-of-the-art performance for unsupervised 3D object discovery, i.e. UNION more than doubles the average precision to 38.4. The code is available at github.com/TedLentsch/UNION.
Ted de Vries Lentsch, Holger Caesar, Dariu Gavrila
NeurIPS1
2023 SliceMatch: Geometry-Guided Aggregation for Cross-View Pose Estimation
abstract
This work addresses cross-view camera pose estimation, i.e., determining the 3-Degrees-of-Freedom camera pose of a given ground-level image w.r.t. an aerial image of the local area. We propose SliceMatch, which consists of ground and aerial feature extractors, feature aggregators, and a pose predictor. The feature extractors extract dense features from the ground and aerial images. Given a set of candidate camera poses, the feature aggregators construct a single ground descriptor and a set of pose-dependent aerial descriptors. Notably, our novel aerial feature aggregator has a cross-view attention module for ground-view guided aerial feature selection and utilizes the geometric projection of the ground camera's viewing frustum on the aerial image to pool features. The efficient construction of aerial descriptors is achieved using precomputed masks. SliceMatch is trained using contrastive learning and pose estimation is formulated as a similarity comparison between the ground descriptor and the aerial descriptors. Compared to the state-of-the-art, SliceMatch achieves a 19% lower median localization error on the VIGOR benchmark using the same VGG16 backbone at 150 frames per second, and a 50% lower error when using a ResNet50 backbone.
Ted de Vries Lentsch, Zimin Xia, Holger Caesar, Julian F. P. Kooij
CVPR1