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Mengting Lan

dblp:334/3977 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character control
0.712023
Neural Categorical Priors for Physics-Based Character Control · ACM Trans. Graph. 2023
Computer animation and physical simulation › data-driven animation
motion priors
0.712023
Neural Categorical Priors for Physics-Based Character Control · ACM Trans. Graph. 2023
Computer animation and physical simulation › character animation
physics-based character animation
0.712023
Neural Categorical Priors for Physics-Based Character Control · ACM Trans. Graph. 2023
Machine learning › Reinforcement learning
policy learning
0.212023
Neural Categorical Priors for Physics-Based Character Control · ACM Trans. Graph. 2023

Methods — techniques the papers use, named apart from their topics

vector quantized variational autoencoder · 1.3reinforcement learning · 1.3discrete information bottleneck · 1.3curiosity-driven reinforcement learning · 1.3
YearPublicationVenuePosition
2026 PC-SNN: Predictive coding-based local Hebbian plasticity learning in spiking neural networks
Xiaogang Xiong, Mengting Lan, Yinghao Chu, Zixuan Jiang, KC Santosh, Shimin Wang, Renxin Zhong
Neurocomputing3
2023 Neural Categorical Priors for Physics-Based Character Control
abstract
Recent advances in learning reusable motion priors have demonstrated their effectiveness in generating naturalistic behaviors. In this paper, we propose a new learning framework in this paradigm for controlling physics-based characters with improved motion quality and diversity over existing methods. The proposed method uses reinforcement learning (RL) to initially track and imitate life-like movements from unstructured motion clips using the discrete information bottleneck, as adopted in the Vector Quantized Variational AutoEncoder (VQ-VAE). This structure compresses the most relevant information from the motion clips into a compact yet informative latent space, i.e., a discrete space over vector quantized codes. By sampling codes in the space from a trained categorical prior distribution, high-quality life-like behaviors can be generated, similar to the usage of VQ-VAE in computer vision. Although this prior distribution can be trained with the supervision of the encoder's output, it follows the original motion clip distribution in the dataset and could lead to imbalanced behaviors in our setting. To address the issue, we further propose a technique named prior shifting to adjust the prior distribution using curiosity-driven RL. The outcome distribution is demonstrated to offer sufficient behavioral diversity and significantly facilitates upper-level policy learning for downstream tasks. We conduct comprehensive experiments using humanoid characters on two challenging downstream tasks, sword-shield striking and two-player boxing game. Our results demonstrate that the proposed framework is capable of controlling the character to perform considerably high-quality movements in terms of behavioral strategies, diversity, and realism. Videos, codes, and data are available at https://tencent-roboticsx.github.io/NCP/.
Qingxu Zhu 0001, Mengting Lan, Lei Han 0001
ACM Trans. Graph.3